| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLSLTextureSampler_DEFINED |
| #define GrGLSLTextureSampler_DEFINED |
| |
| #include "GrShaderVar.h" |
| #include "GrTextureAccess.h" |
| #include "glsl/GrGLSLProgramDataManager.h" |
| |
| class GrGLSLTextureSampler { |
| public: |
| typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; |
| typedef SkTArray<GrGLSLTextureSampler> TextureSamplerArray; |
| |
| GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access) |
| : fSamplerUniform(uniform) |
| , fConfig(access.getTexture()->config()) { |
| SkASSERT(kUnknown_GrPixelConfig != fConfig); |
| } |
| |
| GrPixelConfig config() const { return fConfig; } |
| |
| private: |
| UniformHandle fSamplerUniform; |
| GrPixelConfig fConfig; |
| |
| friend class GrGLSLShaderBuilder; |
| }; |
| |
| #endif |