| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkSLCompiler.h" |
| |
| #include "Test.h" |
| |
| static void test(skiatest::Reporter* r, const char* src, SkSL::GLCaps caps, const char* expected) { |
| SkSL::Compiler compiler; |
| std::string output; |
| bool result = compiler.toGLSL(SkSL::Program::kFragment_Kind, src, caps, &output); |
| if (!result) { |
| SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str()); |
| } |
| REPORTER_ASSERT(r, result); |
| if (result) { |
| if (output != expected) { |
| SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src, |
| expected, output.c_str()); |
| } |
| REPORTER_ASSERT(r, output == expected); |
| } |
| } |
| |
| DEF_TEST(SkSLHelloWorld, r) { |
| SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
| test(r, |
| "out vec4 fragColor; void main() { fragColor = vec4(0.75); }", |
| caps, |
| "#version 400\n" |
| "out vec4 fragColor;\n" |
| "void main() {\n" |
| " fragColor = vec4(0.75);\n" |
| "}\n"); |
| } |
| |
| DEF_TEST(SkSLControl, r) { |
| SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
| test(r, |
| "out vec4 fragColor;" |
| "void main() {" |
| "if (1 + 2 + 3 > 5) { fragColor = vec4(0.75); } else { discard; }" |
| "int i = 0;" |
| "while (i < 10) fragColor *= 0.5;" |
| "do { fragColor += 0.01; } while (fragColor.x < 0.7);" |
| "for (int i = 0; i < 10; i++) {" |
| "if (i % 0 == 1) break; else continue;" |
| "}" |
| "return;" |
| "}", |
| caps, |
| "#version 400\n" |
| "out vec4 fragColor;\n" |
| "void main() {\n" |
| " if ((1 + 2) + 3 > 5) {\n" |
| " fragColor = vec4(0.75);\n" |
| " } else {\n" |
| " discard;\n" |
| " }\n" |
| " int i = 0;\n" |
| " while (i < 10) fragColor *= 0.5;\n" |
| " do {\n" |
| " fragColor += 0.01;\n" |
| " } while (fragColor.x < 0.7);\n" |
| " for (int i = 0;i < 10; i++) {\n" |
| " if (i % 0 == 1) break; else continue;\n" |
| " }\n" |
| " return;\n" |
| "}\n"); |
| } |
| |
| DEF_TEST(SkSLFunctions, r) { |
| SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
| test(r, |
| "out vec4 fragColor;" |
| "float foo(float v[2]) { return v[0] * v[1]; }" |
| "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }" |
| "void main() { float x = 10; bar(x); fragColor = vec4(x); }", |
| caps, |
| "#version 400\n" |
| "out vec4 fragColor;\n" |
| "float foo(in float[2] v) {\n" |
| " return v[0] * v[1];\n" |
| "}\n" |
| "void bar(inout float x) {\n" |
| " float y[2], z;\n" |
| " y[0] = x;\n" |
| " y[1] = x * 2;\n" |
| " z = foo(y);\n" |
| " x = z;\n" |
| "}\n" |
| "void main() {\n" |
| " float x = 10;\n" |
| " bar(x);\n" |
| " fragColor = vec4(x);\n" |
| "}\n"); |
| } |
| |
| DEF_TEST(SkSLOperators, r) { |
| SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
| test(r, |
| "void main() {" |
| "float x = 1, y = 2;" |
| "int z = 3;" |
| "x = x + y * z * x * (y - z);" |
| "y = x / y / z;" |
| "z = (z / 2 % 3 << 4) >> 2 << 1;" |
| "bool b = (x > 4) == x < 2 || 2 >= 5 && y <= z && 12 != 11;" |
| "x += 12;" |
| "x -= 12;" |
| "x *= y /= z = 10;" |
| "b ||= false;" |
| "b &&= true;" |
| "b ^^= false;" |
| "z |= 0;" |
| "z &= -1;" |
| "z ^= 0;" |
| "z >>= 2;" |
| "z <<= 4;" |
| "z %= 5;" |
| "}", |
| caps, |
| "#version 400\n" |
| "void main() {\n" |
| " float x = 1, y = 2;\n" |
| " int z = 3;\n" |
| " x = x + ((y * float(z)) * x) * (y - float(z));\n" |
| " y = (x / y) / float(z);\n" |
| " z = (((z / 2) % 3 << 4) >> 2) << 1;\n" |
| " bool b = x > 4 == x < 2 || (2 >= 5 && y <= float(z)) && 12 != 11;\n" |
| " x += 12;\n" |
| " x -= 12;\n" |
| " x *= (y /= float(z = 10));\n" |
| " b ||= false;\n" |
| " b &&= true;\n" |
| " b ^^= false;\n" |
| " z |= 0;\n" |
| " z &= -1;\n" |
| " z ^= 0;\n" |
| " z >>= 2;\n" |
| " z <<= 4;\n" |
| " z %= 5;\n" |
| "}\n"); |
| } |
| |
| DEF_TEST(SkSLMatrices, r) { |
| SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
| test(r, |
| "void main() {" |
| "mat2x4 x = mat2x4(1);" |
| "mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));" |
| "mat3x4 z = x * y;" |
| "vec3 v1 = mat3(1) * vec3(1);" |
| "vec3 v2 = vec3(1) * mat3(1);" |
| "}", |
| caps, |
| "#version 400\n" |
| "void main() {\n" |
| " mat2x4 x = mat2x4(1);\n" |
| " mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));\n" |
| " mat3x4 z = x * y;\n" |
| " vec3 v1 = mat3(1) * vec3(1);\n" |
| " vec3 v2 = vec3(1) * mat3(1);\n" |
| "}\n"); |
| } |
| |
| DEF_TEST(SkSLInterfaceBlock, r) { |
| SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
| test(r, |
| "uniform testBlock {" |
| "float x;" |
| "float y[2];" |
| "layout(binding=12) mat3x2 z;" |
| "bool w;" |
| "};" |
| "void main() {" |
| "}", |
| caps, |
| "#version 400\n" |
| "uniform testBlock {\n" |
| " float x;\n" |
| " float[2] y;\n" |
| " layout (binding = 12)mat3x2 z;\n" |
| " bool w;\n" |
| "};\n" |
| "void main() {\n" |
| "}\n"); |
| } |
| |
| DEF_TEST(SkSLStructs, r) { |
| SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; |
| test(r, |
| "struct A {" |
| "int x;" |
| "int y;" |
| "} a1, a2;" |
| "A a3;" |
| "struct B {" |
| "float x;" |
| "float y[2];" |
| "layout(binding=1) A z;" |
| "};" |
| "B b1, b2, b3;" |
| "void main() {" |
| "}", |
| caps, |
| "#version 400\n" |
| "struct A {\n" |
| " int x;\n" |
| " int y;\n" |
| "}\n" |
| " a1, a2;\n" |
| "A a3;\n" |
| "struct B {\n" |
| " float x;\n" |
| " float[2] y;\n" |
| " layout (binding = 1)A z;\n" |
| "}\n" |
| " b1, b2, b3;\n" |
| "void main() {\n" |
| "}\n"); |
| |
| } |