| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkCanvas.h" |
| #include "SkPath.h" |
| #include "SkResourceCache.h" |
| #include "SkShadowUtils.h" |
| |
| void draw_shadow(SkCanvas* canvas, const SkPath& path, int height, SkColor color, SkPoint3 lightPos, |
| SkScalar lightR, bool isAmbient, uint32_t flags, SkResourceCache* cache) { |
| SkScalar ambientAlpha = isAmbient ? .5f : 0.f; |
| SkScalar spotAlpha = isAmbient ? 0.f : .5f; |
| SkShadowUtils::DrawShadow(canvas, path, height, lightPos, lightR, ambientAlpha, spotAlpha, |
| color, flags, cache); |
| } |
| |
| static constexpr int kW = 700; |
| static constexpr int kH = 800; |
| |
| DEF_SIMPLE_GM(shadow_utils, canvas, kW, kH) { |
| // SkShadowUtils uses a cache of SkVertices meshes. The vertices are created in a local |
| // coordinate system and then translated when reused. The coordinate system depends on |
| // parameters to the generating draw. If other threads are hitting the cache while this GM is |
| // running then we may have different cache behavior leading to slight rendering differences. |
| // To avoid that we use our own isolated cache rather than the global cache. |
| SkResourceCache cache(1 << 20); |
| |
| SkTArray<SkPath> paths; |
| paths.push_back().addRoundRect(SkRect::MakeWH(50, 50), 10, 10); |
| SkRRect oddRRect; |
| oddRRect.setNinePatch(SkRect::MakeWH(50, 50), 9, 13, 6, 16); |
| paths.push_back().addRRect(oddRRect); |
| paths.push_back().addRect(SkRect::MakeWH(50, 50)); |
| paths.push_back().addCircle(25, 25, 25); |
| paths.push_back().cubicTo(100, 50, 20, 100, 0, 0); |
| |
| static constexpr SkScalar kPad = 15.f; |
| static constexpr SkPoint3 kLightPos = {250, 400, 500}; |
| static constexpr SkScalar kLightR = 100.f; |
| static constexpr SkScalar kHeight = 50.f; |
| canvas->translate(3 * kPad, 3 * kPad); |
| canvas->save(); |
| SkScalar x = 0; |
| SkScalar dy = 0; |
| SkTDArray<SkMatrix> matrices; |
| matrices.push()->reset(); |
| SkMatrix* m = matrices.push(); |
| m->setRotate(33.f, 25.f, 25.f); |
| m->postScale(1.2f, 0.8f, 25.f, 25.f); |
| for (auto& m : matrices) { |
| for (auto flags : {kNone_ShadowFlag, kTransparentOccluder_ShadowFlag}) { |
| for (const auto& path : paths) { |
| SkRect postMBounds = path.getBounds(); |
| m.mapRect(&postMBounds); |
| SkScalar w = postMBounds.width() + kHeight; |
| SkScalar dx = w + kPad; |
| if (x + dx > kW - 3 * kPad) { |
| canvas->restore(); |
| canvas->translate(0, dy); |
| canvas->save(); |
| x = 0; |
| dy = 0; |
| } |
| |
| canvas->save(); |
| canvas->concat(m); |
| draw_shadow(canvas, path, kHeight, SK_ColorRED, kLightPos, kLightR, true, flags, |
| &cache); |
| draw_shadow(canvas, path, kHeight, SK_ColorBLUE, kLightPos, kLightR, false, flags, |
| &cache); |
| |
| // Draw the path outline in green on top of the ambient and spot shadows. |
| SkPaint paint; |
| paint.setColor(SK_ColorGREEN); |
| paint.setAntiAlias(true); |
| paint.setStyle(SkPaint::kStroke_Style); |
| paint.setStrokeWidth(0); |
| canvas->drawPath(path, paint); |
| canvas->restore(); |
| |
| canvas->translate(dx, 0); |
| x += dx; |
| dy = SkTMax(dy, postMBounds.height() + kPad + kHeight); |
| } |
| } |
| } |
| // Show where the light is in x,y as a circle (specified in device space). |
| SkMatrix invCanvasM = canvas->getTotalMatrix(); |
| if (invCanvasM.invert(&invCanvasM)) { |
| canvas->save(); |
| canvas->concat(invCanvasM); |
| SkPaint paint; |
| paint.setColor(SK_ColorBLACK); |
| paint.setAntiAlias(true); |
| canvas->drawCircle(kLightPos.fX, kLightPos.fY, kLightR / 10.f, paint); |
| canvas->restore(); |
| } |
| } |