| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLPrimitiveProcessor.h" |
| |
| #include "builders/GrGLProgramBuilder.h" |
| |
| SkMatrix GrGLPrimitiveProcessor::GetTransformMatrix(const SkMatrix& localMatrix, |
| const GrCoordTransform& coordTransform) { |
| SkMatrix combined; |
| // We only apply the localmatrix to localcoords |
| if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { |
| combined.setConcat(coordTransform.getMatrix(), localMatrix); |
| } else { |
| combined = coordTransform.getMatrix(); |
| } |
| if (coordTransform.reverseY()) { |
| // combined.postScale(1,-1); |
| // combined.postTranslate(0,1); |
| combined.set(SkMatrix::kMSkewY, |
| combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]); |
| combined.set(SkMatrix::kMScaleY, |
| combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]); |
| combined.set(SkMatrix::kMTransY, |
| combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]); |
| } |
| return combined; |
| } |
| |
| void GrGLPrimitiveProcessor::setupUniformColor(GrGLGPBuilder* pb, |
| const char* outputName, |
| UniformHandle* colorUniform) { |
| GrGLFragmentBuilder* fs = pb->getFragmentShaderBuilder(); |
| SkASSERT(colorUniform); |
| const char* stagedLocalVarName; |
| *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| kVec4f_GrSLType, |
| kDefault_GrSLPrecision, |
| "Color", |
| &stagedLocalVarName); |
| fs->codeAppendf("%s = %s;", outputName, stagedLocalVarName); |
| } |
| |
| void GrGLPrimitiveProcessor::addUniformViewMatrix(GrGLGPBuilder* pb) { |
| fViewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibility, |
| kMat33f_GrSLType, kHigh_GrSLPrecision, |
| "uViewM", |
| &fViewMatrixName); |
| } |
| |
| void GrGLPrimitiveProcessor::setUniformViewMatrix(const GrGLProgramDataManager& pdman, |
| const SkMatrix& viewMatrix) { |
| if (!viewMatrix.isIdentity() && !fViewMatrix.cheapEqualTo(viewMatrix)) { |
| SkASSERT(fViewMatrixUniform.isValid()); |
| fViewMatrix = viewMatrix; |
| |
| GrGLfloat viewMatrix[3 * 3]; |
| GrGLGetMatrix<3>(viewMatrix, fViewMatrix); |
| pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); |
| } |
| } |