| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrTexture_DEFINED |
| #define GrTexture_DEFINED |
| |
| #include "GrBackendSurface.h" |
| #include "GrSamplerState.h" |
| #include "GrSurface.h" |
| #include "SkImage.h" |
| #include "SkPoint.h" |
| #include "SkRefCnt.h" |
| #include "../private/GrTypesPriv.h" |
| |
| class GrTexturePriv; |
| |
| class SK_API GrTexture : virtual public GrSurface { |
| public: |
| GrTexture* asTexture() override { return this; } |
| const GrTexture* asTexture() const override { return this; } |
| |
| virtual GrBackendTexture getBackendTexture() const = 0; |
| |
| /** |
| * This function indicates that the texture parameters (wrap mode, filtering, ...) have been |
| * changed externally to Skia. |
| */ |
| virtual void textureParamsModified() = 0; |
| |
| /** |
| * This function steals the backend texture from a uniquely owned GrTexture with no pending |
| * IO, passing it out to the caller. The GrTexture is deleted in the process. |
| * |
| * Note that if the GrTexture is not uniquely owned (no other refs), or has pending IO, this |
| * function will fail. |
| */ |
| static bool StealBackendTexture(sk_sp<GrTexture>, |
| GrBackendTexture*, |
| SkImage::BackendTextureReleaseProc*); |
| |
| #ifdef SK_DEBUG |
| void validate() const { |
| this->INHERITED::validate(); |
| } |
| #endif |
| |
| virtual void setRelease(sk_sp<GrReleaseProcHelper> releaseHelper) = 0; |
| |
| // These match the definitions in SkImage, from whence they came. |
| // TODO: Either move Chrome over to new api or remove their need to call this on GrTexture |
| typedef void* ReleaseCtx; |
| typedef void (*ReleaseProc)(ReleaseCtx); |
| void setRelease(ReleaseProc proc, ReleaseCtx ctx) { |
| sk_sp<GrReleaseProcHelper> helper(new GrReleaseProcHelper(proc, ctx)); |
| this->setRelease(std::move(helper)); |
| } |
| |
| /** |
| * Installs a proc on this texture. It will be called when the texture becomes "idle". Idle is |
| * defined to mean that the texture has no refs or pending IOs and that GPU I/O operations on |
| * the texture are completed if the backend API disallows deletion of a texture before such |
| * operations occur (e.g. Vulkan). After the idle proc is called it is removed. The idle proc |
| * will always be called before the texture is destroyed, even in unusual shutdown scenarios |
| * (e.g. GrContext::abandonContext()). |
| */ |
| using IdleProc = void(void*); |
| virtual void setIdleProc(IdleProc, void* context) = 0; |
| virtual void* idleContext() const = 0; |
| |
| /** Access methods that are only to be used within Skia code. */ |
| inline GrTexturePriv texturePriv(); |
| inline const GrTexturePriv texturePriv() const; |
| |
| protected: |
| GrTexture(GrGpu*, const GrSurfaceDesc&, GrTextureType, GrMipMapsStatus); |
| |
| virtual bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) = 0; |
| |
| private: |
| void computeScratchKey(GrScratchKey*) const override; |
| size_t onGpuMemorySize() const override; |
| void markMipMapsDirty(); |
| void markMipMapsClean(); |
| |
| GrTextureType fTextureType; |
| GrMipMapsStatus fMipMapsStatus; |
| int fMaxMipMapLevel; |
| friend class GrTexturePriv; |
| |
| typedef GrSurface INHERITED; |
| }; |
| |
| #endif |