| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "SkBenchmark.h" |
| #include "SkCanvas.h" |
| #include "SkPathUtils.h" |
| #include "SkRandom.h" |
| #include "SkTime.h" |
| #include "SkString.h" |
| |
| #define H 16 |
| #define W 16 |
| #define STRIDE 2 |
| |
| //this function is redefined for sample, test, and bench. is there anywhere |
| // I can put it to avoid code duplcation? |
| static void fillRandomBits( int chars, char* bits ){ |
| SkRandom rand(SkTime::GetMSecs()); |
| |
| for (int i = 0; i < chars; ++i){ |
| bits[i] = rand.nextU(); |
| } |
| } |
| |
| static void path_proc(char* bits, SkPath* path) { |
| SkPathUtils::BitsToPath_Path(path, bits, H, W, STRIDE); |
| } |
| |
| static void region_proc(char* bits, SkPath* path) { |
| SkPathUtils::BitsToPath_Region(path, bits, H, W, STRIDE); |
| } |
| |
| /// Emulates the mix of rects blitted by gmail during scrolling |
| class PathUtilsBench : public SkBenchmark { |
| typedef void (*Proc)(char*, SkPath*); |
| |
| Proc fProc; |
| SkString fName; |
| char* bits[H * STRIDE]; |
| |
| public: |
| PathUtilsBench(Proc proc, const char name[]) { |
| fProc = proc; |
| fName.printf("pathUtils_%s", name); |
| |
| |
| } |
| |
| protected: |
| virtual const char* onGetName() { return fName.c_str(); } |
| |
| virtual void onDraw(const int loops, SkCanvas* canvas) { |
| |
| for (int i = 0; i < loops; ++i){ |
| //create a random 16x16 bitmap |
| fillRandomBits(H * STRIDE, (char*) &bits); |
| |
| //use passed function pointer to handle it |
| SkPath path; |
| fProc( (char*) &bits, &path); |
| } |
| } |
| |
| private: |
| typedef SkBenchmark INHERITED; |
| }; |
| |
| DEF_BENCH( return SkNEW_ARGS(PathUtilsBench, (path_proc, "path")); ) |
| DEF_BENCH( return SkNEW_ARGS(PathUtilsBench, (region_proc, "region")); ) |