| /* |
| Copyright 2011 Google Inc. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| #ifndef GrPathRenderer_DEFINED |
| #define GrPathRenderer_DEFINED |
| |
| #include "GrDrawTarget.h" |
| #include "SkTemplates.h" |
| |
| class SkPath; |
| struct GrPoint; |
| |
| /** |
| * Base class for drawing paths into a GrDrawTarget. |
| * Paths may be drawn multiple times as when tiling for supersampling. The |
| * calls on GrPathRenderer to draw a path will look like this: |
| * |
| * pr->setPath(target, path, fill, translate); // sets the path to draw |
| * pr->drawPath(...); // draw the path |
| * pr->drawPath(...); |
| * ... |
| * pr->clearPath(); // finished with the path |
| */ |
| class GR_API GrPathRenderer : public GrRefCnt { |
| public: |
| GrPathRenderer(void); |
| /** |
| * Returns true if this path renderer is able to render the path. |
| * Returning false allows the caller to fallback to another path renderer. |
| * |
| * @param path The path to draw |
| * @param fill The fill rule to use |
| * |
| * @return true if the path can be drawn by this object, false otherwise. |
| */ |
| virtual bool canDrawPath(const SkPath& path, GrPathFill fill) const = 0; |
| |
| /** |
| * For complex clips Gr uses the stencil buffer. The path renderer must be |
| * able to render paths into the stencil buffer. However, the path renderer |
| * itself may require the stencil buffer to resolve the path fill rule. |
| * This function queries whether the path render needs its own stencil |
| * pass. If this returns false then drawPath() should not modify the |
| * the target's stencil settings but use those already set on target. The |
| * target is passed as a param in case the answer depends upon draw state. |
| * The view matrix and render target set on the draw target may change |
| * before setPath/drawPath is called and so shouldn't be considered. |
| * |
| * @param target target that the path will be rendered to |
| * @param path the path that will be drawn |
| * @param fill the fill rule that will be used, will never be an inverse |
| * rule. |
| * |
| * @return false if this path renderer can generate interior-only fragments |
| * without changing the stencil settings on the target. If it |
| * returns true the drawPathToStencil will be used when rendering |
| * clips. |
| */ |
| virtual bool requiresStencilPass(const GrDrawTarget* target, |
| const SkPath& path, |
| GrPathFill fill) const { return false; } |
| |
| /** |
| * @return true if the path renderer can perform anti-aliasing (aside from |
| * having FSAA enabled for a render target). Target is provided to |
| * communicate the draw state (blend mode, stage settings, etc). |
| */ |
| virtual bool supportsAA(GrDrawTarget* target, |
| const SkPath& path, |
| GrPathFill fill) { return false; } |
| |
| /** |
| * Sets the path to render and target to render into. All calls to drawPath |
| * and drawPathToStencil must occur between setPath and clearPath. The |
| * path cannot be modified externally between setPath and clearPath. The |
| * path may be drawn several times (e.g. tiled supersampler). The target's |
| * state may change between setPath and drawPath* calls. However, if the |
| * path renderer specified vertices/indices during setPath or drawPath* |
| * they will still be set at subsequent drawPath* calls until the next |
| * clearPath. The target's draw state may change between drawPath* calls |
| * so if the subclass does any caching of tesselation, etc. then it must |
| * validate that target parameters that guided the decisions still hold. |
| * |
| * @param target the target to draw into. |
| * @param path the path to draw. |
| * @param fill the fill rule to apply. |
| * @param translate optional additional translation to apply to |
| * the path. NULL means (0,0). |
| */ |
| void setPath(GrDrawTarget* target, |
| const SkPath* path, |
| GrPathFill fill, |
| const GrPoint* translate); |
| |
| /** |
| * Notifies path renderer that path set in setPath is no longer in use. |
| */ |
| void clearPath(); |
| |
| /** |
| * Draws the path into the draw target. If requiresStencilBuffer returned |
| * false then the target may be setup for stencil rendering (since the |
| * path renderer didn't claim that it needs to use the stencil internally). |
| * |
| * Only called between setPath / clearPath. |
| * |
| * @param stages bitfield that indicates which stages are |
| * in use. All enabled stages expect positions |
| * as texture coordinates. The path renderer |
| * use the remaining stages for its path |
| * filling algorithm. |
| */ |
| virtual void drawPath(GrDrawTarget::StageBitfield stages) = 0; |
| |
| /** |
| * Draws the path to the stencil buffer. Assume the writable stencil bits |
| * are already initialized to zero. Fill will always be either |
| * kWinding_PathFill or kEvenOdd_PathFill. |
| * |
| * Only called if requiresStencilPass returns true for the same combo of |
| * target, path, and fill. Never called with an inverse fill. |
| * |
| * The default implementation assumes the path filling algorithm doesn't |
| * require a separate stencil pass and so crashes. |
| * |
| * Only called between setPath / clearPath. |
| */ |
| virtual void drawPathToStencil() { |
| GrCrash("Unexpected call to drawPathToStencil."); |
| } |
| |
| /** |
| * This is called to install a custom path renderer in every GrContext at |
| * create time. The default implementation in GrCreatePathRenderer_none.cpp |
| * returns NULL. Link against another implementation to install your own. |
| */ |
| static GrPathRenderer* CreatePathRenderer(); |
| |
| /** |
| * Multiply curve tolerance by the given value, increasing or decreasing |
| * the maximum error permitted in tesselating curves with short straight |
| * line segments. |
| */ |
| void scaleCurveTolerance(GrScalar multiplier) { |
| GrAssert(multiplier > 0); |
| fCurveTolerance = SkScalarMul(fCurveTolerance, multiplier); |
| } |
| |
| /** |
| * Helper that sets a path and automatically remove it in destructor. |
| */ |
| class AutoClearPath { |
| public: |
| AutoClearPath() { |
| fPathRenderer = NULL; |
| } |
| AutoClearPath(GrPathRenderer* pr, |
| GrDrawTarget* target, |
| const SkPath* path, |
| GrPathFill fill, |
| const GrPoint* translate) { |
| GrAssert(NULL != pr); |
| pr->setPath(target, path, fill, translate); |
| fPathRenderer = pr; |
| } |
| void set(GrPathRenderer* pr, |
| GrDrawTarget* target, |
| const SkPath* path, |
| GrPathFill fill, |
| const GrPoint* translate) { |
| if (NULL != fPathRenderer) { |
| fPathRenderer->clearPath(); |
| } |
| GrAssert(NULL != pr); |
| pr->setPath(target, path, fill, translate); |
| fPathRenderer = pr; |
| } |
| ~AutoClearPath() { |
| if (NULL != fPathRenderer) { |
| fPathRenderer->clearPath(); |
| } |
| } |
| private: |
| GrPathRenderer* fPathRenderer; |
| }; |
| |
| protected: |
| |
| // subclass can override these to be notified just after a path is set |
| // and just before the path is cleared. |
| virtual void pathWasSet() {} |
| virtual void pathWillClear() {} |
| |
| GrScalar fCurveTolerance; |
| const SkPath* fPath; |
| GrDrawTarget* fTarget; |
| GrPathFill fFill; |
| GrPoint fTranslate; |
| |
| private: |
| |
| typedef GrRefCnt INHERITED; |
| }; |
| |
| /** |
| * Subclass that renders the path using the stencil buffer to resolve fill |
| * rules (e.g. winding, even-odd) |
| */ |
| class GR_API GrDefaultPathRenderer : public GrPathRenderer { |
| public: |
| GrDefaultPathRenderer(bool separateStencilSupport, |
| bool stencilWrapOpsSupport); |
| |
| virtual bool canDrawPath(const SkPath& path, |
| GrPathFill fill) const { return true; } |
| |
| virtual bool requiresStencilPass(const GrDrawTarget* target, |
| const SkPath& path, |
| GrPathFill fill) const; |
| |
| virtual void drawPath(GrDrawTarget::StageBitfield stages); |
| virtual void drawPathToStencil(); |
| |
| protected: |
| virtual void pathWillClear(); |
| |
| private: |
| |
| void onDrawPath(GrDrawTarget::StageBitfield stages, bool stencilOnly); |
| |
| void createGeom(GrScalar srcSpaceTolSqd, |
| GrDrawTarget::StageBitfield stages); |
| |
| bool fSeparateStencil; |
| bool fStencilWrapOps; |
| |
| int fSubpathCount; |
| SkAutoSTMalloc<8, uint16_t> fSubpathVertCount; |
| GrScalar fPreviousSrcTol; |
| GrDrawTarget::StageBitfield fPreviousStages; |
| |
| |
| typedef GrPathRenderer INHERITED; |
| }; |
| |
| #endif |
| |