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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLSLProcessorTypes_DEFINED
#define GrGLSLProcessorTypes_DEFINED
#include "GrShaderVar.h"
/**
* These are meant to only be used by GrGLSL*Processors so they can add transformed coordinates
* to their shader code.
*/
typedef GrShaderVar GrGLSLTransformedCoords;
typedef SkTArray<GrShaderVar> GrGLSLTransformedCoordsArray;
#endif