| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h" |
| |
| #include "include/gpu/GrTexture.h" |
| #include "src/gpu/GrCoordTransform.h" |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
| #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" |
| |
| SkMatrix GrGLSLPrimitiveProcessor::GetTransformMatrix(const GrCoordTransform& coordTransform, |
| const SkMatrix& preMatrix) { |
| SkMatrix combined; |
| combined.setConcat(coordTransform.matrix(), preMatrix); |
| if (coordTransform.normalize()) { |
| SkMatrixPriv::PostIDiv(&combined, coordTransform.peekTexture()->width(), |
| coordTransform.peekTexture()->height()); |
| } |
| |
| if (coordTransform.reverseY()) { |
| if (coordTransform.normalize()) { |
| // combined.postScale(1,-1); |
| // combined.postTranslate(0,1); |
| combined.set(SkMatrix::kMSkewY, |
| combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]); |
| combined.set(SkMatrix::kMScaleY, |
| combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]); |
| combined.set(SkMatrix::kMTransY, |
| combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]); |
| } else { |
| // combined.postScale(1, -1); |
| // combined.postTranslate(0,1); |
| SkScalar h = coordTransform.peekTexture()->height(); |
| combined.set(SkMatrix::kMSkewY, |
| h * combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]); |
| combined.set(SkMatrix::kMScaleY, |
| h * combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]); |
| combined.set(SkMatrix::kMTransY, |
| h * combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]); |
| } |
| } |
| return combined; |
| } |
| |
| void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, |
| GrGLSLUniformHandler* uniformHandler, |
| const char* outputName, |
| UniformHandle* colorUniform) { |
| SkASSERT(colorUniform); |
| const char* stagedLocalVarName; |
| *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kHalf4_GrSLType, |
| "Color", |
| &stagedLocalVarName); |
| fragBuilder->codeAppendf("%s = %s;", outputName, stagedLocalVarName); |
| if (fragBuilder->getProgramBuilder()->shaderCaps()->mustObfuscateUniformColor()) { |
| fragBuilder->codeAppendf("%s = max(%s, half4(0, 0, 0, 0));", outputName, outputName); |
| } |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| GrGLSLPrimitiveProcessor::FPCoordTransformHandler::FPCoordTransformHandler( |
| const GrPipeline& pipeline, SkTArray<TransformVar>* transformedCoordVars) |
| : fIter(pipeline), fTransformedCoordVars(transformedCoordVars) {} |
| |
| std::pair<const GrCoordTransform&, const GrFragmentProcessor&> |
| GrGLSLPrimitiveProcessor::FPCoordTransformHandler::get() const { |
| return *fIter; |
| } |
| |
| GrGLSLPrimitiveProcessor::FPCoordTransformHandler& |
| GrGLSLPrimitiveProcessor::FPCoordTransformHandler::operator++() { |
| SkASSERT(fAddedCoord); |
| ++fIter; |
| SkDEBUGCODE(fAddedCoord = false;) |
| return *this; |
| } |