| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLSLFragmentProcessor_DEFINED |
| #define GrGLSLFragmentProcessor_DEFINED |
| |
| #include "GrFragmentProcessor.h" |
| #include "GrShaderVar.h" |
| #include "glsl/GrGLSLProgramDataManager.h" |
| #include "glsl/GrGLSLUniformHandler.h" |
| |
| class GrProcessor; |
| class GrProcessorKeyBuilder; |
| class GrGLSLFPBuilder; |
| class GrGLSLFPFragmentBuilder; |
| |
| class GrGLSLFragmentProcessor { |
| public: |
| GrGLSLFragmentProcessor() {} |
| |
| virtual ~GrGLSLFragmentProcessor() { |
| for (int i = 0; i < fChildProcessors.count(); ++i) { |
| delete fChildProcessors[i]; |
| } |
| } |
| |
| using UniformHandle = GrGLSLUniformHandler::UniformHandle; |
| using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; |
| using ImageStorageHandle = GrGLSLUniformHandler::ImageStorageHandle; |
| |
| private: |
| /** |
| * This class allows the shader builder to provide each GrGLSLFragmentProcesor with an array of |
| * generated variables where each generated variable corresponds to an element of an array on |
| * the GrFragmentProcessor that generated the GLSLFP. For example, this is used to provide a |
| * variable holding transformed coords for each GrCoordTransform owned by the FP. |
| */ |
| template <typename T, typename FPBASE, int (FPBASE::*COUNT)() const> |
| class BuilderInputProvider { |
| public: |
| BuilderInputProvider(const GrFragmentProcessor* fp, const T* ts) : fFP(fp) , fTs(ts) {} |
| |
| const T& operator[] (int i) const { |
| SkASSERT(i >= 0 && i < (fFP->*COUNT)()); |
| return fTs[i]; |
| } |
| |
| BuilderInputProvider childInputs(int childIdx) const { |
| const GrFragmentProcessor* child = &fFP->childProcessor(childIdx); |
| GrFragmentProcessor::Iter iter(fFP); |
| int numToSkip = 0; |
| while (true) { |
| const GrFragmentProcessor* fp = iter.next(); |
| if (fp == child) { |
| return BuilderInputProvider(child, fTs + numToSkip); |
| } |
| numToSkip += (fp->*COUNT)(); |
| } |
| } |
| |
| private: |
| const GrFragmentProcessor* fFP; |
| const T* fTs; |
| }; |
| |
| public: |
| using TransformedCoordVars = BuilderInputProvider<GrShaderVar, GrFragmentProcessor, |
| &GrFragmentProcessor::numCoordTransforms>; |
| using TextureSamplers = BuilderInputProvider<SamplerHandle, GrProcessor, |
| &GrProcessor::numTextureSamplers>; |
| using BufferSamplers = BuilderInputProvider<SamplerHandle, GrProcessor, |
| &GrProcessor::numBuffers>; |
| using ImageStorages = BuilderInputProvider<ImageStorageHandle, GrProcessor, |
| &GrProcessor::numImageStorages>; |
| |
| /** Called when the program stage should insert its code into the shaders. The code in each |
| shader will be in its own block ({}) and so locally scoped names will not collide across |
| stages. |
| |
| @param fragBuilder Interface used to emit code in the shaders. |
| @param fp The processor that generated this program stage. |
| @param key The key that was computed by GenKey() from the generating |
| GrProcessor. |
| @param outputColor A predefined vec4 in the FS in which the stage should place its |
| output color (or coverage). |
| @param inputColor A vec4 that holds the input color to the stage in the FS. This may |
| be nullptr in which case the implied input is solid white (all |
| ones). TODO: Better system for communicating optimization info |
| (e.g. input color is solid white, trans black, known to be opaque, |
| etc.) that allows the processor to communicate back similar known |
| info about its output. |
| @param transformedCoords Fragment shader variables containing the coords computed using |
| each of the GrFragmentProcessor's GrCoordTransforms. |
| @param texSamplers Contains one entry for each TextureSampler of the GrProcessor. |
| These can be passed to the builder to emit texture reads in the |
| generated code. |
| @param bufferSamplers Contains one entry for each BufferAccess of the GrProcessor. These |
| can be passed to the builder to emit buffer reads in the generated |
| code. |
| @param imageStorages Contains one entry for each ImageStorageAccess of the GrProcessor. |
| These can be passed to the builder to emit image loads and stores |
| in the generated code. |
| @param gpImplementsDistanceVector |
| Does the GrGeometryProcessor implement the feature where it |
| provides a vector to the nearest edge of the shape being rendered. |
| */ |
| struct EmitArgs { |
| EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder, |
| GrGLSLUniformHandler* uniformHandler, |
| const GrShaderCaps* caps, |
| const GrFragmentProcessor& fp, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordVars& transformedCoordVars, |
| const TextureSamplers& textureSamplers, |
| const BufferSamplers& bufferSamplers, |
| const ImageStorages& imageStorages, |
| bool gpImplementsDistanceVector) |
| : fFragBuilder(fragBuilder) |
| , fUniformHandler(uniformHandler) |
| , fShaderCaps(caps) |
| , fFp(fp) |
| , fOutputColor(outputColor) |
| , fInputColor(inputColor) |
| , fTransformedCoords(transformedCoordVars) |
| , fTexSamplers(textureSamplers) |
| , fBufferSamplers(bufferSamplers) |
| , fImageStorages(imageStorages) |
| , fGpImplementsDistanceVector(gpImplementsDistanceVector) {} |
| GrGLSLFPFragmentBuilder* fFragBuilder; |
| GrGLSLUniformHandler* fUniformHandler; |
| const GrShaderCaps* fShaderCaps; |
| const GrFragmentProcessor& fFp; |
| const char* fOutputColor; |
| const char* fInputColor; |
| const TransformedCoordVars& fTransformedCoords; |
| const TextureSamplers& fTexSamplers; |
| const BufferSamplers& fBufferSamplers; |
| const ImageStorages& fImageStorages; |
| bool fGpImplementsDistanceVector; |
| }; |
| |
| virtual void emitCode(EmitArgs&) = 0; |
| |
| void setData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& processor); |
| |
| static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*) {} |
| |
| int numChildProcessors() const { return fChildProcessors.count(); } |
| |
| GrGLSLFragmentProcessor* childProcessor(int index) { |
| return fChildProcessors[index]; |
| } |
| |
| /** Will emit the code of a child proc in its own scope. Pass in the parent's EmitArgs and |
| * emitChild will automatically extract the coords and samplers of that child and pass them |
| * on to the child's emitCode(). Also, any uniforms or functions emitted by the child will |
| * have their names mangled to prevent redefinitions. The output color name is also mangled |
| * therefore in an in/out param. It will be declared in mangled form by emitChild(). It is |
| * legal to pass nullptr as inputColor, since all fragment processors are required to work |
| * without an input color. |
| */ |
| void emitChild(int childIndex, const char* inputColor, SkString* outputColor, |
| EmitArgs& parentArgs); |
| |
| /** Variation that uses the parent's output color variable to hold the child's output.*/ |
| void emitChild(int childIndex, const char* inputColor, EmitArgs& parentArgs); |
| |
| /** |
| * Pre-order traversal of a GLSLFP hierarchy, or of multiple trees with roots in an array of |
| * GLSLFPS. This agrees with the traversal order of GrFragmentProcessor::Iter |
| */ |
| class Iter : public SkNoncopyable { |
| public: |
| explicit Iter(GrGLSLFragmentProcessor* fp) { fFPStack.push_back(fp); } |
| explicit Iter(GrGLSLFragmentProcessor* fps[], int cnt) { |
| for (int i = cnt - 1; i >= 0; --i) { |
| fFPStack.push_back(fps[i]); |
| } |
| } |
| GrGLSLFragmentProcessor* next(); |
| |
| private: |
| SkSTArray<4, GrGLSLFragmentProcessor*, true> fFPStack; |
| }; |
| |
| protected: |
| /** A GrGLSLFragmentProcessor instance can be reused with any GrFragmentProcessor that produces |
| the same stage key; this function reads data from a GrFragmentProcessor and uploads any |
| uniform variables required by the shaders created in emitCode(). The GrFragmentProcessor |
| parameter is guaranteed to be of the same type that created this GrGLSLFragmentProcessor and |
| to have an identical processor key as the one that created this GrGLSLFragmentProcessor. */ |
| // TODO update this to pass in GrFragmentProcessor |
| virtual void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) {} |
| |
| private: |
| void internalEmitChild(int, const char*, const char*, EmitArgs&); |
| |
| SkTArray<GrGLSLFragmentProcessor*, true> fChildProcessors; |
| |
| friend class GrFragmentProcessor; |
| }; |
| |
| #endif |