| #import "SkSampleUIView.h" |
| |
| //#define SKWIND_CONFIG SkBitmap::kRGB_565_Config |
| #define SKWIND_CONFIG SkBitmap::kARGB_8888_Config |
| #define SKGL_CONFIG kEAGLColorFormatRGB565 |
| //#define SKGL_CONFIG kEAGLColorFormatRGBA8 |
| |
| #define FORCE_REDRAW |
| |
| //#define USE_GL_1 |
| #define USE_GL_2 |
| |
| #include "SkCanvas.h" |
| #include "GrContext.h" |
| #include "gl/GrGLInterface.h" |
| #include "SkGpuDevice.h" |
| #include "SkCGUtils.h" |
| class SkiOSDeviceManager : public SampleWindow::DeviceManager { |
| public: |
| SkiOSDeviceManager() { |
| fGrContext = NULL; |
| fGrRenderTarget = NULL; |
| usingGL = false; |
| } |
| virtual ~SkiOSDeviceManager() { |
| SkSafeUnref(fGrContext); |
| SkSafeUnref(fGrRenderTarget); |
| } |
| |
| virtual void init(SampleWindow* win) { |
| win->attach(kNativeGL_BackEndType); |
| if (NULL == fGrContext) { |
| #ifdef USE_GL_1 |
| fGrContext = GrContext::Create(kOpenGL_Fixed_GrEngine, NULL); |
| #else |
| fGrContext = GrContext::Create(kOpenGL_Shaders_GrEngine, NULL); |
| #endif |
| } |
| |
| if (NULL == fGrContext) { |
| SkDebugf("Failed to setup 3D"); |
| win->detachGL(); |
| } |
| } |
| |
| virtual bool supportsDeviceType(SampleWindow::DeviceType dType) { |
| switch (dType) { |
| case SampleWindow::kRaster_DeviceType: |
| case SampleWindow::kPicture_DeviceType: // fallthru |
| return true; |
| case SampleWindow::kGPU_DeviceType: |
| return NULL != fGrContext; |
| default: |
| return false; |
| } |
| } |
| virtual bool prepareCanvas(SampleWindow::DeviceType dType, |
| SkCanvas* canvas, |
| SampleWindow* win) { |
| if (SampleWindow::kGPU_DeviceType == dType) { |
| canvas->setDevice(new SkGpuDevice(fGrContext, fGrRenderTarget))->unref(); |
| usingGL = true; |
| } |
| else { |
| //The clip needs to be applied with a device attached to the canvas |
| canvas->setBitmapDevice(win->getBitmap()); |
| usingGL = false; |
| } |
| return true; |
| } |
| virtual void publishCanvas(SampleWindow::DeviceType dType, |
| SkCanvas* canvas, |
| SampleWindow* win) { |
| if (SampleWindow::kGPU_DeviceType == dType) { |
| fGrContext->flush(); |
| } |
| else { |
| //CGContextRef cg = UIGraphicsGetCurrentContext(); |
| //SkCGDrawBitmap(cg, win->getBitmap(), 0, 0); |
| } |
| win->presentGL(); |
| } |
| |
| virtual void windowSizeChanged(SampleWindow* win) { |
| if (fGrContext) { |
| win->attach(kNativeGL_BackEndType); |
| |
| GrPlatformSurfaceDesc desc; |
| desc.reset(); |
| desc.fSurfaceType = kRenderTarget_GrPlatformSurfaceType; |
| desc.fWidth = SkScalarRound(win->width()); |
| desc.fHeight = SkScalarRound(win->height()); |
| desc.fConfig = kSkia8888_PM_GrPixelConfig; |
| const GrGLInterface* gl = GrGLGetDefaultGLInterface(); |
| GrAssert(NULL != gl); |
| GR_GL_GetIntegerv(gl, GR_GL_STENCIL_BITS, &desc.fStencilBits); |
| GR_GL_GetIntegerv(gl, GR_GL_SAMPLES, &desc.fSampleCnt); |
| GrGLint buffer; |
| GR_GL_GetIntegerv(gl, GR_GL_FRAMEBUFFER_BINDING, &buffer); |
| desc.fPlatformRenderTarget = buffer; |
| |
| SkSafeUnref(fGrRenderTarget); |
| fGrRenderTarget = static_cast<GrRenderTarget*>( |
| fGrContext->createPlatformSurface(desc)); |
| } |
| } |
| |
| bool isUsingGL() { return usingGL; } |
| |
| virtual GrContext* getGrContext() { return fGrContext; } |
| |
| virtual GrRenderTarget* getGrRenderTarget() SK_OVERRIDE { |
| return fGrRenderTarget; |
| } |
| private: |
| bool usingGL; |
| GrContext* fGrContext; |
| GrRenderTarget* fGrRenderTarget; |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| @implementation SkSampleUIView |
| |
| @synthesize fTitle, fRasterLayer, fGLLayer; |
| |
| #include "SkApplication.h" |
| #include "SkEvent.h" |
| #include "SkWindow.h" |
| |
| #define kREDRAW_UIVIEW_GL "sk_redraw_uiview_gl_iOS" |
| |
| extern bool gDoTraceDraw; |
| #define DO_TRACE_DRAW_MAX 100 |
| |
| struct FPSState { |
| static const int FRAME_COUNT = 60; |
| |
| CFTimeInterval fNow0, fNow1; |
| CFTimeInterval fTime0, fTime1, fTotalTime; |
| int fFrameCounter; |
| int fDrawCounter; |
| SkString str; |
| FPSState() { |
| fTime0 = fTime1 = fTotalTime = 0; |
| fFrameCounter = 0; |
| } |
| |
| void startDraw() { |
| fNow0 = CACurrentMediaTime(); |
| |
| if (0 == fDrawCounter && false) { |
| gDoTraceDraw = true; |
| SkDebugf("\n"); |
| } |
| } |
| |
| void endDraw() { |
| fNow1 = CACurrentMediaTime(); |
| |
| if (0 == fDrawCounter) { |
| gDoTraceDraw = true; |
| } |
| if (DO_TRACE_DRAW_MAX == ++fDrawCounter) { |
| fDrawCounter = 0; |
| } |
| } |
| |
| void flush(SkOSWindow* hwnd) { |
| CFTimeInterval now2 = CACurrentMediaTime(); |
| |
| fTime0 += fNow1 - fNow0; |
| fTime1 += now2 - fNow1; |
| |
| if (++fFrameCounter == FRAME_COUNT) { |
| CFTimeInterval totalNow = CACurrentMediaTime(); |
| fTotalTime = totalNow - fTotalTime; |
| |
| //SkMSec ms0 = (int)(1000 * fTime0 / FRAME_COUNT); |
| //SkMSec msTotal = (int)(1000 * fTotalTime / FRAME_COUNT); |
| //str.printf(" ms: %d [%d], fps: %3.1f", msTotal, ms0, |
| // FRAME_COUNT / fTotalTime); |
| str.printf(" fps:%3.1f", FRAME_COUNT / fTotalTime); |
| hwnd->setTitle(NULL); |
| fTotalTime = totalNow; |
| fTime0 = fTime1 = 0; |
| fFrameCounter = 0; |
| } |
| } |
| }; |
| |
| static FPSState gFPS; |
| |
| #define FPS_StartDraw() gFPS.startDraw() |
| #define FPS_EndDraw() gFPS.endDraw() |
| #define FPS_Flush(wind) gFPS.flush(wind) |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| - (id)initWithDefaults { |
| if (self = [super initWithDefaults]) { |
| fRedrawRequestPending = false; |
| fFPSState = new FPSState; |
| |
| #ifdef USE_GL_1 |
| fGL.fContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; |
| #else |
| fGL.fContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; |
| #endif |
| |
| if (!fGL.fContext || ![EAGLContext setCurrentContext:fGL.fContext]) |
| { |
| [self release]; |
| return nil; |
| } |
| |
| // Create default framebuffer object. The backing will be allocated for the current layer in -resizeFromLayer |
| glGenFramebuffers(1, &fGL.fFramebuffer); |
| glBindFramebuffer(GL_FRAMEBUFFER, fGL.fFramebuffer); |
| |
| glGenRenderbuffers(1, &fGL.fRenderbuffer); |
| glGenRenderbuffers(1, &fGL.fStencilbuffer); |
| |
| glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fGL.fRenderbuffer); |
| |
| glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fGL.fStencilbuffer); |
| |
| self.fGLLayer = [CAEAGLLayer layer]; |
| fGLLayer.bounds = self.bounds; |
| fGLLayer.anchorPoint = CGPointMake(0, 0); |
| fGLLayer.opaque = TRUE; |
| [self.layer addSublayer:fGLLayer]; |
| fGLLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: |
| [NSNumber numberWithBool:NO], |
| kEAGLDrawablePropertyRetainedBacking, |
| SKGL_CONFIG, |
| kEAGLDrawablePropertyColorFormat, |
| nil]; |
| |
| self.fRasterLayer = [CALayer layer]; |
| fRasterLayer.anchorPoint = CGPointMake(0, 0); |
| fRasterLayer.opaque = TRUE; |
| [self.layer addSublayer:fRasterLayer]; |
| |
| NSMutableDictionary *newActions = [[NSDictionary alloc] initWithObjectsAndKeys:[NSNull null], @"onOrderIn", |
| [NSNull null], @"onOrderOut", |
| [NSNull null], @"sublayers", |
| [NSNull null], @"contents", |
| [NSNull null], @"bounds", |
| nil]; |
| fGLLayer.actions = newActions; |
| fRasterLayer.actions = newActions; |
| [newActions release]; |
| |
| fDevManager = new SkiOSDeviceManager; |
| fWind = new SampleWindow(self, NULL, NULL, fDevManager); |
| fWind->resize(self.frame.size.width, self.frame.size.height, SKWIND_CONFIG); |
| } |
| return self; |
| } |
| |
| - (void)dealloc { |
| delete fDevManager; |
| delete fFPSState; |
| self.fRasterLayer = nil; |
| self.fGLLayer = nil; |
| [fGL.fContext release]; |
| [super dealloc]; |
| } |
| |
| - (void)layoutSubviews { |
| int W, H; |
| |
| // Allocate color buffer backing based on the current layer size |
| glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); |
| [fGL.fContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:fGLLayer]; |
| |
| glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &fGL.fWidth); |
| glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &fGL.fHeight); |
| |
| glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, fGL.fWidth, fGL.fHeight); |
| |
| if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
| NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| } |
| |
| if (fDevManager->isUsingGL()) { |
| W = fGL.fWidth; |
| H = fGL.fHeight; |
| CGRect rect = CGRectMake(0, 0, W, H); |
| fGLLayer.bounds = rect; |
| } |
| else { |
| CGRect rect = self.bounds; |
| W = (int)CGRectGetWidth(rect); |
| H = (int)CGRectGetHeight(rect); |
| fRasterLayer.bounds = rect; |
| } |
| |
| printf("---- layoutSubviews %d %d\n", W, H); |
| fWind->resize(W, H); |
| fWind->inval(NULL); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| - (void)drawWithCanvas:(SkCanvas*)canvas { |
| fRedrawRequestPending = false; |
| fFPSState->startDraw(); |
| fWind->draw(canvas); |
| fFPSState->endDraw(); |
| #ifdef FORCE_REDRAW |
| fWind->inval(NULL); |
| #endif |
| fFPSState->flush(fWind); |
| } |
| |
| - (void)drawInGL { |
| // This application only creates a single context which is already set current at this point. |
| // This call is redundant, but needed if dealing with multiple contexts. |
| [EAGLContext setCurrentContext:fGL.fContext]; |
| |
| // This application only creates a single default framebuffer which is already bound at this point. |
| // This call is redundant, but needed if dealing with multiple framebuffers. |
| glBindFramebuffer(GL_FRAMEBUFFER, fGL.fFramebuffer); |
| |
| GLint scissorEnable; |
| glGetIntegerv(GL_SCISSOR_TEST, &scissorEnable); |
| glDisable(GL_SCISSOR_TEST); |
| glClearColor(0,0,0,0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| if (scissorEnable) { |
| glEnable(GL_SCISSOR_TEST); |
| } |
| glViewport(0, 0, fGL.fWidth, fGL.fHeight); |
| |
| |
| GrContext* ctx = fDevManager->getGrContext(); |
| SkASSERT(NULL != ctx); |
| |
| SkCanvas canvas; |
| |
| // if we're not "retained", then we have to always redraw everything. |
| // This call forces us to ignore the fDirtyRgn, and draw everywhere. |
| // If we are "retained", we can skip this call (as the raster case does) |
| fWind->forceInvalAll(); |
| |
| [self drawWithCanvas:&canvas]; |
| |
| // This application only creates a single color renderbuffer which is already bound at this point. |
| // This call is redundant, but needed if dealing with multiple renderbuffers. |
| glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); |
| [fGL.fContext presentRenderbuffer:GL_RENDERBUFFER]; |
| |
| } |
| |
| - (void)drawInRaster { |
| SkCanvas canvas; |
| [self drawWithCanvas:&canvas]; |
| CGImageRef cgimage = SkCreateCGImageRef(fWind->getBitmap()); |
| fRasterLayer.contents = (id)cgimage; |
| CGImageRelease(cgimage); |
| } |
| |
| - (void)forceRedraw { |
| if (fDevManager->isUsingGL()) |
| [self drawInGL]; |
| else |
| [self drawInRaster]; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| - (void)setSkTitle:(const char *)title { |
| NSString* text = [NSString stringWithUTF8String:title]; |
| if ([text length] > 0) |
| self.fTitle = text; |
| |
| if (fTitleItem && fTitle) { |
| fTitleItem.title = [NSString stringWithFormat:@"%@%@", fTitle, |
| [NSString stringWithUTF8String:fFPSState->str.c_str()]]; |
| } |
| } |
| |
| - (void)postInvalWithRect:(const SkIRect*)r { |
| if (!fRedrawRequestPending) { |
| fRedrawRequestPending = true; |
| bool gl = fDevManager->isUsingGL(); |
| [CATransaction begin]; |
| [CATransaction setAnimationDuration:0]; |
| fRasterLayer.hidden = gl; |
| fGLLayer.hidden = !gl; |
| [CATransaction commit]; |
| if (gl) { |
| [self performSelector:@selector(drawInGL) withObject:nil afterDelay:0]; |
| } |
| else { |
| [self performSelector:@selector(drawInRaster) withObject:nil afterDelay:0]; |
| [self setNeedsDisplay]; |
| } |
| } |
| } |
| |
| @end |