blob: 4ce3d3d435c586ad1cc1dd9e4b45d3b1cc6a33bc [file] [log] [blame]
#import "SkNSView.h"
#include "SkApplication.h"
#include "SkCanvas.h"
#include "SkCGUtils.h"
#include "SkEvent.h"
//#define FORCE_REDRAW
@implementation SkNSView
@synthesize fWind, fTitle, fOptionsDelegate, fGLContext;
- (id)initWithCoder:(NSCoder*)coder {
if ((self = [super initWithCoder:coder])) {
self = [self initWithMyDefaults];
}
return self;
}
- (id)initWithFrame:(NSRect)frameRect {
if (self = [super initWithFrame:frameRect]) {
self = [self initWithMyDefaults];
}
return self;
}
- (id)initWithMyDefaults {
fRedrawRequestPending = false;
fWind = new SampleWindow(self, NULL, NULL, NULL);
application_init();
fWind->resize(self.frame.size.width, self.frame.size.height,
SkBitmap::kARGB_8888_Config);
return self;
}
-(BOOL) isFlipped {
return YES;
}
- (BOOL)acceptsFirstResponder {
return YES;
}
-(BOOL) inLiveResize {
NSSize s = [self frame].size;
if (fWind != NULL && fWind->width() != s.width && fWind->height() != s.height) {
fWind->resize(s.width, s.height);
[fGLContext update];
}
return [super inLiveResize];
}
- (void)dealloc {
delete fWind;
self.fGLContext = nil;
self.fTitle = nil;
application_term();
[super dealloc];
}
///////////////////////////////////////////////////////////////////////////////
- (void)drawSkia {
fRedrawRequestPending = false;
SkCanvas canvas(fWind->getBitmap());
fWind->draw(&canvas);
#ifdef FORCE_REDRAW
fWind->inval(NULL);
#endif
}
- (void)setSkTitle:(const char *)title {
self.fTitle = [NSString stringWithUTF8String:title];
[[self window] setTitle:self.fTitle];
}
- (BOOL)onHandleEvent:(const SkEvent&)evt {
return false;
}
#include "SkOSMenu.h"
- (void)onAddMenu:(const SkOSMenu*)menu {
[self.fOptionsDelegate view:self didAddMenu:menu];
}
- (void)onUpdateMenu:(const SkOSMenu*)menu {
[self.fOptionsDelegate view:self didUpdateMenu:menu];
}
- (void)postInvalWithRect:(const SkIRect*)r {
if (!fRedrawRequestPending) {
fRedrawRequestPending = true;
[self performSelector:@selector(drawSkia) withObject:nil afterDelay:0];
}
}
///////////////////////////////////////////////////////////////////////////////
#include "SkKey.h"
enum {
SK_MacReturnKey = 36,
SK_MacDeleteKey = 51,
SK_MacEndKey = 119,
SK_MacLeftKey = 123,
SK_MacRightKey = 124,
SK_MacDownKey = 125,
SK_MacUpKey = 126,
SK_Mac0Key = 0x52,
SK_Mac1Key = 0x53,
SK_Mac2Key = 0x54,
SK_Mac3Key = 0x55,
SK_Mac4Key = 0x56,
SK_Mac5Key = 0x57,
SK_Mac6Key = 0x58,
SK_Mac7Key = 0x59,
SK_Mac8Key = 0x5b,
SK_Mac9Key = 0x5c
};
static SkKey raw2key(UInt32 raw)
{
static const struct {
UInt32 fRaw;
SkKey fKey;
} gKeys[] = {
{ SK_MacUpKey, kUp_SkKey },
{ SK_MacDownKey, kDown_SkKey },
{ SK_MacLeftKey, kLeft_SkKey },
{ SK_MacRightKey, kRight_SkKey },
{ SK_MacReturnKey, kOK_SkKey },
{ SK_MacDeleteKey, kBack_SkKey },
{ SK_MacEndKey, kEnd_SkKey },
{ SK_Mac0Key, k0_SkKey },
{ SK_Mac1Key, k1_SkKey },
{ SK_Mac2Key, k2_SkKey },
{ SK_Mac3Key, k3_SkKey },
{ SK_Mac4Key, k4_SkKey },
{ SK_Mac5Key, k5_SkKey },
{ SK_Mac6Key, k6_SkKey },
{ SK_Mac7Key, k7_SkKey },
{ SK_Mac8Key, k8_SkKey },
{ SK_Mac9Key, k9_SkKey }
};
for (unsigned i = 0; i < SK_ARRAY_COUNT(gKeys); i++)
if (gKeys[i].fRaw == raw)
return gKeys[i].fKey;
return kNONE_SkKey;
}
- (void)keyDown:(NSEvent *)event {
SkKey key = raw2key([event keyCode]);
if (kNONE_SkKey != key)
fWind->handleKey(key);
else{
unichar c = [[event characters] characterAtIndex:0];
fWind->handleChar((SkUnichar)c);
}
}
- (void)keyUp:(NSEvent *)event {
SkKey key = raw2key([event keyCode]);
if (kNONE_SkKey != key)
fWind->handleKeyUp(key);
else{
unichar c = [[event characters] characterAtIndex:0];
//fWind->handleChar((SkUnichar)c);
}
}
- (void)mouseDown:(NSEvent *)event {
NSPoint p = [event locationInWindow];
if ([self mouse:p inRect:[self bounds]]) { //unecessary for a window with a single view
NSPoint loc = [self convertPoint:p fromView:nil];
fWind->handleClick(loc.x, loc.y, SkView::Click::kDown_State, self);
}
}
- (void)mouseDragged:(NSEvent *)event {
NSPoint p = [event locationInWindow];
if ([self mouse:p inRect:[self bounds]]) {
NSPoint loc = [self convertPoint:p fromView:nil];
fWind->handleClick(loc.x, loc.y, SkView::Click::kMoved_State, self);
}
}
- (void)mouseUp:(NSEvent *)event {
NSPoint p = [event locationInWindow];
if ([self mouse:p inRect:[self bounds]]) {
NSPoint loc = [self convertPoint:p fromView:nil];
fWind->handleClick(loc.x, loc.y, SkView::Click::kUp_State, self);
}
}
- (void)swipeWithEvent:(NSEvent *)event {
CGFloat x = [event deltaX];
if (x < 0)
((SampleWindow*)fWind)->previousSample();
else if (x > 0)
((SampleWindow*)fWind)->nextSample();
else
((SampleWindow*)fWind)->showOverview();
}
///////////////////////////////////////////////////////////////////////////////
#include <OpenGL/OpenGL.h>
CGLContextObj createGLContext() {
GLint major, minor;
CGLContextObj ctx;
CGLGetVersion(&major, &minor);
SkDebugf("---- cgl version %d %d\n", major, minor);
const CGLPixelFormatAttribute attributes[] = {
kCGLPFAStencilSize, (CGLPixelFormatAttribute)8,
#if USE_MSAA
kCGLPFASampleBuffers, 1,
kCGLPFAMultisample,
kCGLPFASamples, 8,
#endif
kCGLPFAAccelerated,
kCGLPFADoubleBuffer,
(CGLPixelFormatAttribute)0
};
CGLPixelFormatObj format;
GLint npix;
CGLChoosePixelFormat(attributes, &format, &npix);
SkDebugf("----- cgl format %p\n", format);
CGLCreateContext(format, NULL, &ctx);
SkDebugf("----- cgl context %p\n", ctx);
CGLDestroyPixelFormat(format);
static const GLint interval = 1;
CGLSetParameter(ctx, kCGLCPSwapInterval, &interval);
CGLSetCurrentContext(ctx);
return ctx;
}
- (void)viewDidMoveToWindow {
[super viewDidMoveToWindow];
//Attaching view to fGLContext requires that the view to be part of a window,
//and that the NSWindow instance must have a CoreGraphics counterpart (or
//it must NOT be deferred or should have been on screen at least once)
if ([fGLContext view] != self && nil != self.window) {
[fGLContext setView:self];
glClear(GL_STENCIL_BUFFER_BIT);
}
}
- (void)attachGL {
if (nil == fGLContext)
fGLContext = [[NSOpenGLContext alloc] initWithCGLContextObj:createGLContext()];
[fGLContext makeCurrentContext];
glViewport(0, 0, self.bounds.size.width, self.bounds.size.width);
glClearColor(0, 0, 0, 0);
glClearStencil(0);
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
- (void)detachGL {
[fGLContext clearDrawable];
}
- (void)presentGL {
[fGLContext flushBuffer];
}
@end