/* | |
* Copyright 2019 Google LLC | |
* | |
* Use of this source code is governed by a BSD-style license that can be | |
* found in the LICENSE file. | |
*/ | |
#include "modules/particles/include/SkParticleEffect.h" | |
// Doesn't do anything important; just exists to show we can use modules/particles without the GPU | |
// backend being available. | |
int main(int argc, char** argv) { | |
// Register types for serialization | |
SkParticleEffect::RegisterParticleTypes(); | |
return 0; | |
} |