| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrBicubicTextureEffect_DEFINED |
| #define GrBicubicTextureEffect_DEFINED |
| |
| #include "GrSingleTextureEffect.h" |
| #include "GrTextureDomain.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| |
| class GrInvariantOutput; |
| |
| class GrBicubicEffect : public GrSingleTextureEffect { |
| public: |
| enum { |
| kFilterTexelPad = 2, // Given a src rect in texels to be filtered, this number of |
| // surrounding texels are needed by the kernel in x and y. |
| }; |
| virtual ~GrBicubicEffect(); |
| |
| const char* name() const override { return "Bicubic"; } |
| |
| const GrTextureDomain& domain() const { return fDomain; } |
| |
| /** |
| * Create a Mitchell filter effect with specified texture matrix and x/y tile modes. |
| */ |
| static sk_sp<GrFragmentProcessor> Make(GrTexture* tex, |
| sk_sp<GrColorSpaceXform> colorSpaceXform, |
| const SkMatrix& matrix, |
| const SkShader::TileMode tileModes[2]) { |
| return sk_sp<GrFragmentProcessor>(new GrBicubicEffect(tex, std::move(colorSpaceXform), |
| matrix, tileModes)); |
| } |
| |
| /** |
| * Create a Mitchell filter effect with a texture matrix and a domain. |
| */ |
| static sk_sp<GrFragmentProcessor> Make(GrTexture* tex, |
| sk_sp<GrColorSpaceXform> colorSpaceXform, |
| const SkMatrix& matrix, |
| const SkRect& domain) { |
| return sk_sp<GrFragmentProcessor>(new GrBicubicEffect(tex, std::move(colorSpaceXform), |
| matrix, domain)); |
| } |
| |
| /** |
| * Create a Mitchell filter effect with specified texture matrix and x/y tile modes. |
| */ |
| static sk_sp<GrFragmentProcessor> Make(GrContext* context, sk_sp<GrTextureProxy> proxy, |
| sk_sp<GrColorSpaceXform> colorSpaceXform, |
| const SkMatrix& matrix, |
| const SkShader::TileMode tileModes[2]) { |
| return sk_sp<GrFragmentProcessor>(new GrBicubicEffect(context, std::move(proxy), |
| std::move(colorSpaceXform), |
| matrix, tileModes)); |
| } |
| |
| /** |
| * Create a Mitchell filter effect with a texture matrix and a domain. |
| */ |
| static sk_sp<GrFragmentProcessor> Make(GrContext* context, sk_sp<GrTextureProxy> proxy, |
| sk_sp<GrColorSpaceXform> colorSpaceXform, |
| const SkMatrix& matrix, |
| const SkRect& domain) { |
| return sk_sp<GrFragmentProcessor>(new GrBicubicEffect(context, std::move(proxy), |
| std::move(colorSpaceXform), |
| matrix, domain)); |
| } |
| |
| /** |
| * Determines whether the bicubic effect should be used based on the transformation from the |
| * local coords to the device. Returns true if the bicubic effect should be used. filterMode |
| * is set to appropriate filtering mode to use regardless of the return result (e.g. when this |
| * returns false it may indicate that the best fallback is to use kMipMap, kBilerp, or |
| * kNearest). |
| */ |
| static bool ShouldUseBicubic(const SkMatrix& localCoordsToDevice, |
| GrSamplerParams::FilterMode* filterMode); |
| |
| private: |
| GrBicubicEffect(GrTexture*, sk_sp<GrColorSpaceXform>, const SkMatrix &matrix, |
| const SkShader::TileMode tileModes[2]); |
| GrBicubicEffect(GrTexture*, sk_sp<GrColorSpaceXform>, const SkMatrix &matrix, |
| const SkRect& domain); |
| |
| GrBicubicEffect(GrContext*, sk_sp<GrTextureProxy>, sk_sp<GrColorSpaceXform>, |
| const SkMatrix &matrix, const SkShader::TileMode tileModes[2]); |
| GrBicubicEffect(GrContext*, sk_sp<GrTextureProxy>, sk_sp<GrColorSpaceXform>, |
| const SkMatrix &matrix, const SkRect& domain); |
| |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; |
| |
| void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; |
| |
| bool onIsEqual(const GrFragmentProcessor&) const override; |
| |
| GrTextureDomain fDomain; |
| |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST; |
| |
| typedef GrSingleTextureEffect INHERITED; |
| }; |
| |
| #endif |