| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "BenchTimer.h" |
| #if defined(SK_BUILD_FOR_WIN32) |
| #include "BenchSysTimer_windows.h" |
| #elif defined(SK_BUILD_FOR_MAC) |
| #include "BenchSysTimer_mach.h" |
| #elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID) |
| #include "BenchSysTimer_posix.h" |
| #else |
| #include "BenchSysTimer_c.h" |
| #endif |
| |
| #if SK_SUPPORT_GPU |
| #include "BenchGpuTimer_gl.h" |
| #endif |
| |
| BenchTimer::BenchTimer(SkGLContext* gl) |
| : fCpu(-1.0) |
| , fWall(-1.0) |
| , fTruncatedCpu(-1.0) |
| , fTruncatedWall(-1.0) |
| , fGpu(-1.0) |
| { |
| fSysTimer = new BenchSysTimer(); |
| fTruncatedSysTimer = new BenchSysTimer(); |
| #if SK_SUPPORT_GPU |
| if (gl) { |
| fGpuTimer = new BenchGpuTimer(gl); |
| } else { |
| fGpuTimer = NULL; |
| } |
| #endif |
| } |
| |
| BenchTimer::~BenchTimer() { |
| delete fSysTimer; |
| delete fTruncatedSysTimer; |
| #if SK_SUPPORT_GPU |
| delete fGpuTimer; |
| #endif |
| } |
| |
| void BenchTimer::start() { |
| fSysTimer->startWall(); |
| fTruncatedSysTimer->startWall(); |
| #if SK_SUPPORT_GPU |
| if (fGpuTimer) { |
| fGpuTimer->startGpu(); |
| } |
| #endif |
| fSysTimer->startCpu(); |
| fTruncatedSysTimer->startCpu(); |
| } |
| |
| void BenchTimer::end() { |
| fCpu = fSysTimer->endCpu(); |
| #if SK_SUPPORT_GPU |
| //It is important to stop the cpu clocks first, |
| //as the following will cpu wait for the gpu to finish. |
| if (fGpuTimer) { |
| fGpu = fGpuTimer->endGpu(); |
| } |
| #endif |
| fWall = fSysTimer->endWall(); |
| } |
| |
| void BenchTimer::truncatedEnd() { |
| fTruncatedCpu = fTruncatedSysTimer->endCpu(); |
| fTruncatedWall = fTruncatedSysTimer->endWall(); |
| } |