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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGaussianConvolutionFragmentProcessor.h"
#include "GrProxyMove.h"
#include "GrTextureProxy.h"
#include "../private/GrGLSL.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLUniformHandler.h"
// For brevity
typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
class GrGLConvolutionEffect : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs&) override;
static inline void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*);
protected:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&) override;
private:
UniformHandle fKernelUni;
UniformHandle fImageIncrementUni;
UniformHandle fBoundsUni;
typedef GrGLSLFragmentProcessor INHERITED;
};
void GrGLConvolutionEffect::emitCode(EmitArgs& args) {
const GrGaussianConvolutionFragmentProcessor& ce =
args.fFp.cast<GrGaussianConvolutionFragmentProcessor>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType,
kDefault_GrSLPrecision, "ImageIncrement");
if (ce.useBounds()) {
fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType,
kDefault_GrSLPrecision, "Bounds");
}
int width = Gr1DKernelEffect::WidthFromRadius(ce.radius());
int arrayCount = (width + 3) / 4;
SkASSERT(4 * arrayCount >= width);
fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kVec4f_GrSLType,
kDefault_GrSLPrecision, "Kernel", arrayCount);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
fragBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);", args.fOutputColor);
const GrShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni);
const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
fragBuilder->codeAppendf("vec2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc);
// Manually unroll loop because some drivers don't; yields 20-30% speedup.
const char* kVecSuffix[4] = {".x", ".y", ".z", ".w"};
for (int i = 0; i < width; i++) {
SkString index;
SkString kernelIndex;
index.appendS32(i / 4);
kernel.appendArrayAccess(index.c_str(), &kernelIndex);
kernelIndex.append(kVecSuffix[i & 0x3]);
if (ce.useBounds()) {
// We used to compute a bool indicating whether we're in bounds or not, cast it to a
// float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems
// to have a bug that caused corruption.
const char* bounds = uniformHandler->getUniformCStr(fBoundsUni);
const char* component = ce.direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {", component,
bounds, component, bounds);
}
fragBuilder->codeAppendf("%s += ", args.fOutputColor);
fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coord");
fragBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
if (ce.useBounds()) {
fragBuilder->codeAppend("}");
}
fragBuilder->codeAppendf("coord += %s;\n", imgInc);
}
SkString modulate;
GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
fragBuilder->codeAppend(modulate.c_str());
}
void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman,
const GrProcessor& processor) {
const GrGaussianConvolutionFragmentProcessor& conv =
processor.cast<GrGaussianConvolutionFragmentProcessor>();
GrTexture& texture = *conv.textureSampler(0).texture();
float imageIncrement[2] = {0};
float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
switch (conv.direction()) {
case Gr1DKernelEffect::kX_Direction:
imageIncrement[0] = 1.0f / texture.width();
break;
case Gr1DKernelEffect::kY_Direction:
imageIncrement[1] = ySign / texture.height();
break;
default:
SkFAIL("Unknown filter direction.");
}
pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
if (conv.useBounds()) {
const int* bounds = conv.bounds();
if (Gr1DKernelEffect::kX_Direction == conv.direction()) {
SkScalar inv = SkScalarInvert(SkIntToScalar(texture.width()));
pdman.set2f(fBoundsUni, inv * bounds[0], inv * bounds[1]);
} else {
SkScalar inv = SkScalarInvert(SkIntToScalar(texture.height()));
if (texture.origin() != kTopLeft_GrSurfaceOrigin) {
pdman.set2f(fBoundsUni, 1.0f - (inv * bounds[1]), 1.0f - (inv * bounds[0]));
} else {
pdman.set2f(fBoundsUni, inv * bounds[1], inv * bounds[0]);
}
}
}
int width = Gr1DKernelEffect::WidthFromRadius(conv.radius());
int arrayCount = (width + 3) / 4;
SkASSERT(4 * arrayCount >= width);
pdman.set4fv(fKernelUni, arrayCount, conv.kernel());
}
void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrShaderCaps&,
GrProcessorKeyBuilder* b) {
const GrGaussianConvolutionFragmentProcessor& conv =
processor.cast<GrGaussianConvolutionFragmentProcessor>();
uint32_t key = conv.radius();
key <<= 2;
if (conv.useBounds()) {
key |= 0x2;
key |= GrGaussianConvolutionFragmentProcessor::kY_Direction == conv.direction() ? 0x1 : 0x0;
}
b->add32(key);
}
///////////////////////////////////////////////////////////////////////////////
static void fill_in_1D_guassian_kernel(float* kernel, int width, float gaussianSigma, int radius) {
const float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma);
float sum = 0.0f;
for (int i = 0; i < width; ++i) {
float x = static_cast<float>(i - radius);
// Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian
// is dropped here, since we renormalize the kernel below.
kernel[i] = sk_float_exp(-x * x * denom);
sum += kernel[i];
}
// Normalize the kernel
float scale = 1.0f / sum;
for (int i = 0; i < width; ++i) {
kernel[i] *= scale;
}
}
GrGaussianConvolutionFragmentProcessor::GrGaussianConvolutionFragmentProcessor(GrTexture* texture,
Direction direction,
int radius,
float gaussianSigma,
bool useBounds,
int bounds[2])
: INHERITED(texture, direction, radius, ModulationFlags(texture->config()))
, fUseBounds(useBounds) {
this->initClassID<GrGaussianConvolutionFragmentProcessor>();
SkASSERT(radius <= kMaxKernelRadius);
fill_in_1D_guassian_kernel(fKernel, this->width(), gaussianSigma, this->radius());
memcpy(fBounds, bounds, sizeof(fBounds));
}
GrGaussianConvolutionFragmentProcessor::GrGaussianConvolutionFragmentProcessor(
GrContext* context,
sk_sp<GrTextureProxy> proxy,
Direction direction,
int radius,
float gaussianSigma,
bool useBounds,
int bounds[2])
: INHERITED{context,
ModulationFlags(proxy->config()),
GR_PROXY_MOVE(proxy),
direction,
radius}
, fUseBounds(useBounds) {
this->initClassID<GrGaussianConvolutionFragmentProcessor>();
SkASSERT(radius <= kMaxKernelRadius);
fill_in_1D_guassian_kernel(fKernel, this->width(), gaussianSigma, this->radius());
memcpy(fBounds, bounds, sizeof(fBounds));
}
GrGaussianConvolutionFragmentProcessor::~GrGaussianConvolutionFragmentProcessor() {}
void GrGaussianConvolutionFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLConvolutionEffect::GenKey(*this, caps, b);
}
GrGLSLFragmentProcessor* GrGaussianConvolutionFragmentProcessor::onCreateGLSLInstance() const {
return new GrGLConvolutionEffect;
}
bool GrGaussianConvolutionFragmentProcessor::onIsEqual(const GrFragmentProcessor& sBase) const {
const GrGaussianConvolutionFragmentProcessor& s =
sBase.cast<GrGaussianConvolutionFragmentProcessor>();
return (this->radius() == s.radius() && this->direction() == s.direction() &&
this->useBounds() == s.useBounds() &&
0 == memcmp(fBounds, s.fBounds, sizeof(fBounds)) &&
0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float)));
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrGaussianConvolutionFragmentProcessor);
#if GR_TEST_UTILS
sk_sp<GrFragmentProcessor> GrGaussianConvolutionFragmentProcessor::TestCreate(
GrProcessorTestData* d) {
int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx
: GrProcessorUnitTest::kAlphaTextureIdx;
sk_sp<GrTextureProxy> proxy = d->textureProxy(texIdx);
bool useBounds = d->fRandom->nextBool();
int bounds[2];
Direction dir;
if (d->fRandom->nextBool()) {
dir = kX_Direction;
bounds[0] = d->fRandom->nextRangeU(0, proxy->width()-1);
bounds[1] = d->fRandom->nextRangeU(bounds[0], proxy->width()-1);
} else {
dir = kY_Direction;
bounds[0] = d->fRandom->nextRangeU(0, proxy->height()-1);
bounds[1] = d->fRandom->nextRangeU(bounds[0], proxy->height()-1);
}
int radius = d->fRandom->nextRangeU(1, kMaxKernelRadius);
float sigma = radius / 3.f;
return GrGaussianConvolutionFragmentProcessor::Make(
d->context(), d->textureProxy(texIdx), dir, radius, sigma, useBounds, bounds);
}
#endif