| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkRRect.h" |
| |
| DEF_SIMPLE_GM_BG(crbug_1139750, canvas, 50, 50, SK_ColorWHITE) { |
| // Draw a round-rect with a (slightly) non-square scale. This forces the GPU backend to use |
| // the elliptical round-rect op. We set the stroke width to exactly double the radii, which |
| // makes the inner radii exactly zero. The shader uses the inverse inner radii to compute the |
| // coverage ramp, so this would end up producing infinity, and the geometry would disappear. |
| SkPaint p; |
| p.setAntiAlias(true); |
| p.setStyle(SkPaint::kStroke_Style); |
| p.setStrokeWidth(2); |
| |
| SkRect r = SkRect::MakeXYWH(1, 1, 19, 19); |
| SkRRect rr = SkRRect::MakeRectXY(r, 1, 1); |
| |
| canvas->translate(10, 10); |
| canvas->scale(1.47619f, 1.52381f); |
| canvas->drawRRect(rr, p); |
| } |