| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkImage_Gpu_DEFINED |
| #define SkImage_Gpu_DEFINED |
| |
| #include "GrContext.h" |
| #include "GrGpuResourcePriv.h" |
| #include "GrSurfaceProxyPriv.h" |
| #include "SkGr.h" |
| #include "SkImagePriv.h" |
| #include "SkImage_GpuBase.h" |
| |
| class GrTexture; |
| |
| class SkBitmap; |
| struct SkYUVAIndex; |
| |
| class SkImage_Gpu : public SkImage_GpuBase { |
| public: |
| SkImage_Gpu(sk_sp<GrContext>, uint32_t uniqueID, SkAlphaType, sk_sp<GrTextureProxy>, |
| sk_sp<SkColorSpace>, SkBudgeted); |
| ~SkImage_Gpu() override; |
| |
| SkImageInfo onImageInfo() const override; |
| |
| GrTextureProxy* peekProxy() const override { |
| return fProxy.get(); |
| } |
| sk_sp<GrTextureProxy> asTextureProxyRef() const override { |
| return fProxy; |
| } |
| |
| virtual bool onIsTextureBacked() const override { return SkToBool(fProxy.get()); } |
| |
| /** |
| Create a new SkImage that is very similar to an SkImage created by MakeFromTexture. The main |
| difference is that the client doesn't have the backend texture on the gpu yet but they know |
| all the properties of the texture. So instead of passing in a GrBackendTexture the client |
| supplies a GrBackendFormat, width, height, and GrMipMapped state. |
| |
| When we actually send the draw calls to the GPU, we will call the textureFulfillProc and |
| the client will return a GrBackendTexture to us. The properties of the GrBackendTexture must |
| match those set during the SkImage creation, and it must have a valid backend gpu texture. |
| The gpu texture supplied by the client must stay valid until we call the textureReleaseProc. |
| |
| When we are done with the texture returned by the textureFulfillProc we will call the |
| textureReleaseProc passing in the textureContext. This is a signal to the client that they |
| are free to delete the underlying gpu texture. If future draws also use the same promise |
| image we will call the textureFulfillProc again if we've already called the |
| textureReleaseProc. We will always call textureFulfillProc and textureReleaseProc in pairs. |
| In other words we will never call textureFulfillProc or textureReleaseProc multiple times |
| for the same textureContext before calling the other. |
| |
| We we call the promiseDoneProc when we will no longer call the textureFulfillProc again. We |
| also guarantee that there will be no outstanding textureReleaseProcs that still need to be |
| called when we call the textureDoneProc. Thus when the textureDoneProc gets called the |
| client is able to cleanup all GPU objects and meta data needed for the textureFulfill call. |
| |
| @param context Gpu context |
| @param backendFormat format of promised gpu texture |
| @param width width of promised gpu texture |
| @param height height of promised gpu texture |
| @param mipMapped mip mapped state of promised gpu texture |
| @param origin one of: kBottomLeft_GrSurfaceOrigin, kTopLeft_GrSurfaceOrigin |
| @param colorType one of: kUnknown_SkColorType, kAlpha_8_SkColorType, |
| kRGB_565_SkColorType, kARGB_4444_SkColorType, |
| kRGBA_8888_SkColorType, kBGRA_8888_SkColorType, |
| kGray_8_SkColorType, kRGBA_F16_SkColorType |
| @param alphaType one of: kUnknown_SkAlphaType, kOpaque_SkAlphaType, |
| kPremul_SkAlphaType, kUnpremul_SkAlphaType |
| @param colorSpace range of colors; may be nullptr |
| @param textureFulfillProc function called to get actual gpu texture |
| @param textureReleaseProc function called when texture can be released |
| @param promiseDoneProc function called when we will no longer call textureFulfillProc |
| @param textureContext state passed to textureFulfillProc and textureReleaseProc |
| @return created SkImage, or nullptr |
| */ |
| static sk_sp<SkImage> MakePromiseTexture(GrContext* context, |
| const GrBackendFormat& backendFormat, |
| int width, |
| int height, |
| GrMipMapped mipMapped, |
| GrSurfaceOrigin origin, |
| SkColorType colorType, |
| SkAlphaType alphaType, |
| sk_sp<SkColorSpace> colorSpace, |
| TextureFulfillProc textureFulfillProc, |
| TextureReleaseProc textureReleaseProc, |
| PromiseDoneProc promiseDoneProc, |
| TextureContext textureContext); |
| |
| /** To be deprecated. Use SkImage_GpuYUVA::MakePromiseYUVATexture instead. |
| */ |
| static sk_sp<SkImage> MakePromiseYUVATexture(GrContext* context, |
| SkYUVColorSpace yuvColorSpace, |
| const GrBackendFormat yuvaFormats[], |
| const SkYUVAIndex yuvaIndices[4], |
| int imageWidth, |
| int imageHeight, |
| GrSurfaceOrigin imageOrigin, |
| sk_sp<SkColorSpace> imageColorSpace, |
| TextureFulfillProc textureFulfillProc, |
| TextureReleaseProc textureReleaseProc, |
| PromiseDoneProc promiseDoneProc, |
| TextureContext textureContexts[]); |
| |
| static sk_sp<SkImage> ConvertYUVATexturesToRGB( |
| GrContext*, SkYUVColorSpace yuvColorSpace, const GrBackendTexture yuvaTextures[], |
| const SkYUVAIndex yuvaIndices[4], SkISize imageSize, GrSurfaceOrigin imageOrigin, |
| SkBudgeted, GrRenderTargetContext*); |
| |
| private: |
| sk_sp<GrTextureProxy> fProxy; |
| |
| typedef SkImage_GpuBase INHERITED; |
| }; |
| |
| #endif |