| |
| /* |
| * Copyright 2010 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| |
| #ifndef SkGpuDevice_DEFINED |
| #define SkGpuDevice_DEFINED |
| |
| #include "SkGr.h" |
| #include "SkBitmap.h" |
| #include "SkBitmapDevice.h" |
| #include "SkRegion.h" |
| #include "GrContext.h" |
| |
| struct SkDrawProcs; |
| struct GrSkDrawProcs; |
| |
| class GrTextContext; |
| |
| /** |
| * Subclass of SkBitmapDevice, which directs all drawing to the GrGpu owned by the |
| * canvas. |
| */ |
| class SK_API SkGpuDevice : public SkBitmapDevice { |
| public: |
| |
| /** |
| * Creates an SkGpuDevice from a GrSurface. This will fail if the surface is not a render |
| * target. The caller owns a ref on the returned device. |
| */ |
| static SkGpuDevice* Create(GrSurface* surface); |
| |
| /** |
| * New device that will create an offscreen renderTarget based on the |
| * ImageInfo and sampleCount. The device's storage will not |
| * count against the GrContext's texture cache budget. The device's pixels |
| * will be uninitialized. On failure, returns NULL. |
| */ |
| static SkGpuDevice* Create(GrContext*, const SkImageInfo&, int sampleCount); |
| |
| #ifdef SK_SUPPORT_LEGACY_COMPATIBLEDEVICE_CONFIG |
| /** |
| * New device that will create an offscreen renderTarget based on the |
| * config, width, height, and sampleCount. The device's storage will not |
| * count against the GrContext's texture cache budget. The device's pixels |
| * will be uninitialized. TODO: This can fail, replace with a factory function. |
| */ |
| SkGpuDevice(GrContext*, SkBitmap::Config, int width, int height, int sampleCount = 0); |
| #endif |
| |
| /** |
| * DEPRECATED -- need to make this private, call Create(surface) |
| * New device that will render to the specified renderTarget. |
| */ |
| SkGpuDevice(GrContext*, GrRenderTarget*); |
| |
| /** |
| * DEPRECATED -- need to make this private, call Create(surface) |
| * New device that will render to the texture (as a rendertarget). |
| * The GrTexture's asRenderTarget() must be non-NULL or device will not |
| * function. |
| */ |
| SkGpuDevice(GrContext*, GrTexture*); |
| |
| virtual ~SkGpuDevice(); |
| |
| GrContext* context() const { return fContext; } |
| |
| virtual GrRenderTarget* accessRenderTarget() SK_OVERRIDE; |
| |
| // overrides from SkBaseDevice |
| virtual uint32_t getDeviceCapabilities() SK_OVERRIDE { |
| return 0; |
| } |
| virtual int width() const SK_OVERRIDE { |
| return NULL == fRenderTarget ? 0 : fRenderTarget->width(); |
| } |
| virtual int height() const SK_OVERRIDE { |
| return NULL == fRenderTarget ? 0 : fRenderTarget->height(); |
| } |
| virtual bool isOpaque() const SK_OVERRIDE { |
| return NULL == fRenderTarget ? false |
| : kRGB_565_GrPixelConfig == fRenderTarget->config(); |
| } |
| virtual SkBitmap::Config config() const SK_OVERRIDE; |
| |
| virtual void clear(SkColor color) SK_OVERRIDE; |
| virtual void writePixels(const SkBitmap& bitmap, int x, int y, |
| SkCanvas::Config8888 config8888) SK_OVERRIDE; |
| |
| virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE; |
| virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count, |
| const SkPoint[], const SkPaint& paint) SK_OVERRIDE; |
| virtual void drawRect(const SkDraw&, const SkRect& r, |
| const SkPaint& paint) SK_OVERRIDE; |
| virtual void drawRRect(const SkDraw&, const SkRRect& r, |
| const SkPaint& paint) SK_OVERRIDE; |
| virtual void drawOval(const SkDraw&, const SkRect& oval, |
| const SkPaint& paint) SK_OVERRIDE; |
| virtual void drawPath(const SkDraw&, const SkPath& path, |
| const SkPaint& paint, const SkMatrix* prePathMatrix, |
| bool pathIsMutable) SK_OVERRIDE; |
| virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap, |
| const SkMatrix&, const SkPaint&) SK_OVERRIDE; |
| virtual void drawBitmapRect(const SkDraw&, const SkBitmap&, |
| const SkRect* srcOrNull, const SkRect& dst, |
| const SkPaint& paint, |
| SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE; |
| virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, |
| int x, int y, const SkPaint& paint); |
| virtual void drawText(const SkDraw&, const void* text, size_t len, |
| SkScalar x, SkScalar y, const SkPaint&) SK_OVERRIDE; |
| virtual void drawPosText(const SkDraw&, const void* text, size_t len, |
| const SkScalar pos[], SkScalar constY, |
| int scalarsPerPos, const SkPaint&) SK_OVERRIDE; |
| virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, |
| const SkPath& path, const SkMatrix* matrix, |
| const SkPaint&) SK_OVERRIDE; |
| virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, |
| const SkPoint verts[], const SkPoint texs[], |
| const SkColor colors[], SkXfermode* xmode, |
| const uint16_t indices[], int indexCount, |
| const SkPaint&) SK_OVERRIDE; |
| virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y, |
| const SkPaint&) SK_OVERRIDE; |
| virtual bool filterTextFlags(const SkPaint&, TextFlags*) SK_OVERRIDE; |
| |
| virtual void flush() SK_OVERRIDE; |
| |
| virtual void onAttachToCanvas(SkCanvas* canvas) SK_OVERRIDE; |
| virtual void onDetachFromCanvas() SK_OVERRIDE; |
| |
| /** |
| * Make's this device's rendertarget current in the underlying 3D API. |
| * Also implicitly flushes. |
| */ |
| virtual void makeRenderTargetCurrent(); |
| |
| virtual bool canHandleImageFilter(const SkImageFilter*) SK_OVERRIDE; |
| virtual bool filterImage(const SkImageFilter*, const SkBitmap&, const SkMatrix&, |
| SkBitmap*, SkIPoint*) SK_OVERRIDE; |
| |
| class SkAutoCachedTexture; // used internally |
| |
| protected: |
| // overrides from SkBaseDevice |
| virtual bool onReadPixels(const SkBitmap& bitmap, |
| int x, int y, |
| SkCanvas::Config8888 config8888) SK_OVERRIDE; |
| |
| private: |
| GrContext* fContext; |
| |
| GrSkDrawProcs* fDrawProcs; |
| |
| GrClipData fClipData; |
| |
| GrTextContext* fMainTextContext; |
| GrTextContext* fFallbackTextContext; |
| |
| // state for our render-target |
| GrRenderTarget* fRenderTarget; |
| bool fNeedClear; |
| |
| // called from rt and tex cons |
| void initFromRenderTarget(GrContext*, GrRenderTarget*, bool cached); |
| |
| // used by createCompatibleDevice |
| SkGpuDevice(GrContext*, GrTexture* texture, bool needClear); |
| |
| virtual SkBaseDevice* onCreateDevice(const SkImageInfo&, Usage) SK_OVERRIDE; |
| |
| virtual SkSurface* newSurface(const SkImageInfo&) SK_OVERRIDE; |
| |
| // sets the render target, clip, and matrix on GrContext. Use forceIdenity to override |
| // SkDraw's matrix and draw in device coords. |
| void prepareDraw(const SkDraw&, bool forceIdentity); |
| |
| /** |
| * Implementation for both drawBitmap and drawBitmapRect. |
| */ |
| void drawBitmapCommon(const SkDraw&, |
| const SkBitmap& bitmap, |
| const SkRect* srcRectPtr, |
| const SkSize* dstSizePtr, // ignored iff srcRectPtr == NULL |
| const SkPaint&, |
| SkCanvas::DrawBitmapRectFlags flags); |
| |
| /** |
| * Helper functions called by drawBitmapCommon. By the time these are called the SkDraw's |
| * matrix, clip, and the device's render target has already been set on GrContext. |
| */ |
| |
| // The tileSize and clippedSrcRect will be valid only if true is returned. |
| bool shouldTileBitmap(const SkBitmap& bitmap, |
| const GrTextureParams& sampler, |
| const SkRect* srcRectPtr, |
| int maxTileSize, |
| int* tileSize, |
| SkIRect* clippedSrcRect) const; |
| void internalDrawBitmap(const SkBitmap&, |
| const SkRect&, |
| const GrTextureParams& params, |
| const SkPaint& paint, |
| SkCanvas::DrawBitmapRectFlags flags, |
| bool bicubic); |
| void drawTiledBitmap(const SkBitmap& bitmap, |
| const SkRect& srcRect, |
| const SkIRect& clippedSrcRect, |
| const GrTextureParams& params, |
| const SkPaint& paint, |
| SkCanvas::DrawBitmapRectFlags flags, |
| int tileSize, |
| bool bicubic); |
| |
| typedef SkBitmapDevice INHERITED; |
| }; |
| |
| #endif |