| |
| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLPathRange.h" |
| #include "GrGLPath.h" |
| #include "GrGLPathRendering.h" |
| #include "GrGLGpu.h" |
| |
| GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, PathGenerator* pathGenerator, const GrStrokeInfo& stroke) |
| : INHERITED(gpu, pathGenerator), |
| fStroke(stroke), |
| fBasePathID(gpu->glPathRendering()->genPaths(this->getNumPaths())), |
| fGpuMemorySize(0) { |
| this->init(); |
| this->registerWithCache(); |
| } |
| |
| GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, |
| GrGLuint basePathID, |
| int numPaths, |
| size_t gpuMemorySize, |
| const GrStrokeInfo& stroke) |
| : INHERITED(gpu, numPaths), |
| fStroke(stroke), |
| fBasePathID(basePathID), |
| fGpuMemorySize(gpuMemorySize) { |
| this->init(); |
| this->registerWithCache(); |
| } |
| |
| void GrGLPathRange::init() { |
| if (fStroke.isDashed()) { |
| fShouldStroke = false; |
| fShouldFill = true; |
| } else { |
| fShouldStroke = fStroke.needToApply(); |
| fShouldFill = fStroke.isFillStyle() || |
| fStroke.getStyle() == SkStrokeRec::kStrokeAndFill_Style; |
| } |
| } |
| |
| void GrGLPathRange::onInitPath(int index, const SkPath& origSkPath) const { |
| GrGLGpu* gpu = static_cast<GrGLGpu*>(this->getGpu()); |
| if (nullptr == gpu) { |
| return; |
| } |
| |
| // Make sure the path at this index hasn't been initted already. |
| SkDEBUGCODE( |
| GrGLboolean isPath; |
| GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index))); |
| SkASSERT(GR_GL_FALSE == isPath); |
| |
| const SkPath* skPath = &origSkPath; |
| SkTLazy<SkPath> tmpPath; |
| const GrStrokeInfo* stroke = &fStroke; |
| GrStrokeInfo tmpStroke(SkStrokeRec::kFill_InitStyle); |
| |
| // Dashing must be applied to the path. However, if dashing is present, |
| // we must convert all the paths to fills. The GrStrokeInfo::applyDash leaves |
| // simple paths as strokes but converts other paths to fills. |
| // Thus we must stroke the strokes here, so that all paths in the |
| // path range are using the same style. |
| if (fStroke.isDashed()) { |
| if (!stroke->applyDashToPath(tmpPath.init(), &tmpStroke, *skPath)) { |
| return; |
| } |
| skPath = tmpPath.get(); |
| stroke = &tmpStroke; |
| if (tmpStroke.needToApply()) { |
| if (!tmpStroke.applyToPath(tmpPath.get(), *tmpPath.get())) { |
| return; |
| } |
| tmpStroke.setFillStyle(); |
| } |
| } |
| |
| GrGLPath::InitPathObject(gpu, fBasePathID + index, *skPath, *stroke); |
| |
| // TODO: Use a better approximation for the individual path sizes. |
| fGpuMemorySize += 100; |
| } |
| |
| void GrGLPathRange::onRelease() { |
| SkASSERT(this->getGpu()); |
| |
| if (0 != fBasePathID && this->shouldFreeResources()) { |
| static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fBasePathID, |
| this->getNumPaths()); |
| fBasePathID = 0; |
| } |
| |
| INHERITED::onRelease(); |
| } |
| |
| void GrGLPathRange::onAbandon() { |
| fBasePathID = 0; |
| |
| INHERITED::onAbandon(); |
| } |