| |
| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "SkTypes.h" |
| #if defined(SK_BUILD_FOR_ANDROID) |
| |
| #include "gl/GrGLInterface.h" |
| #include "gl/GrGLAssembleInterface.h" |
| #include "gl/GrGLUtil.h" |
| |
| #include <EGL/egl.h> |
| #include <GLES2/gl2.h> |
| |
| static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) { |
| SkASSERT(nullptr == ctx); |
| // Some older drivers on Android have busted eglGetProcAdddress Functions that |
| // will return the wrong pointer for built in GLES2 functions. This set of functions |
| // was generated on a Xoom by finding mismatches between the function pulled in via gl2.h and |
| // the address returned by eglGetProcAddress. |
| if (0 == strcmp("glActiveTexture", name)) { |
| return (GrGLFuncPtr) glActiveTexture; |
| } else if (0 == strcmp("glAttachShader", name)) { |
| return (GrGLFuncPtr) glAttachShader; |
| } else if (0 == strcmp("glBindAttribLocation", name)) { |
| return (GrGLFuncPtr) glBindAttribLocation; |
| } else if (0 == strcmp("glBindBuffer", name)) { |
| return (GrGLFuncPtr) glBindBuffer; |
| } else if (0 == strcmp("glBindTexture", name)) { |
| return (GrGLFuncPtr) glBindTexture; |
| } else if (0 == strcmp("glBlendColor", name)) { |
| return (GrGLFuncPtr) glBlendColor; |
| } else if (0 == strcmp("glBlendEquation", name)) { |
| return (GrGLFuncPtr) glBlendEquation; |
| } else if (0 == strcmp("glBlendFunc", name)) { |
| return (GrGLFuncPtr) glBlendFunc; |
| } else if (0 == strcmp("glBufferData", name)) { |
| return (GrGLFuncPtr) glBufferData; |
| } else if (0 == strcmp("glBufferSubData", name)) { |
| return (GrGLFuncPtr) glBufferSubData; |
| } else if (0 == strcmp("glClear", name)) { |
| return (GrGLFuncPtr) glClear; |
| } else if (0 == strcmp("glClearColor", name)) { |
| return (GrGLFuncPtr) glClearColor; |
| } else if (0 == strcmp("glClearStencil", name)) { |
| return (GrGLFuncPtr) glClearStencil; |
| } else if (0 == strcmp("glColorMask", name)) { |
| return (GrGLFuncPtr) glColorMask; |
| } else if (0 == strcmp("glCompileShader", name)) { |
| return (GrGLFuncPtr) glCompileShader; |
| } else if (0 == strcmp("glCompressedTexImage2D", name)) { |
| return (GrGLFuncPtr) glCompressedTexImage2D; |
| } else if (0 == strcmp("glCompressedTexSubImage2D", name)) { |
| return (GrGLFuncPtr) glCompressedTexSubImage2D; |
| } else if (0 == strcmp("glCopyTexSubImage2D", name)) { |
| return (GrGLFuncPtr) glCopyTexSubImage2D; |
| } else if (0 == strcmp("glCreateProgram", name)) { |
| return (GrGLFuncPtr) glCreateProgram; |
| } else if (0 == strcmp("glCreateShader", name)) { |
| return (GrGLFuncPtr) glCreateShader; |
| } else if (0 == strcmp("glCullFace", name)) { |
| return (GrGLFuncPtr) glCullFace; |
| } else if (0 == strcmp("glDeleteBuffers", name)) { |
| return (GrGLFuncPtr) glDeleteBuffers; |
| } else if (0 == strcmp("glDeleteProgram", name)) { |
| return (GrGLFuncPtr) glDeleteProgram; |
| } else if (0 == strcmp("glDeleteShader", name)) { |
| return (GrGLFuncPtr) glDeleteShader; |
| } else if (0 == strcmp("glDeleteTextures", name)) { |
| return (GrGLFuncPtr) glDeleteTextures; |
| } else if (0 == strcmp("glDepthMask", name)) { |
| return (GrGLFuncPtr) glDepthMask; |
| } else if (0 == strcmp("glDisable", name)) { |
| return (GrGLFuncPtr) glDisable; |
| } else if (0 == strcmp("glDisableVertexAttribArray", name)) { |
| return (GrGLFuncPtr) glDisableVertexAttribArray; |
| } else if (0 == strcmp("glDrawArrays", name)) { |
| return (GrGLFuncPtr) glDrawArrays; |
| } else if (0 == strcmp("glDrawElements", name)) { |
| return (GrGLFuncPtr) glDrawElements; |
| } else if (0 == strcmp("glEnable", name)) { |
| return (GrGLFuncPtr) glEnable; |
| } else if (0 == strcmp("glEnableVertexAttribArray", name)) { |
| return (GrGLFuncPtr) glEnableVertexAttribArray; |
| } else if (0 == strcmp("glFinish", name)) { |
| return (GrGLFuncPtr) glFinish; |
| } else if (0 == strcmp("glFlush", name)) { |
| return (GrGLFuncPtr) glFlush; |
| } else if (0 == strcmp("glFrontFace", name)) { |
| return (GrGLFuncPtr) glFrontFace; |
| } else if (0 == strcmp("glGenBuffers", name)) { |
| return (GrGLFuncPtr) glGenBuffers; |
| } else if (0 == strcmp("glGenerateMipmap", name)) { |
| return (GrGLFuncPtr) glGenerateMipmap; |
| } else if (0 == strcmp("glGenTextures", name)) { |
| return (GrGLFuncPtr) glGenTextures; |
| } else if (0 == strcmp("glGetBufferParameteriv", name)) { |
| return (GrGLFuncPtr) glGetBufferParameteriv; |
| } else if (0 == strcmp("glGetError", name)) { |
| return (GrGLFuncPtr) glGetError; |
| } else if (0 == strcmp("glGetIntegerv", name)) { |
| return (GrGLFuncPtr) glGetIntegerv; |
| } else if (0 == strcmp("glGetProgramInfoLog", name)) { |
| return (GrGLFuncPtr) glGetProgramInfoLog; |
| } else if (0 == strcmp("glGetProgramiv", name)) { |
| return (GrGLFuncPtr) glGetProgramiv; |
| } else if (0 == strcmp("glGetShaderInfoLog", name)) { |
| return (GrGLFuncPtr) glGetShaderInfoLog; |
| } else if (0 == strcmp("glGetShaderiv", name)) { |
| return (GrGLFuncPtr) glGetShaderiv; |
| } else if (0 == strcmp("glGetString", name)) { |
| return (GrGLFuncPtr) glGetString; |
| } else if (0 == strcmp("glGetUniformLocation", name)) { |
| return (GrGLFuncPtr) glGetUniformLocation; |
| } else if (0 == strcmp("glLineWidth", name)) { |
| return (GrGLFuncPtr) glLineWidth; |
| } else if (0 == strcmp("glLinkProgram", name)) { |
| return (GrGLFuncPtr) glLinkProgram; |
| } else if (0 == strcmp("glPixelStorei", name)) { |
| return (GrGLFuncPtr) glPixelStorei; |
| } else if (0 == strcmp("glReadPixels", name)) { |
| return (GrGLFuncPtr) glReadPixels; |
| } else if (0 == strcmp("glScissor", name)) { |
| return (GrGLFuncPtr) glScissor; |
| } else if (0 == strcmp("glShaderSource", name)) { |
| return (GrGLFuncPtr) glShaderSource; |
| } else if (0 == strcmp("glStencilFunc", name)) { |
| return (GrGLFuncPtr) glStencilFunc; |
| } else if (0 == strcmp("glStencilFuncSeparate", name)) { |
| return (GrGLFuncPtr) glStencilFuncSeparate; |
| } else if (0 == strcmp("glStencilMask", name)) { |
| return (GrGLFuncPtr) glStencilMask; |
| } else if (0 == strcmp("glStencilMaskSeparate", name)) { |
| return (GrGLFuncPtr) glStencilMaskSeparate; |
| } else if (0 == strcmp("glStencilOp", name)) { |
| return (GrGLFuncPtr) glStencilOp; |
| } else if (0 == strcmp("glStencilOpSeparate", name)) { |
| return (GrGLFuncPtr) glStencilOpSeparate; |
| } else if (0 == strcmp("glTexImage2D", name)) { |
| return (GrGLFuncPtr) glTexImage2D; |
| } else if (0 == strcmp("glTexParameteri", name)) { |
| return (GrGLFuncPtr) glTexParameteri; |
| } else if (0 == strcmp("glTexParameteriv", name)) { |
| return (GrGLFuncPtr) glTexParameteriv; |
| } else if (0 == strcmp("glTexSubImage2D", name)) { |
| return (GrGLFuncPtr) glTexSubImage2D; |
| } else if (0 == strcmp("glUniform1f", name)) { |
| return (GrGLFuncPtr) glUniform1f; |
| } else if (0 == strcmp("glUniform1i", name)) { |
| return (GrGLFuncPtr) glUniform1i; |
| } else if (0 == strcmp("glUniform1fv", name)) { |
| return (GrGLFuncPtr) glUniform1fv; |
| } else if (0 == strcmp("glUniform1iv", name)) { |
| return (GrGLFuncPtr) glUniform1iv; |
| } else if (0 == strcmp("glUniform2f", name)) { |
| return (GrGLFuncPtr) glUniform2f; |
| } else if (0 == strcmp("glUniform2i", name)) { |
| return (GrGLFuncPtr) glUniform2i; |
| } else if (0 == strcmp("glUniform2fv", name)) { |
| return (GrGLFuncPtr) glUniform2fv; |
| } else if (0 == strcmp("glUniform2iv", name)) { |
| return (GrGLFuncPtr) glUniform2iv; |
| } else if (0 == strcmp("glUniform3f", name)) { |
| return (GrGLFuncPtr) glUniform3f; |
| } else if (0 == strcmp("glUniform3i", name)) { |
| return (GrGLFuncPtr) glUniform3i; |
| } else if (0 == strcmp("glUniform3fv", name)) { |
| return (GrGLFuncPtr) glUniform3fv; |
| } else if (0 == strcmp("glUniform3iv", name)) { |
| return (GrGLFuncPtr) glUniform3iv; |
| } else if (0 == strcmp("glUniform4f", name)) { |
| return (GrGLFuncPtr) glUniform4f; |
| } else if (0 == strcmp("glUniform4i", name)) { |
| return (GrGLFuncPtr) glUniform4i; |
| } else if (0 == strcmp("glUniform4fv", name)) { |
| return (GrGLFuncPtr) glUniform4fv; |
| } else if (0 == strcmp("glUniform4iv", name)) { |
| return (GrGLFuncPtr) glUniform4iv; |
| } else if (0 == strcmp("glUniformMatrix2fv", name)) { |
| return (GrGLFuncPtr) glUniformMatrix2fv; |
| } else if (0 == strcmp("glUniformMatrix3fv", name)) { |
| return (GrGLFuncPtr) glUniformMatrix3fv; |
| } else if (0 == strcmp("glUniformMatrix4fv", name)) { |
| return (GrGLFuncPtr) glUniformMatrix4fv; |
| } else if (0 == strcmp("glUseProgram", name)) { |
| return (GrGLFuncPtr) glUseProgram; |
| } else if (0 == strcmp("glVertexAttrib1f", name)) { |
| return (GrGLFuncPtr) glVertexAttrib1f; |
| } else if (0 == strcmp("glVertexAttrib2fv", name)) { |
| return (GrGLFuncPtr) glVertexAttrib2fv; |
| } else if (0 == strcmp("glVertexAttrib3fv", name)) { |
| return (GrGLFuncPtr) glVertexAttrib3fv; |
| } else if (0 == strcmp("glVertexAttrib4fv", name)) { |
| return (GrGLFuncPtr) glVertexAttrib4fv; |
| } else if (0 == strcmp("glVertexAttribPointer", name)) { |
| return (GrGLFuncPtr) glVertexAttribPointer; |
| } else if (0 == strcmp("glViewport", name)) { |
| return (GrGLFuncPtr) glViewport; |
| } else if (0 == strcmp("glBindFramebuffer", name)) { |
| return (GrGLFuncPtr) glBindFramebuffer; |
| } else if (0 == strcmp("glBindRenderbuffer", name)) { |
| return (GrGLFuncPtr) glBindRenderbuffer; |
| } else if (0 == strcmp("glCheckFramebufferStatus", name)) { |
| return (GrGLFuncPtr) glCheckFramebufferStatus; |
| } else if (0 == strcmp("glDeleteFramebuffers", name)) { |
| return (GrGLFuncPtr) glDeleteFramebuffers; |
| } else if (0 == strcmp("glDeleteRenderbuffers", name)) { |
| return (GrGLFuncPtr) glDeleteRenderbuffers; |
| } else if (0 == strcmp("glFramebufferRenderbuffer", name)) { |
| return (GrGLFuncPtr) glFramebufferRenderbuffer; |
| } else if (0 == strcmp("glFramebufferTexture2D", name)) { |
| return (GrGLFuncPtr) glFramebufferTexture2D; |
| } else if (0 == strcmp("glGenFramebuffers", name)) { |
| return (GrGLFuncPtr) glGenFramebuffers; |
| } else if (0 == strcmp("glGenRenderbuffers", name)) { |
| return (GrGLFuncPtr) glGenRenderbuffers; |
| } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) { |
| return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv; |
| } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) { |
| return (GrGLFuncPtr) glGetRenderbufferParameteriv; |
| } else if (0 == strcmp("glRenderbufferStorage", name)) { |
| return (GrGLFuncPtr) glRenderbufferStorage; |
| } else if (0 == strcmp("eglQueryString", name)) { |
| return (GrGLFuncPtr) eglQueryString; |
| } else if (0 == strcmp("eglGetCurrentDisplay", name)) { |
| return (GrGLFuncPtr) eglGetCurrentDisplay; |
| } |
| return eglGetProcAddress(name); |
| } |
| |
| const GrGLInterface* GrGLCreateNativeInterface() { |
| return GrGLAssembleInterface(nullptr, android_get_gl_proc); |
| } |
| |
| #endif//defined(SK_BUILD_FOR_ANDROID) |