blob: 16aad7fa52b8379e065b1e484fcd460f272a2d88 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float4 color;
switch (int(_uniforms.colorGreen.y)) {
case 0:
color = _uniforms.colorRed;
break;
case 1:
color = _uniforms.colorGreen;
break;
default:
color = _uniforms.colorRed;
break;
}
_out.sk_FragColor = color;
return _out;
}