| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrDistanceFieldTextureEffect.h" |
| #include "gl/GrGLEffect.h" |
| #include "gl/GrGLSL.h" |
| #include "gl/GrGLTexture.h" |
| #include "gl/GrGLVertexEffect.h" |
| #include "GrTBackendEffectFactory.h" |
| #include "GrTexture.h" |
| |
| // The distance field is constructed as unsigned char values, so that the zero value is at 128, |
| // and the range is [-4, 4 - 1/255). Hence our multiplier is 8 - 1/32 and zero threshold is 128/255. |
| #define MULTIPLIER "7.96875" |
| #define THRESHOLD "0.50196078431" |
| |
| class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect { |
| public: |
| GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, |
| const GrDrawEffect& drawEffect) |
| : INHERITED (factory) |
| , fTextureSize(SkSize::Make(-1.f,-1.f)) {} |
| |
| virtual void emitCode(GrGLFullShaderBuilder* builder, |
| const GrDrawEffect& drawEffect, |
| EffectKey key, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordsArray&, |
| const TextureSamplerArray& samplers) SK_OVERRIDE { |
| SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs()); |
| |
| SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| |
| SkString fsCoordName; |
| const char* vsCoordName; |
| const char* fsCoordNamePtr; |
| builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr); |
| fsCoordName = fsCoordNamePtr; |
| |
| const char* attrName0 = |
| builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str(); |
| builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0); |
| |
| const char* textureSizeUniName = NULL; |
| fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| kVec2f_GrSLType, "TextureSize", |
| &textureSizeUniName); |
| |
| builder->fsCodeAppend("\tvec4 texColor = "); |
| builder->fsAppendTextureLookup(samplers[0], |
| fsCoordName.c_str(), |
| kVec2f_GrSLType); |
| builder->fsCodeAppend(";\n"); |
| builder->fsCodeAppend("\tfloat distance = "MULTIPLIER"*(texColor.r - "THRESHOLD");\n"); |
| |
| // we adjust for the effect of the transformation on the distance by using |
| // the length of the gradient of the texture coordinates. We use st coordinates |
| // to ensure we're mapping 1:1 from texel space to pixel space. |
| builder->fsCodeAppendf("\tvec2 st = %s*%s;\n", fsCoordName.c_str(), textureSizeUniName); |
| builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); |
| builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); |
| builder->fsCodeAppend("\tvec2 st_grad = normalize(st);\n"); |
| builder->fsCodeAppend("\tvec2 grad = vec2(st_grad.x*Jdx.x + st_grad.y*Jdy.x,\n"); |
| builder->fsCodeAppend("\t st_grad.x*Jdx.y + st_grad.y*Jdy.y);\n"); |
| |
| // this gives us a smooth step across approximately one fragment |
| // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2) |
| builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(grad);\n"); |
| builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n"); |
| |
| builder->fsCodeAppendf("\t%s = %s;\n", outputColor, |
| (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str()); |
| } |
| |
| virtual void setData(const GrGLUniformManager& uman, |
| const GrDrawEffect& drawEffect) SK_OVERRIDE { |
| SkASSERT(fTextureSizeUni.isValid()); |
| const GrDistanceFieldTextureEffect& distanceFieldEffect = |
| drawEffect.castEffect<GrDistanceFieldTextureEffect>(); |
| if (distanceFieldEffect.getSize().width() != fTextureSize.width() || |
| distanceFieldEffect.getSize().height() != fTextureSize.height()) { |
| fTextureSize = distanceFieldEffect.getSize(); |
| uman.set2f(fTextureSizeUni, |
| distanceFieldEffect.getSize().width(), |
| distanceFieldEffect.getSize().height()); |
| } |
| } |
| |
| private: |
| GrGLUniformManager::UniformHandle fTextureSizeUni; |
| SkSize fTextureSize; |
| |
| typedef GrGLVertexEffect INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, |
| const GrTextureParams& params, |
| const SkISize& size) |
| : fTextureAccess(texture, params) |
| , fSize(SkSize::Make(SkIntToScalar(size.width()), SkIntToScalar(size.height()))) { |
| this->addTextureAccess(&fTextureAccess); |
| this->addVertexAttrib(kVec2f_GrSLType); |
| } |
| |
| bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { |
| const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureEffect>(other); |
| return fTextureAccess == cte.fTextureAccess; |
| } |
| |
| void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, |
| uint32_t* validFlags) const { |
| if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) && |
| GrPixelConfigIsOpaque(this->texture(0)->config())) { |
| *validFlags = kA_GrColorComponentFlag; |
| } else { |
| *validFlags = 0; |
| } |
| } |
| |
| const GrBackendEffectFactory& GrDistanceFieldTextureEffect::getFactory() const { |
| return GrTBackendEffectFactory<GrDistanceFieldTextureEffect>::getInstance(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect); |
| |
| GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random, |
| GrContext*, |
| const GrDrawTargetCaps&, |
| GrTexture* textures[]) { |
| int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
| GrEffectUnitTest::kAlphaTextureIdx; |
| static const SkShader::TileMode kTileModes[] = { |
| SkShader::kClamp_TileMode, |
| SkShader::kRepeat_TileMode, |
| SkShader::kMirror_TileMode, |
| }; |
| SkShader::TileMode tileModes[] = { |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| }; |
| GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : |
| GrTextureParams::kNone_FilterMode); |
| SkISize size = SkISize::Make(1024, 2048); |
| |
| return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, size); |
| } |