| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrOpsRenderPass_DEFINED |
| #define GrOpsRenderPass_DEFINED |
| |
| #include "include/core/SkDrawable.h" |
| #include "src/gpu/GrPipeline.h" |
| #include "src/gpu/ops/GrDrawOp.h" |
| |
| class GrOpFlushState; |
| class GrFixedClip; |
| class GrGpu; |
| class GrMesh; |
| class GrPipeline; |
| class GrPrimitiveProcessor; |
| class GrProgramInfo; |
| class GrRenderTarget; |
| class GrSemaphore; |
| struct SkIRect; |
| struct SkRect; |
| |
| /** |
| * The GrOpsRenderPass is a series of commands (draws, clears, and discards), which all target the |
| * same render target. It is possible that these commands execute immediately (GL), or get buffered |
| * up for later execution (Vulkan). GrOps execute into a GrOpsRenderPass. |
| */ |
| class GrOpsRenderPass { |
| public: |
| virtual ~GrOpsRenderPass() {} |
| |
| struct LoadAndStoreInfo { |
| GrLoadOp fLoadOp; |
| GrStoreOp fStoreOp; |
| SkPMColor4f fClearColor; |
| }; |
| |
| // Load-time clears of the stencil buffer are always to 0 so we don't store |
| // an 'fStencilClearValue' |
| struct StencilLoadAndStoreInfo { |
| GrLoadOp fLoadOp; |
| GrStoreOp fStoreOp; |
| }; |
| |
| virtual void begin() = 0; |
| // Signals the end of recording to the GrOpsRenderPass and that it can now be submitted. |
| virtual void end() = 0; |
| |
| // Updates the internal pipeline state for drawing with the provided GrProgramInfo. |
| // Enters an internal "bad" state if the pipeline could not be set. |
| void bindPipeline(const GrProgramInfo&, const SkRect& drawBounds); |
| |
| // The scissor rect is always dynamic state and therefore not stored on GrPipeline. If scissor |
| // test is enabled on the current pipeline, then the client must call setScissorRect() before |
| // drawing. The scissor rect may also be updated between draws without having to bind a new |
| // pipeline. |
| void setScissorRect(const SkIRect&); |
| |
| // Binds textures for the primitive processor and any FP on the GrPipeline. Texture bindings are |
| // dynamic state and therefore not set during bindPipeline(). If the current program uses |
| // textures, then the client must call bindTextures() before drawing. The primitive processor |
| // textures may also be updated between draws by calling bindTextures() again with a different |
| // array for primProcTextures. (On subsequent calls, if the backend is capable of updating the |
| // primitive processor textures independently, then it will automatically skip re-binding |
| // FP textures from GrPipeline.) |
| // |
| // If the current program does not use textures, this is a no-op. |
| void bindTextures(const GrPrimitiveProcessor&, const GrSurfaceProxy* const primProcTextures[], |
| const GrPipeline&); |
| |
| void bindBuffers(const GrBuffer* indexBuffer, const GrBuffer* instanceBuffer, |
| const GrBuffer* vertexBuffer, GrPrimitiveRestart = GrPrimitiveRestart::kNo); |
| |
| // Draws the given array of meshes using the current pipeline state. The client must call |
| // bindPipeline() before using this method. |
| // |
| // NOTE: This method will soon be deleted. While it continues to exist, it takes care of calling |
| // setScissor() and bindTextures() on the client's behalf. |
| void drawMeshes(const GrProgramInfo&, const GrMesh[], int meshCount); |
| |
| // These methods issue draws using the current pipeline state. Before drawing, the caller must |
| // configure the pipeline and dynamic state: |
| // |
| // - Call bindPipeline() |
| // - If the scissor test is enabled, call setScissorRect() |
| // - If the current program uses textures, call bindTextures() |
| // - Call bindBuffers() (even if all buffers are null) |
| void draw(int vertexCount, int baseVertex); |
| void drawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue, uint16_t maxIndexValue, |
| int baseVertex); |
| void drawInstanced(int instanceCount, int baseInstance, int vertexCount, int baseVertex); |
| void drawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, int baseInstance, |
| int baseVertex); |
| |
| // Performs an upload of vertex data in the middle of a set of a set of draws |
| virtual void inlineUpload(GrOpFlushState*, GrDeferredTextureUploadFn&) = 0; |
| |
| /** |
| * Clear the owned render target. Ignores the draw state and clip. |
| */ |
| void clear(const GrFixedClip&, const SkPMColor4f&); |
| |
| void clearStencilClip(const GrFixedClip&, bool insideStencilMask); |
| |
| /** |
| * Executes the SkDrawable object for the underlying backend. |
| */ |
| void executeDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>); |
| |
| protected: |
| GrOpsRenderPass() : fOrigin(kTopLeft_GrSurfaceOrigin), fRenderTarget(nullptr) {} |
| |
| GrOpsRenderPass(GrRenderTarget* rt, GrSurfaceOrigin origin) |
| : fOrigin(origin) |
| , fRenderTarget(rt) { |
| } |
| |
| void set(GrRenderTarget* rt, GrSurfaceOrigin origin) { |
| SkASSERT(!fRenderTarget); |
| |
| fRenderTarget = rt; |
| fOrigin = origin; |
| } |
| |
| GrSurfaceOrigin fOrigin; |
| GrRenderTarget* fRenderTarget; |
| |
| private: |
| virtual GrGpu* gpu() = 0; |
| |
| bool prepareToDraw(); |
| |
| // overridden by backend-specific derived class to perform the rendering command. |
| virtual bool onBindPipeline(const GrProgramInfo&, const SkRect& drawBounds) = 0; |
| virtual void onSetScissorRect(const SkIRect&) = 0; |
| virtual bool onBindTextures(const GrPrimitiveProcessor&, |
| const GrSurfaceProxy* const primProcTextures[], |
| const GrPipeline&) = 0; |
| virtual void onBindBuffers(const GrBuffer* indexBuffer, const GrBuffer* instanceBuffer, |
| const GrBuffer* vertexBuffer, GrPrimitiveRestart) = 0; |
| virtual void onDraw(int vertexCount, int baseVertex) = 0; |
| virtual void onDrawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue, |
| uint16_t maxIndexValue, int baseVertex) = 0; |
| virtual void onDrawInstanced(int instanceCount, int baseInstance, int vertexCount, |
| int baseVertex) = 0; |
| virtual void onDrawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, |
| int baseInstance, int baseVertex) = 0; |
| virtual void onClear(const GrFixedClip&, const SkPMColor4f&) = 0; |
| virtual void onClearStencilClip(const GrFixedClip&, bool insideStencilMask) = 0; |
| virtual void onExecuteDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>) {} |
| |
| enum class DrawPipelineStatus { |
| kOk = 0, |
| kNotConfigured, |
| kFailedToBind |
| }; |
| |
| DrawPipelineStatus fDrawPipelineStatus = DrawPipelineStatus::kNotConfigured; |
| GrXferBarrierType fXferBarrierType; |
| |
| #ifdef SK_DEBUG |
| enum class DynamicStateStatus { |
| kDisabled, |
| kUninitialized, |
| kConfigured |
| }; |
| |
| DynamicStateStatus fScissorStatus = DynamicStateStatus::kDisabled; |
| DynamicStateStatus fTextureBindingStatus = DynamicStateStatus::kDisabled; |
| bool fHasIndexBuffer = false; |
| DynamicStateStatus fInstanceBufferStatus = DynamicStateStatus::kDisabled; |
| DynamicStateStatus fVertexBufferStatus = DynamicStateStatus::kDisabled; |
| #endif |
| |
| typedef GrOpsRenderPass INHERITED; |
| }; |
| |
| #endif |