blob: 0451e9cce7732c156d968ec3af52daa4abdc65eb [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLNoOpInterface_DEFINED
#define GrGLNoOpInterface_DEFINED
#include "gl/GrGLDefines.h"
#include "gl/GrGLFunctions.h"
// These are constants/functions that are common to the Null and Debug GL interface implementations.
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendColor(GrGLclampf red,
GrGLclampf green,
GrGLclampf blue,
GrGLclampf alpha);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program,
GrGLuint colorNumber,
const GrGLchar* name);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor,
GrGLenum dfactor);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target,
GrGLintptr offset,
GrGLsizeiptr size,
const GrGLvoid* data);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClear(GrGLbitfield mask);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearColor(GrGLclampf red,
GrGLclampf green,
GrGLclampf blue,
GrGLclampf alpha);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearStencil(GrGLint s);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLColorMask(GrGLboolean red,
GrGLboolean green,
GrGLboolean blue,
GrGLboolean alpha);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexImage2D(GrGLenum target,
GrGLint level,
GrGLenum internalformat,
GrGLsizei width,
GrGLsizei height,
GrGLint border,
GrGLsizei imageSize,
const GrGLvoid* data);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCopyTexSubImage2D(GrGLenum target,
GrGLint level,
GrGLint xoffset,
GrGLint yoffset,
GrGLint x,
GrGLint y,
GrGLsizei width,
GrGLsizei height);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCullFace(GrGLenum mode);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDepthMask(GrGLboolean flag);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisable(GrGLenum cap);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArrays(GrGLenum mode, GrGLint first, GrGLsizei count);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffers(GrGLsizei n,
const GrGLenum* bufs);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElements(GrGLenum mode,
GrGLsizei count,
GrGLenum type,
const GrGLvoid* indices);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEndQuery(GrGLenum target);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFinish();
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFlush();
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFrontFace(GrGLenum mode);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLineWidth(GrGLfloat width);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLinkProgram(GrGLuint program);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLQueryCounter(GrGLuint id,
GrGLenum target);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLReadBuffer(GrGLenum src);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLScissor(GrGLint x,
GrGLint y,
GrGLsizei width,
GrGLsizei height);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLShaderSource(GrGLuint shader,
GrGLsizei count,
#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
const char* const * str,
#else
const char** str,
#endif
const GrGLint* length);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFuncSeparate(GrGLenum face,
GrGLenum func,
GrGLint ref,
GrGLuint mask);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMask(GrGLuint mask);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMaskSeparate(GrGLenum face, GrGLuint mask);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOpSeparate(GrGLenum face,
GrGLenum fail,
GrGLenum zfail,
GrGLenum zpass);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexImage2D(GrGLenum target,
GrGLint level,
GrGLint internalformat,
GrGLsizei width,
GrGLsizei height,
GrGLint border,
GrGLenum format,
GrGLenum type,
const GrGLvoid* pixels);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteri(GrGLenum target, GrGLenum pname, GrGLint param);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteriv(GrGLenum target,
GrGLenum pname,
const GrGLint* params);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexStorage2D(GrGLenum target,
GrGLsizei levels,
GrGLenum internalformat,
GrGLsizei width,
GrGLsizei height);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDiscardFramebuffer(GrGLenum target,
GrGLsizei numAttachments,
const GrGLenum* attachments);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexSubImage2D(GrGLenum target,
GrGLint level,
GrGLint xoffset,
GrGLint yoffset,
GrGLsizei width,
GrGLsizei height,
GrGLenum format,
GrGLenum type,
const GrGLvoid* pixels);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1f(GrGLint location, GrGLfloat v0);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1i(GrGLint location, GrGLint v0);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1fv(GrGLint location,
GrGLsizei count,
const GrGLfloat* v);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1iv(GrGLint location,
GrGLsizei count,
const GrGLint* v);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2f(GrGLint location,
GrGLfloat v0,
GrGLfloat v1);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2i(GrGLint location, GrGLint v0, GrGLint v1);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2fv(GrGLint location,
GrGLsizei count,
const GrGLfloat* v);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2iv(GrGLint location,
GrGLsizei count,
const GrGLint* v);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3f(GrGLint location,
GrGLfloat v0,
GrGLfloat v1,
GrGLfloat v2);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3i(GrGLint location,
GrGLint v0,
GrGLint v1,
GrGLint v2);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3fv(GrGLint location,
GrGLsizei count,
const GrGLfloat* v);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3iv(GrGLint location,
GrGLsizei count,
const GrGLint* v);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4f(GrGLint location,
GrGLfloat v0,
GrGLfloat v1,
GrGLfloat v2,
GrGLfloat v3);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4i(GrGLint location,
GrGLint v0,
GrGLint v1,
GrGLint v2,
GrGLint v3);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4fv(GrGLint location,
GrGLsizei count,
const GrGLfloat* v);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4iv(GrGLint location,
GrGLsizei count,
const GrGLint* v);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix2fv(GrGLint location,
GrGLsizei count,
GrGLboolean transpose,
const GrGLfloat* value);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix3fv(GrGLint location,
GrGLsizei count,
GrGLboolean transpose,
const GrGLfloat* value);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix4fv(GrGLint location,
GrGLsizei count,
GrGLboolean transpose,
const GrGLfloat* value);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx,
GrGLint size,
GrGLenum type,
GrGLboolean normalized,
GrGLsizei stride,
const GrGLvoid* ptr);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x,
GrGLint y,
GrGLsizei width,
GrGLsizei height);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetFramebufferAttachmentParameteriv(GrGLenum target,
GrGLenum attachment,
GrGLenum pname,
GrGLint* params);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetRenderbufferParameteriv(GrGLenum target,
GrGLenum pname,
GrGLint* params);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorage(GrGLenum target,
GrGLenum internalformat,
GrGLsizei width,
GrGLsizei height);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorageMultisample(GrGLenum target,
GrGLsizei samples,
GrGLenum internalformat,
GrGLsizei width,
GrGLsizei height);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlitFramebuffer(GrGLint srcX0,
GrGLint srcY0,
GrGLint srcX1,
GrGLint srcY1,
GrGLint dstX0,
GrGLint dstY0,
GrGLint dstX1,
GrGLint dstY1,
GrGLbitfield mask,
GrGLenum filter);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLResolveMultisampleFramebuffer();
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocationIndexed(GrGLuint program,
GrGLuint colorNumber,
GrGLuint index,
const GrGLchar * name);
GrGLenum GR_GL_FUNCTION_TYPE noOpGLCheckFramebufferStatus(GrGLenum target);
// this function can be used for all glGen*(GLsize i, GLuint*) functions
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGenIds(GrGLsizei n, GrGLuint* ids);
// this function function can be used for all glDelete*(GLsize i, const GLuint*)
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDeleteIds(GrGLsizei n, const GrGLuint* ids);
GrGLenum GR_GL_FUNCTION_TYPE noOpGLGetError();
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetIntegerv(GrGLenum pname, GrGLint* params);
// can be used for both the program and shader info logs
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetInfoLog(GrGLuint program,
GrGLsizei bufsize,
GrGLsizei* length,
char* infolog);
// can be used for both the program and shader params
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetShaderOrProgramiv(GrGLuint program,
GrGLenum pname,
GrGLint* params);
// Queries on bogus GLs just don't do anything at all. We could potentially make the timers work.
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryiv(GrGLenum GLtarget,
GrGLenum pname,
GrGLint *params);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjecti64v(GrGLuint id,
GrGLenum pname,
GrGLint64 *params);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectui64v(GrGLuint id,
GrGLenum pname,
GrGLuint64 *params);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectuiv(GrGLuint id,
GrGLenum pname,
GrGLuint *params);
const GrGLubyte* GR_GL_FUNCTION_TYPE noOpGLGetString(GrGLenum name);
const GrGLubyte* GR_GL_FUNCTION_TYPE noOpGLGetStringi(GrGLenum name, GrGLuint i);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetTexLevelParameteriv(GrGLenum target,
GrGLint level,
GrGLenum pname,
GrGLint* params);
GrGLint GR_GL_FUNCTION_TYPE noOpGLGetUniformLocation(GrGLuint program, const char* name);
#endif