| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrResourceProvider_DEFINED |
| #define GrResourceProvider_DEFINED |
| |
| #include "include/gpu/GrContextOptions.h" |
| #include "include/private/SkImageInfoPriv.h" |
| #include "src/gpu/GrGpuBuffer.h" |
| #include "src/gpu/GrResourceCache.h" |
| |
| class GrAttachment; |
| class GrBackendRenderTarget; |
| class GrBackendSemaphore; |
| class GrBackendTexture; |
| class GrGpu; |
| class GrMSAAAttachment; |
| class GrPath; |
| class GrRenderTarget; |
| class GrResourceProviderPriv; |
| class GrSemaphore; |
| class GrSingleOwner; |
| struct GrVertexWriter; |
| class GrTexture; |
| struct GrVkDrawableInfo; |
| |
| class GrStyle; |
| class SkDescriptor; |
| class SkPath; |
| class SkTypeface; |
| |
| /** |
| * A factory for arbitrary resource types. |
| */ |
| class GrResourceProvider { |
| public: |
| GrResourceProvider(GrGpu*, GrResourceCache*, GrSingleOwner*); |
| |
| /** |
| * Finds a resource in the cache, based on the specified key. Prior to calling this, the caller |
| * must be sure that if a resource of exists in the cache with the given unique key then it is |
| * of type T. |
| */ |
| template <typename T = GrGpuResource> |
| typename std::enable_if<std::is_base_of<GrGpuResource, T>::value, sk_sp<T>>::type |
| findByUniqueKey(const GrUniqueKey& key) { |
| return sk_sp<T>(static_cast<T*>(this->findResourceByUniqueKey(key).release())); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Textures |
| |
| /** |
| * Finds a texture that approximately matches the descriptor. Will be at least as large in width |
| * and height as desc specifies. If renderable is kYes then the GrTexture will also be a |
| * GrRenderTarget. The texture's format and sample count will always match the request. |
| * The contents of the texture are undefined. |
| */ |
| sk_sp<GrTexture> createApproxTexture(SkISize dimensions, |
| const GrBackendFormat& format, |
| GrRenderable renderable, |
| int renderTargetSampleCnt, |
| GrProtected isProtected); |
| |
| /** Create an exact fit texture with no initial data to upload. */ |
| sk_sp<GrTexture> createTexture(SkISize dimensions, |
| const GrBackendFormat& format, |
| GrRenderable renderable, |
| int renderTargetSampleCnt, |
| GrMipmapped mipMapped, |
| SkBudgeted budgeted, |
| GrProtected isProtected); |
| |
| /** |
| * Create an exact fit texture with initial data to upload. The color type must be valid |
| * for the format and also describe the texel data. This will ensure any conversions that |
| * need to get applied to the data before upload are applied. |
| */ |
| sk_sp<GrTexture> createTexture(SkISize dimensions, |
| const GrBackendFormat& format, |
| GrColorType colorType, |
| GrRenderable renderable, |
| int renderTargetSampleCnt, |
| SkBudgeted budgeted, |
| GrMipMapped mipMapped, |
| GrProtected isProtected, |
| const GrMipLevel texels[]); |
| |
| /** |
| * Create a potentially loose fit texture with the provided data. The color type must be valid |
| * for the format and also describe the texel data. This will ensure any conversions that |
| * need to get applied to the data before upload are applied. |
| */ |
| sk_sp<GrTexture> createTexture(SkISize dimensions, |
| const GrBackendFormat&, |
| GrColorType srcColorType, |
| GrRenderable, |
| int renderTargetSampleCnt, |
| SkBudgeted, |
| SkBackingFit, |
| GrProtected, |
| const GrMipLevel& mipLevel); |
| |
| /** |
| * Search the cache for a scratch texture matching the provided arguments. Failing that |
| * it returns null. If non-null, the resulting texture is always budgeted. |
| */ |
| sk_sp<GrTexture> findAndRefScratchTexture(const GrScratchKey&); |
| sk_sp<GrTexture> findAndRefScratchTexture(SkISize dimensions, |
| const GrBackendFormat&, |
| GrRenderable, |
| int renderTargetSampleCnt, |
| GrMipmapped, |
| GrProtected); |
| |
| /** |
| * Creates a compressed texture. The GrGpu must support the SkImageImage::Compression type. |
| * It will not be renderable. |
| */ |
| sk_sp<GrTexture> createCompressedTexture(SkISize dimensions, |
| const GrBackendFormat&, |
| SkBudgeted, |
| GrMipmapped, |
| GrProtected, |
| SkData* data); |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Wrapped Backend Surfaces |
| |
| /** |
| * Wraps an existing texture with a GrTexture object. |
| * |
| * GrIOType must either be kRead or kRW. kRead blocks any operations that would modify the |
| * pixels (e.g. dst for a copy, regenerating MIP levels, write pixels). |
| * |
| * OpenGL: if the object is a texture Gr may change its GL texture params |
| * when it is drawn. |
| * |
| * @return GrTexture object or NULL on failure. |
| */ |
| sk_sp<GrTexture> wrapBackendTexture(const GrBackendTexture& tex, |
| GrWrapOwnership, |
| GrWrapCacheable, |
| GrIOType); |
| |
| sk_sp<GrTexture> wrapCompressedBackendTexture(const GrBackendTexture& tex, |
| GrWrapOwnership, |
| GrWrapCacheable); |
| |
| /** |
| * This makes the backend texture be renderable. If sampleCnt is > 1 and the underlying API |
| * uses separate MSAA render buffers then a MSAA render buffer is created that resolves |
| * to the texture. |
| */ |
| sk_sp<GrTexture> wrapRenderableBackendTexture(const GrBackendTexture& tex, |
| int sampleCnt, |
| GrWrapOwnership, |
| GrWrapCacheable); |
| |
| /** |
| * Wraps an existing render target with a GrRenderTarget object. It is |
| * similar to wrapBackendTexture but can be used to draw into surfaces |
| * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that |
| * the client will resolve to a texture). Currently wrapped render targets |
| * always use the kBorrow_GrWrapOwnership and GrWrapCacheable::kNo semantics. |
| * |
| * @return GrRenderTarget object or NULL on failure. |
| */ |
| sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTarget&); |
| |
| sk_sp<GrRenderTarget> wrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&, |
| const GrVkDrawableInfo&); |
| |
| static const int kMinScratchTextureSize; |
| |
| /** |
| * Either finds and refs a buffer with the given unique key, or creates a new new, fills its |
| * contents with the InitializeBufferDataFn() callback, and assigns it the unique key. |
| * |
| * @param intendedType hint to the graphics subsystem about how the buffer will be used. |
| * @param size minimum size of buffer to return. |
| * @param key Key to be assigned to the buffer. |
| * @param InitializeBufferFn callback with which to initialize the buffer. |
| * |
| * @return The buffer if successful, otherwise nullptr. |
| */ |
| using InitializeBufferFn = void(*)(GrVertexWriter, size_t bufferSize); |
| sk_sp<const GrGpuBuffer> findOrMakeStaticBuffer(GrGpuBufferType intendedType, size_t size, |
| const GrUniqueKey& key, InitializeBufferFn); |
| |
| /** |
| * Either finds and refs, or creates a static buffer with the given parameters and contents. |
| * |
| * @param intendedType hint to the graphics subsystem about what the buffer will be used for. |
| * @param size minimum size of buffer to return. |
| * @param data optional data with which to initialize the buffer. |
| * @param key Key to be assigned to the buffer. |
| * |
| * @return The buffer if successful, otherwise nullptr. |
| */ |
| sk_sp<const GrGpuBuffer> findOrMakeStaticBuffer(GrGpuBufferType intendedType, size_t size, |
| const void* staticData, const GrUniqueKey& key); |
| |
| /** |
| * Either finds and refs, or creates an index buffer with a repeating pattern for drawing |
| * contiguous vertices of a repeated mesh. If the return is non-null, the caller owns a ref on |
| * the returned GrBuffer. |
| * |
| * @param pattern the pattern of indices to repeat |
| * @param patternSize size in bytes of the pattern |
| * @param reps number of times to repeat the pattern |
| * @param vertCount number of vertices the pattern references |
| * @param key Key to be assigned to the index buffer. |
| * |
| * @return The index buffer if successful, otherwise nullptr. |
| */ |
| sk_sp<const GrGpuBuffer> findOrCreatePatternedIndexBuffer(const uint16_t* pattern, |
| int patternSize, |
| int reps, |
| int vertCount, |
| const GrUniqueKey& key) { |
| if (auto buffer = this->findByUniqueKey<const GrGpuBuffer>(key)) { |
| return buffer; |
| } |
| return this->createPatternedIndexBuffer(pattern, patternSize, reps, vertCount, &key); |
| } |
| |
| /** |
| * Returns an index buffer that can be used to render non-antialiased quads. |
| * Each quad consumes 6 indices (0, 1, 2, 2, 1, 3) and 4 vertices. |
| * Call MaxNumNonAAQuads to get the max allowed number of non-AA quads. |
| * Draw with GrPrimitiveType::kTriangles |
| * @ return the non-AA quad index buffer |
| */ |
| sk_sp<const GrGpuBuffer> refNonAAQuadIndexBuffer() { |
| if (!fNonAAQuadIndexBuffer) { |
| fNonAAQuadIndexBuffer = this->createNonAAQuadIndexBuffer(); |
| } |
| return fNonAAQuadIndexBuffer; |
| } |
| |
| static int MaxNumNonAAQuads(); |
| static int NumVertsPerNonAAQuad(); |
| static int NumIndicesPerNonAAQuad(); |
| |
| /** |
| * Returns an index buffer that can be used to render antialiased quads. |
| * Each quad consumes 30 indices and 8 vertices. |
| * Call MaxNumAAQuads to get the max allowed number of AA quads. |
| * Draw with GrPrimitiveType::kTriangles |
| * @ return the AA quad index buffer |
| */ |
| sk_sp<const GrGpuBuffer> refAAQuadIndexBuffer() { |
| if (!fAAQuadIndexBuffer) { |
| fAAQuadIndexBuffer = this->createAAQuadIndexBuffer(); |
| } |
| return fAAQuadIndexBuffer; |
| } |
| |
| static int MaxNumAAQuads(); |
| static int NumVertsPerAAQuad(); |
| static int NumIndicesPerAAQuad(); |
| |
| /** |
| * Returns a buffer. |
| * |
| * @param size minimum size of buffer to return. |
| * @param intendedType hint to the graphics subsystem about what the buffer will be used for. |
| * @param GrAccessPattern hint to the graphics subsystem about how the data will be accessed. |
| * @param flags see Flags enum. |
| * @param data optional data with which to initialize the buffer. |
| * |
| * @return the buffer if successful, otherwise nullptr. |
| */ |
| sk_sp<GrGpuBuffer> createBuffer(size_t size, |
| GrGpuBufferType intendedType, |
| GrAccessPattern, |
| const void* data = nullptr); |
| |
| /** |
| * If passed in render target already has a stencil buffer on the specified surface, return |
| * true. Otherwise attempt to attach one and return true on success. |
| */ |
| bool attachStencilAttachment(GrRenderTarget* rt, bool useMSAASurface); |
| |
| sk_sp<GrAttachment> makeMSAAAttachment(SkISize dimensions, |
| const GrBackendFormat& format, |
| int sampleCnt, |
| GrProtected isProtected); |
| |
| /** |
| * Gets a GrAttachment that can be used for MSAA rendering. This attachment may be shared by |
| * other users. Thus any renderpass that uses the attachment should not assume any specific |
| * data at the start and should not try to save written data at the end. Ideally the render pass |
| * should discard the data at the end. |
| */ |
| sk_sp<GrAttachment> getDiscardableMSAAAttachment(SkISize dimensions, |
| const GrBackendFormat& format, |
| int sampleCnt, |
| GrProtected isProtected); |
| |
| /** |
| * Assigns a unique key to a resource. If the key is associated with another resource that |
| * association is removed and replaced by this resource. |
| */ |
| void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*); |
| |
| std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned = true); |
| |
| std::unique_ptr<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore&, |
| GrSemaphoreWrapType, |
| GrWrapOwnership = kBorrow_GrWrapOwnership); |
| |
| void abandon() { |
| fCache = nullptr; |
| fGpu = nullptr; |
| } |
| |
| uint32_t contextUniqueID() const { return fCache->contextUniqueID(); } |
| const GrCaps* caps() const { return fCaps.get(); } |
| bool overBudget() const { return fCache->overBudget(); } |
| |
| static SkISize MakeApprox(SkISize); |
| |
| inline GrResourceProviderPriv priv(); |
| inline const GrResourceProviderPriv priv() const; // NOLINT(readability-const-return-type) |
| |
| private: |
| sk_sp<GrGpuResource> findResourceByUniqueKey(const GrUniqueKey&); |
| |
| /* |
| * Try to find an existing scratch texture that exactly matches 'desc'. If successful |
| * update the budgeting accordingly. |
| */ |
| sk_sp<GrTexture> getExactScratch(SkISize dimensions, |
| const GrBackendFormat&, |
| GrRenderable, |
| int renderTargetSampleCnt, |
| SkBudgeted, |
| GrMipmapped, |
| GrProtected); |
| |
| // Attempts to find a resource in the cache that exactly matches the SkISize. Failing that |
| // it returns null. If non-null, the resulting msaa attachment is always budgeted. |
| sk_sp<GrAttachment> refScratchMSAAAttachment(SkISize dimensions, |
| const GrBackendFormat&, |
| int sampleCnt, |
| GrProtected); |
| |
| // Used to perform any conversions necessary to texel data before creating a texture with |
| // existing data or uploading to a scratch texture. |
| using TempLevels = SkAutoSTArray<14, GrMipLevel>; |
| using TempLevelDatas = SkAutoSTArray<14, std::unique_ptr<char[]>>; |
| GrColorType prepareLevels(const GrBackendFormat& format, |
| GrColorType, |
| SkISize baseSize, |
| const GrMipLevel texels[], |
| int mipLevelCount, |
| TempLevels*, |
| TempLevelDatas*) const; |
| |
| // GrResourceProvider may be asked to "create" a new texture with initial pixel data to populate |
| // it. In implementation it may pull an existing texture from GrResourceCache and then write the |
| // pixel data to the texture. It takes a width/height for the base level because we may be |
| // using an approximate-sized scratch texture. On success the texture is returned and nullptr |
| // on failure. |
| sk_sp<GrTexture> writePixels(sk_sp<GrTexture> texture, |
| GrColorType colorType, |
| SkISize baseSize, |
| const GrMipLevel texels[], |
| int mipLevelCount) const; |
| |
| GrResourceCache* cache() { return fCache; } |
| const GrResourceCache* cache() const { return fCache; } |
| |
| friend class GrResourceProviderPriv; |
| |
| // Method made available via GrResourceProviderPriv |
| GrGpu* gpu() { return fGpu; } |
| const GrGpu* gpu() const { return fGpu; } |
| |
| bool isAbandoned() const { |
| SkASSERT(SkToBool(fGpu) == SkToBool(fCache)); |
| return !SkToBool(fCache); |
| } |
| |
| sk_sp<const GrGpuBuffer> createPatternedIndexBuffer(const uint16_t* pattern, |
| int patternSize, |
| int reps, |
| int vertCount, |
| const GrUniqueKey* key); |
| |
| sk_sp<const GrGpuBuffer> createNonAAQuadIndexBuffer(); |
| sk_sp<const GrGpuBuffer> createAAQuadIndexBuffer(); |
| |
| GrResourceCache* fCache; |
| GrGpu* fGpu; |
| sk_sp<const GrCaps> fCaps; |
| sk_sp<const GrGpuBuffer> fNonAAQuadIndexBuffer; |
| sk_sp<const GrGpuBuffer> fAAQuadIndexBuffer; |
| |
| // In debug builds we guard against improper thread handling |
| SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;) |
| }; |
| |
| #endif |