| /* |
| * Copyright 2021 Google, LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "fuzz/Fuzz.h" |
| #include "fuzz/FuzzCommon.h" |
| #include "include/core/SkPath.h" |
| #include "src/gpu/GrEagerVertexAllocator.h" |
| #include "src/gpu/GrTriangulator.h" |
| #include "src/gpu/geometry/GrPathUtils.h" |
| |
| DEF_FUZZ(Triangulation, fuzz) { |
| |
| SkPath path; |
| FuzzEvilPath(fuzz, &path, SkPath::Verb::kDone_Verb); |
| |
| SkScalar tol = GrPathUtils::scaleToleranceToSrc(GrPathUtils::kDefaultTolerance, |
| SkMatrix::I(), path.getBounds()); |
| |
| |
| // TODO(robertphillips): messing w/ the clipBounds might be another axis to fuzz. |
| // afaict it only affects inverse filled paths. |
| SkRect clipBounds = path.getBounds(); |
| |
| GrCpuVertexAllocator allocator; |
| bool isLinear; |
| |
| GrTriangulator::PathToTriangles(path, tol, clipBounds, &allocator, &isLinear); |
| allocator.detachVertexData(); // normally handled by the triangulating path renderer. |
| } |