| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrVkCaps.h" |
| #include "GrBackendSurface.h" |
| #include "GrRenderTargetProxy.h" |
| #include "GrRenderTarget.h" |
| #include "GrShaderCaps.h" |
| #include "GrVkInterface.h" |
| #include "GrVkUtil.h" |
| #include "SkGr.h" |
| #include "vk/GrVkBackendContext.h" |
| #include "vk/GrVkExtensions.h" |
| |
| GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface, |
| VkPhysicalDevice physDev, const VkPhysicalDeviceFeatures2& features, |
| uint32_t instanceVersion, const GrVkExtensions& extensions) |
| : INHERITED(contextOptions) { |
| |
| /************************************************************************** |
| * GrCaps fields |
| **************************************************************************/ |
| fMipMapSupport = true; // always available in Vulkan |
| fSRGBSupport = true; // always available in Vulkan |
| fNPOTTextureTileSupport = true; // always available in Vulkan |
| fDiscardRenderTargetSupport = true; |
| fReuseScratchTextures = true; //TODO: figure this out |
| fGpuTracingSupport = false; //TODO: figure this out |
| fOversizedStencilSupport = false; //TODO: figure this out |
| fInstanceAttribSupport = true; |
| |
| fFenceSyncSupport = true; // always available in Vulkan |
| fCrossContextTextureSupport = true; |
| fHalfFloatVertexAttributeSupport = true; |
| |
| fMapBufferFlags = kNone_MapFlags; //TODO: figure this out |
| fBufferMapThreshold = SK_MaxS32; //TODO: figure this out |
| |
| fMaxRenderTargetSize = 4096; // minimum required by spec |
| fMaxTextureSize = 4096; // minimum required by spec |
| |
| fDynamicStateArrayGeometryProcessorTextureSupport = true; |
| |
| fShaderCaps.reset(new GrShaderCaps(contextOptions)); |
| |
| this->init(contextOptions, vkInterface, physDev, features, extensions); |
| } |
| |
| bool GrVkCaps::initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc, |
| GrSurfaceOrigin* origin, bool* rectsMustMatch, |
| bool* disallowSubrect) const { |
| // Vk doesn't use rectsMustMatch or disallowSubrect. Always return false. |
| *rectsMustMatch = false; |
| *disallowSubrect = false; |
| |
| // We can always succeed here with either a CopyImage (none msaa src) or ResolveImage (msaa). |
| // For CopyImage we can make a simple texture, for ResolveImage we require the dst to be a |
| // render target as well. |
| *origin = src->origin(); |
| desc->fConfig = src->config(); |
| if (src->numColorSamples() > 1 || src->asTextureProxy()) { |
| desc->fFlags = kRenderTarget_GrSurfaceFlag; |
| } else { |
| // Just going to use CopyImage here |
| desc->fFlags = kNone_GrSurfaceFlags; |
| } |
| |
| return true; |
| } |
| |
| bool GrVkCaps::canCopyImage(GrPixelConfig dstConfig, int dstSampleCnt, GrSurfaceOrigin dstOrigin, |
| GrPixelConfig srcConfig, int srcSampleCnt, |
| GrSurfaceOrigin srcOrigin) const { |
| if ((dstSampleCnt > 1 || srcSampleCnt > 1) && dstSampleCnt != srcSampleCnt) { |
| return false; |
| } |
| |
| // We require that all vulkan GrSurfaces have been created with transfer_dst and transfer_src |
| // as image usage flags. |
| if (srcOrigin != dstOrigin || GrBytesPerPixel(srcConfig) != GrBytesPerPixel(dstConfig)) { |
| return false; |
| } |
| |
| if (this->shaderCaps()->configOutputSwizzle(srcConfig) != |
| this->shaderCaps()->configOutputSwizzle(dstConfig)) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool GrVkCaps::canCopyAsBlit(GrPixelConfig dstConfig, int dstSampleCnt, bool dstIsLinear, |
| GrPixelConfig srcConfig, int srcSampleCnt, bool srcIsLinear) const { |
| // We require that all vulkan GrSurfaces have been created with transfer_dst and transfer_src |
| // as image usage flags. |
| if (!this->configCanBeDstofBlit(dstConfig, dstIsLinear) || |
| !this->configCanBeSrcofBlit(srcConfig, srcIsLinear)) { |
| return false; |
| } |
| |
| if (this->shaderCaps()->configOutputSwizzle(srcConfig) != |
| this->shaderCaps()->configOutputSwizzle(dstConfig)) { |
| return false; |
| } |
| |
| // We cannot blit images that are multisampled. Will need to figure out if we can blit the |
| // resolved msaa though. |
| if (dstSampleCnt > 1 || srcSampleCnt > 1) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool GrVkCaps::canCopyAsResolve(GrPixelConfig dstConfig, int dstSampleCnt, |
| GrSurfaceOrigin dstOrigin, GrPixelConfig srcConfig, |
| int srcSampleCnt, GrSurfaceOrigin srcOrigin) const { |
| // The src surface must be multisampled. |
| if (srcSampleCnt <= 1) { |
| return false; |
| } |
| |
| // The dst must not be multisampled. |
| if (dstSampleCnt > 1) { |
| return false; |
| } |
| |
| // Surfaces must have the same format. |
| if (dstConfig != srcConfig) { |
| return false; |
| } |
| |
| // Surfaces must have the same origin. |
| if (srcOrigin != dstOrigin) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool GrVkCaps::canCopyAsDraw(GrPixelConfig dstConfig, bool dstIsRenderable, |
| GrPixelConfig srcConfig, bool srcIsTextureable) const { |
| // TODO: Make copySurfaceAsDraw handle the swizzle |
| if (this->shaderCaps()->configOutputSwizzle(srcConfig) != |
| this->shaderCaps()->configOutputSwizzle(dstConfig)) { |
| return false; |
| } |
| |
| // Make sure the dst is a render target and the src is a texture. |
| if (!dstIsRenderable || !srcIsTextureable) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool GrVkCaps::canCopySurface(const GrSurfaceProxy* dst, const GrSurfaceProxy* src, |
| const SkIRect& srcRect, const SkIPoint& dstPoint) const { |
| GrSurfaceOrigin dstOrigin = dst->origin(); |
| GrSurfaceOrigin srcOrigin = src->origin(); |
| |
| GrPixelConfig dstConfig = dst->config(); |
| GrPixelConfig srcConfig = src->config(); |
| |
| // TODO: Figure out a way to track if we've wrapped a linear texture in a proxy (e.g. |
| // PromiseImage which won't get instantiated right away. Does this need a similar thing like the |
| // tracking of external or rectangle textures in GL? For now we don't create linear textures |
| // internally, and I don't believe anyone is wrapping them. |
| bool srcIsLinear = false; |
| bool dstIsLinear = false; |
| |
| int dstSampleCnt = 0; |
| int srcSampleCnt = 0; |
| if (const GrRenderTargetProxy* rtProxy = dst->asRenderTargetProxy()) { |
| dstSampleCnt = rtProxy->numColorSamples(); |
| } |
| if (const GrRenderTargetProxy* rtProxy = src->asRenderTargetProxy()) { |
| srcSampleCnt = rtProxy->numColorSamples(); |
| } |
| SkASSERT((dstSampleCnt > 0) == SkToBool(dst->asRenderTargetProxy())); |
| SkASSERT((srcSampleCnt > 0) == SkToBool(src->asRenderTargetProxy())); |
| |
| return this->canCopyImage(dstConfig, dstSampleCnt, dstOrigin, |
| srcConfig, srcSampleCnt, srcOrigin) || |
| this->canCopyAsBlit(dstConfig, dstSampleCnt, dstIsLinear, |
| srcConfig, srcSampleCnt, srcIsLinear) || |
| this->canCopyAsResolve(dstConfig, dstSampleCnt, dstOrigin, |
| srcConfig, srcSampleCnt, srcOrigin) || |
| this->canCopyAsDraw(dstConfig, dstSampleCnt > 0, |
| srcConfig, SkToBool(src->asTextureProxy())); |
| } |
| |
| void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface, |
| VkPhysicalDevice physDev, const VkPhysicalDeviceFeatures2& features, |
| const GrVkExtensions& extensions) { |
| |
| VkPhysicalDeviceProperties properties; |
| GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties)); |
| |
| VkPhysicalDeviceMemoryProperties memoryProperties; |
| GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryProperties)); |
| |
| uint32_t physicalDeviceVersion = properties.apiVersion; |
| |
| if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) || |
| extensions.hasExtension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, 1)) { |
| fSupportsPhysicalDeviceProperties2 = true; |
| } |
| |
| if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) || |
| extensions.hasExtension(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME, 1)) { |
| fSupportsMemoryRequirements2 = true; |
| } |
| |
| if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) || |
| extensions.hasExtension(VK_KHR_BIND_MEMORY_2_EXTENSION_NAME, 1)) { |
| fSupportsBindMemory2 = true; |
| } |
| |
| if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) || |
| extensions.hasExtension(VK_KHR_MAINTENANCE1_EXTENSION_NAME, 1)) { |
| fSupportsMaintenance1 = true; |
| } |
| |
| if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) || |
| extensions.hasExtension(VK_KHR_MAINTENANCE2_EXTENSION_NAME, 1)) { |
| fSupportsMaintenance2 = true; |
| } |
| |
| if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) || |
| extensions.hasExtension(VK_KHR_MAINTENANCE3_EXTENSION_NAME, 1)) { |
| fSupportsMaintenance3 = true; |
| } |
| |
| if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) || |
| (extensions.hasExtension(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME, 1) && |
| this->supportsMemoryRequirements2())) { |
| fSupportsDedicatedAllocation = true; |
| } |
| |
| if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) || |
| (extensions.hasExtension(VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME, 1) && |
| this->supportsPhysicalDeviceProperties2() && |
| extensions.hasExtension(VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME, 1) && |
| this->supportsDedicatedAllocation())) { |
| fSupportsExternalMemory = true; |
| } |
| |
| #ifdef SK_BUILD_FOR_ANDROID |
| // Currently Adreno devices are not supporting the QUEUE_FAMILY_FOREIGN_EXTENSION, so until they |
| // do we don't explicitly require it here even the spec says it is required. |
| if (extensions.hasExtension( |
| VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME, 2) && |
| /* extensions.hasExtension(VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME, 1) &&*/ |
| this->supportsExternalMemory() && |
| this->supportsBindMemory2()) { |
| fSupportsAndroidHWBExternalMemory = true; |
| fSupportsAHardwareBufferImages = true; |
| } |
| #endif |
| |
| this->initGrCaps(vkInterface, physDev, properties, memoryProperties, features, extensions); |
| this->initShaderCaps(properties, features); |
| |
| if (!contextOptions.fDisableDriverCorrectnessWorkarounds) { |
| #if defined(SK_CPU_X86) |
| // We need to do this before initing the config table since it uses fSRGBSupport |
| if (kImagination_VkVendor == properties.vendorID) { |
| fSRGBSupport = false; |
| } |
| #endif |
| } |
| |
| if (kQualcomm_VkVendor == properties.vendorID) { |
| // A "clear" load for the CCPR atlas runs faster on QC than a "discard" load followed by a |
| // scissored clear. |
| // On NVIDIA and Intel, the discard load followed by clear is faster. |
| // TODO: Evaluate on ARM, Imagination, and ATI. |
| fPreferFullscreenClears = true; |
| } |
| |
| this->initConfigTable(vkInterface, physDev, properties); |
| this->initStencilFormat(vkInterface, physDev); |
| |
| if (!contextOptions.fDisableDriverCorrectnessWorkarounds) { |
| this->applyDriverCorrectnessWorkarounds(properties); |
| } |
| |
| // On nexus player we disable suballocating VkImage memory since we've seen large slow downs on |
| // bot run times. |
| if (kImagination_VkVendor == properties.vendorID) { |
| fShouldAlwaysUseDedicatedImageMemory = true; |
| } |
| |
| this->applyOptionsOverrides(contextOptions); |
| fShaderCaps->applyOptionsOverrides(contextOptions); |
| } |
| |
| void GrVkCaps::applyDriverCorrectnessWorkarounds(const VkPhysicalDeviceProperties& properties) { |
| if (kQualcomm_VkVendor == properties.vendorID) { |
| fMustDoCopiesFromOrigin = true; |
| } |
| |
| if (kNvidia_VkVendor == properties.vendorID) { |
| fMustSubmitCommandsBeforeCopyOp = true; |
| } |
| |
| #if defined(SK_BUILD_FOR_WIN) |
| if (kNvidia_VkVendor == properties.vendorID || kIntel_VkVendor == properties.vendorID) { |
| fMustSleepOnTearDown = true; |
| } |
| #elif defined(SK_BUILD_FOR_ANDROID) |
| if (kImagination_VkVendor == properties.vendorID) { |
| fMustSleepOnTearDown = true; |
| } |
| #endif |
| |
| // AMD seems to have issues binding new VkPipelines inside a secondary command buffer. |
| // Current workaround is to use a different secondary command buffer for each new VkPipeline. |
| if (kAMD_VkVendor == properties.vendorID) { |
| fNewCBOnPipelineChange = true; |
| } |
| |
| // On Mali galaxy s7 we see lots of rendering issues when we suballocate VkImages. |
| if (kARM_VkVendor == properties.vendorID) { |
| fShouldAlwaysUseDedicatedImageMemory = true; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////// |
| // GrCaps workarounds |
| //////////////////////////////////////////////////////////////////////////// |
| |
| if (kARM_VkVendor == properties.vendorID) { |
| fInstanceAttribSupport = false; |
| fAvoidWritePixelsFastPath = true; // bugs.skia.org/8064 |
| } |
| |
| // AMD advertises support for MAX_UINT vertex input attributes, but in reality only supports 32. |
| if (kAMD_VkVendor == properties.vendorID) { |
| fMaxVertexAttributes = SkTMin(fMaxVertexAttributes, 32); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////// |
| // GrShaderCaps workarounds |
| //////////////////////////////////////////////////////////////////////////// |
| |
| if (kImagination_VkVendor == properties.vendorID) { |
| fShaderCaps->fAtan2ImplementedAsAtanYOverX = true; |
| } |
| } |
| |
| int get_max_sample_count(VkSampleCountFlags flags) { |
| SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT); |
| if (!(flags & VK_SAMPLE_COUNT_2_BIT)) { |
| return 0; |
| } |
| if (!(flags & VK_SAMPLE_COUNT_4_BIT)) { |
| return 2; |
| } |
| if (!(flags & VK_SAMPLE_COUNT_8_BIT)) { |
| return 4; |
| } |
| if (!(flags & VK_SAMPLE_COUNT_16_BIT)) { |
| return 8; |
| } |
| if (!(flags & VK_SAMPLE_COUNT_32_BIT)) { |
| return 16; |
| } |
| if (!(flags & VK_SAMPLE_COUNT_64_BIT)) { |
| return 32; |
| } |
| return 64; |
| } |
| |
| template<typename T> T* get_extension_feature_struct(const VkPhysicalDeviceFeatures2& features, |
| VkStructureType type) { |
| // All Vulkan structs that could be part of the features chain will start with the |
| // structure type followed by the pNext pointer. We cast to the CommonVulkanHeader |
| // so we can get access to the pNext for the next struct. |
| struct CommonVulkanHeader { |
| VkStructureType sType; |
| void* pNext; |
| }; |
| |
| void* pNext = features.pNext; |
| while (pNext) { |
| CommonVulkanHeader* header = static_cast<CommonVulkanHeader*>(pNext); |
| if (header->sType == type) { |
| return static_cast<T*>(pNext); |
| } |
| pNext = header->pNext; |
| } |
| return nullptr; |
| } |
| |
| void GrVkCaps::initGrCaps(const GrVkInterface* vkInterface, |
| VkPhysicalDevice physDev, |
| const VkPhysicalDeviceProperties& properties, |
| const VkPhysicalDeviceMemoryProperties& memoryProperties, |
| const VkPhysicalDeviceFeatures2& features, |
| const GrVkExtensions& extensions) { |
| // So GPUs, like AMD, are reporting MAX_INT support vertex attributes. In general, there is no |
| // need for us ever to support that amount, and it makes tests which tests all the vertex |
| // attribs timeout looping over that many. For now, we'll cap this at 64 max and can raise it if |
| // we ever find that need. |
| static const uint32_t kMaxVertexAttributes = 64; |
| fMaxVertexAttributes = SkTMin(properties.limits.maxVertexInputAttributes, kMaxVertexAttributes); |
| |
| // We could actually query and get a max size for each config, however maxImageDimension2D will |
| // give the minimum max size across all configs. So for simplicity we will use that for now. |
| fMaxRenderTargetSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX); |
| fMaxTextureSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX); |
| if (fDriverBugWorkarounds.max_texture_size_limit_4096) { |
| fMaxTextureSize = SkTMin(fMaxTextureSize, 4096); |
| } |
| // Our render targets are always created with textures as the color |
| // attachment, hence this min: |
| fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize); |
| |
| // TODO: check if RT's larger than 4k incur a performance cost on ARM. |
| fMaxPreferredRenderTargetSize = fMaxRenderTargetSize; |
| |
| // Assuming since we will always map in the end to upload the data we might as well just map |
| // from the get go. There is no hard data to suggest this is faster or slower. |
| fBufferMapThreshold = 0; |
| |
| fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; |
| |
| fOversizedStencilSupport = true; |
| fSampleShadingSupport = features.features.sampleRateShading; |
| |
| if (extensions.hasExtension(VK_EXT_BLEND_OPERATION_ADVANCED_EXTENSION_NAME, 2) && |
| this->supportsPhysicalDeviceProperties2()) { |
| |
| VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT blendProps; |
| blendProps.sType = |
| VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT; |
| blendProps.pNext = nullptr; |
| |
| VkPhysicalDeviceProperties2 props; |
| props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2; |
| props.pNext = &blendProps; |
| |
| GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties2(physDev, &props)); |
| |
| if (blendProps.advancedBlendAllOperations == VK_TRUE) { |
| fShaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kAutomatic_AdvBlendEqInteraction; |
| |
| auto blendFeatures = |
| get_extension_feature_struct<VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT>( |
| features, |
| VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT); |
| if (blendFeatures && blendFeatures->advancedBlendCoherentOperations == VK_TRUE) { |
| fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport; |
| } else { |
| // TODO: Currently non coherent blends are not supported in our vulkan backend. They |
| // require us to support self dependencies in our render passes. |
| // fBlendEquationSupport = kAdvanced_BlendEquationSupport; |
| } |
| } |
| } |
| } |
| |
| void GrVkCaps::initShaderCaps(const VkPhysicalDeviceProperties& properties, |
| const VkPhysicalDeviceFeatures2& features) { |
| GrShaderCaps* shaderCaps = fShaderCaps.get(); |
| shaderCaps->fVersionDeclString = "#version 330\n"; |
| |
| |
| // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config. |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { |
| GrPixelConfig config = static_cast<GrPixelConfig>(i); |
| // Vulkan doesn't support a single channel format stored in alpha. |
| if (GrPixelConfigIsAlphaOnly(config) && |
| kAlpha_8_as_Alpha_GrPixelConfig != config) { |
| shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR(); |
| shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA(); |
| } else { |
| if (kGray_8_GrPixelConfig == config || |
| kGray_8_as_Red_GrPixelConfig == config) { |
| shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRA(); |
| } else if (kRGBA_4444_GrPixelConfig == config) { |
| // The vulkan spec does not require R4G4B4A4 to be supported for texturing so we |
| // store the data in a B4G4R4A4 texture and then swizzle it when doing texture reads |
| // or writing to outputs. Since we're not actually changing the data at all, the |
| // only extra work is the swizzle in the shader for all operations. |
| shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::BGRA(); |
| shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::BGRA(); |
| } else { |
| shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA(); |
| } |
| } |
| } |
| |
| // Vulkan is based off ES 3.0 so the following should all be supported |
| shaderCaps->fUsesPrecisionModifiers = true; |
| shaderCaps->fFlatInterpolationSupport = true; |
| // Flat interpolation appears to be slow on Qualcomm GPUs. This was tested in GL and is assumed |
| // to be true with Vulkan as well. |
| shaderCaps->fPreferFlatInterpolation = kQualcomm_VkVendor != properties.vendorID; |
| |
| // GrShaderCaps |
| |
| shaderCaps->fShaderDerivativeSupport = true; |
| |
| // FIXME: http://skbug.com/7733: Disable geometry shaders until Intel/Radeon GMs draw correctly. |
| // shaderCaps->fGeometryShaderSupport = |
| // shaderCaps->fGSInvocationsSupport = features.features.geometryShader; |
| |
| shaderCaps->fDualSourceBlendingSupport = features.features.dualSrcBlend; |
| |
| shaderCaps->fIntegerSupport = true; |
| shaderCaps->fVertexIDSupport = true; |
| shaderCaps->fFPManipulationSupport = true; |
| |
| // Assume the minimum precisions mandated by the SPIR-V spec. |
| shaderCaps->fFloatIs32Bits = true; |
| shaderCaps->fHalfIs32Bits = false; |
| |
| // SPIR-V supports unsigned integers. |
| shaderCaps->fUnsignedSupport = true; |
| |
| shaderCaps->fMaxFragmentSamplers = SkTMin( |
| SkTMin(properties.limits.maxPerStageDescriptorSampledImages, |
| properties.limits.maxPerStageDescriptorSamplers), |
| (uint32_t)INT_MAX); |
| } |
| |
| bool stencil_format_supported(const GrVkInterface* interface, |
| VkPhysicalDevice physDev, |
| VkFormat format) { |
| VkFormatProperties props; |
| memset(&props, 0, sizeof(VkFormatProperties)); |
| GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props)); |
| return SkToBool(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT & props.optimalTilingFeatures); |
| } |
| |
| void GrVkCaps::initStencilFormat(const GrVkInterface* interface, VkPhysicalDevice physDev) { |
| // List of legal stencil formats (though perhaps not supported on |
| // the particular gpu/driver) from most preferred to least. We are guaranteed to have either |
| // VK_FORMAT_D24_UNORM_S8_UINT or VK_FORMAT_D32_SFLOAT_S8_UINT. VK_FORMAT_D32_SFLOAT_S8_UINT |
| // can optionally have 24 unused bits at the end so we assume the total bits is 64. |
| static const StencilFormat |
| // internal Format stencil bits total bits packed? |
| gS8 = { VK_FORMAT_S8_UINT, 8, 8, false }, |
| gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true }, |
| gD32S8 = { VK_FORMAT_D32_SFLOAT_S8_UINT, 8, 64, true }; |
| |
| if (stencil_format_supported(interface, physDev, VK_FORMAT_S8_UINT)) { |
| fPreferredStencilFormat = gS8; |
| } else if (stencil_format_supported(interface, physDev, VK_FORMAT_D24_UNORM_S8_UINT)) { |
| fPreferredStencilFormat = gD24S8; |
| } else { |
| SkASSERT(stencil_format_supported(interface, physDev, VK_FORMAT_D32_SFLOAT_S8_UINT)); |
| fPreferredStencilFormat = gD32S8; |
| } |
| } |
| |
| void GrVkCaps::initConfigTable(const GrVkInterface* interface, VkPhysicalDevice physDev, |
| const VkPhysicalDeviceProperties& properties) { |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { |
| VkFormat format; |
| if (GrPixelConfigToVkFormat(static_cast<GrPixelConfig>(i), &format)) { |
| if (!GrPixelConfigIsSRGB(static_cast<GrPixelConfig>(i)) || fSRGBSupport) { |
| fConfigTable[i].init(interface, physDev, properties, format); |
| } |
| } |
| } |
| } |
| |
| void GrVkCaps::ConfigInfo::InitConfigFlags(VkFormatFeatureFlags vkFlags, uint16_t* flags) { |
| if (SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT & vkFlags) && |
| SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT & vkFlags)) { |
| *flags = *flags | kTextureable_Flag; |
| |
| // Ganesh assumes that all renderable surfaces are also texturable |
| if (SkToBool(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT & vkFlags)) { |
| *flags = *flags | kRenderable_Flag; |
| } |
| } |
| |
| if (SkToBool(VK_FORMAT_FEATURE_BLIT_SRC_BIT & vkFlags)) { |
| *flags = *flags | kBlitSrc_Flag; |
| } |
| |
| if (SkToBool(VK_FORMAT_FEATURE_BLIT_DST_BIT & vkFlags)) { |
| *flags = *flags | kBlitDst_Flag; |
| } |
| } |
| |
| void GrVkCaps::ConfigInfo::initSampleCounts(const GrVkInterface* interface, |
| VkPhysicalDevice physDev, |
| const VkPhysicalDeviceProperties& physProps, |
| VkFormat format) { |
| VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | |
| VK_IMAGE_USAGE_TRANSFER_DST_BIT | |
| VK_IMAGE_USAGE_SAMPLED_BIT | |
| VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; |
| VkImageFormatProperties properties; |
| GR_VK_CALL(interface, GetPhysicalDeviceImageFormatProperties(physDev, |
| format, |
| VK_IMAGE_TYPE_2D, |
| VK_IMAGE_TILING_OPTIMAL, |
| usage, |
| 0, // createFlags |
| &properties)); |
| VkSampleCountFlags flags = properties.sampleCounts; |
| if (flags & VK_SAMPLE_COUNT_1_BIT) { |
| fColorSampleCounts.push_back(1); |
| } |
| if (kImagination_VkVendor == physProps.vendorID) { |
| // MSAA does not work on imagination |
| return; |
| } |
| if (flags & VK_SAMPLE_COUNT_2_BIT) { |
| fColorSampleCounts.push_back(2); |
| } |
| if (flags & VK_SAMPLE_COUNT_4_BIT) { |
| fColorSampleCounts.push_back(4); |
| } |
| if (flags & VK_SAMPLE_COUNT_8_BIT) { |
| fColorSampleCounts.push_back(8); |
| } |
| if (flags & VK_SAMPLE_COUNT_16_BIT) { |
| fColorSampleCounts.push_back(16); |
| } |
| if (flags & VK_SAMPLE_COUNT_32_BIT) { |
| fColorSampleCounts.push_back(32); |
| } |
| if (flags & VK_SAMPLE_COUNT_64_BIT) { |
| fColorSampleCounts.push_back(64); |
| } |
| } |
| |
| void GrVkCaps::ConfigInfo::init(const GrVkInterface* interface, |
| VkPhysicalDevice physDev, |
| const VkPhysicalDeviceProperties& properties, |
| VkFormat format) { |
| VkFormatProperties props; |
| memset(&props, 0, sizeof(VkFormatProperties)); |
| GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props)); |
| InitConfigFlags(props.linearTilingFeatures, &fLinearFlags); |
| InitConfigFlags(props.optimalTilingFeatures, &fOptimalFlags); |
| if (fOptimalFlags & kRenderable_Flag) { |
| this->initSampleCounts(interface, physDev, properties, format); |
| } |
| } |
| |
| int GrVkCaps::getRenderTargetSampleCount(int requestedCount, GrPixelConfig config) const { |
| requestedCount = SkTMax(1, requestedCount); |
| int count = fConfigTable[config].fColorSampleCounts.count(); |
| |
| if (!count) { |
| return 0; |
| } |
| |
| if (1 == requestedCount) { |
| SkASSERT(fConfigTable[config].fColorSampleCounts.count() && |
| fConfigTable[config].fColorSampleCounts[0] == 1); |
| return 1; |
| } |
| |
| for (int i = 0; i < count; ++i) { |
| if (fConfigTable[config].fColorSampleCounts[i] >= requestedCount) { |
| return fConfigTable[config].fColorSampleCounts[i]; |
| } |
| } |
| return 0; |
| } |
| |
| int GrVkCaps::maxRenderTargetSampleCount(GrPixelConfig config) const { |
| const auto& table = fConfigTable[config].fColorSampleCounts; |
| if (!table.count()) { |
| return 0; |
| } |
| return table[table.count() - 1]; |
| } |
| |
| bool GrVkCaps::surfaceSupportsWritePixels(const GrSurface* surface) const { |
| if (auto rt = surface->asRenderTarget()) { |
| return rt->numColorSamples() <= 1 && SkToBool(surface->asTexture()); |
| } |
| return true; |
| } |
| |
| bool validate_image_info(VkFormat format, SkColorType ct, GrPixelConfig* config) { |
| *config = kUnknown_GrPixelConfig; |
| |
| switch (ct) { |
| case kUnknown_SkColorType: |
| return false; |
| case kAlpha_8_SkColorType: |
| if (VK_FORMAT_R8_UNORM == format) { |
| *config = kAlpha_8_as_Red_GrPixelConfig; |
| } |
| break; |
| case kRGB_565_SkColorType: |
| if (VK_FORMAT_R5G6B5_UNORM_PACK16 == format) { |
| *config = kRGB_565_GrPixelConfig; |
| } |
| break; |
| case kARGB_4444_SkColorType: |
| if (VK_FORMAT_B4G4R4A4_UNORM_PACK16 == format) { |
| *config = kRGBA_4444_GrPixelConfig; |
| } |
| break; |
| case kRGBA_8888_SkColorType: |
| if (VK_FORMAT_R8G8B8A8_UNORM == format) { |
| *config = kRGBA_8888_GrPixelConfig; |
| } else if (VK_FORMAT_R8G8B8A8_SRGB == format) { |
| *config = kSRGBA_8888_GrPixelConfig; |
| } |
| break; |
| case kRGB_888x_SkColorType: |
| if (VK_FORMAT_R8G8B8_UNORM == format) { |
| *config = kRGB_888_GrPixelConfig; |
| } |
| break; |
| case kBGRA_8888_SkColorType: |
| if (VK_FORMAT_B8G8R8A8_UNORM == format) { |
| *config = kBGRA_8888_GrPixelConfig; |
| } else if (VK_FORMAT_B8G8R8A8_SRGB == format) { |
| *config = kSBGRA_8888_GrPixelConfig; |
| } |
| break; |
| case kRGBA_1010102_SkColorType: |
| if (VK_FORMAT_A2B10G10R10_UNORM_PACK32 == format) { |
| *config = kRGBA_1010102_GrPixelConfig; |
| } |
| break; |
| case kRGB_101010x_SkColorType: |
| return false; |
| case kGray_8_SkColorType: |
| if (VK_FORMAT_R8_UNORM == format) { |
| *config = kGray_8_as_Red_GrPixelConfig; |
| } |
| break; |
| case kRGBA_F16_SkColorType: |
| if (VK_FORMAT_R16G16B16A16_SFLOAT == format) { |
| *config = kRGBA_half_GrPixelConfig; |
| } |
| break; |
| case kRGBA_F32_SkColorType: |
| if (VK_FORMAT_R32G32B32A32_SFLOAT == format) { |
| *config = kRGBA_float_GrPixelConfig; |
| } |
| break; |
| } |
| |
| return kUnknown_GrPixelConfig != *config; |
| } |
| |
| bool GrVkCaps::validateBackendTexture(const GrBackendTexture& tex, SkColorType ct, |
| GrPixelConfig* config) const { |
| GrVkImageInfo imageInfo; |
| if (!tex.getVkImageInfo(&imageInfo)) { |
| return false; |
| } |
| |
| return validate_image_info(imageInfo.fFormat, ct, config); |
| } |
| |
| bool GrVkCaps::validateBackendRenderTarget(const GrBackendRenderTarget& rt, SkColorType ct, |
| GrPixelConfig* config) const { |
| GrVkImageInfo imageInfo; |
| if (!rt.getVkImageInfo(&imageInfo)) { |
| return false; |
| } |
| |
| return validate_image_info(imageInfo.fFormat, ct, config); |
| } |
| |
| bool GrVkCaps::getConfigFromBackendFormat(const GrBackendFormat& format, SkColorType ct, |
| GrPixelConfig* config) const { |
| const VkFormat* vkFormat = format.getVkFormat(); |
| if (!vkFormat) { |
| return false; |
| } |
| return validate_image_info(*vkFormat, ct, config); |
| } |
| |
| static bool get_yuva_config(VkFormat vkFormat, GrPixelConfig* config) { |
| *config = kUnknown_GrPixelConfig; |
| |
| switch (vkFormat) { |
| case VK_FORMAT_R8_UNORM: |
| *config = kAlpha_8_as_Red_GrPixelConfig; |
| break; |
| case VK_FORMAT_R8G8B8A8_UNORM: |
| *config = kRGBA_8888_GrPixelConfig; |
| break; |
| case VK_FORMAT_R8G8B8_UNORM: |
| *config = kRGB_888_GrPixelConfig; |
| break; |
| case VK_FORMAT_B8G8R8A8_UNORM: |
| *config = kBGRA_8888_GrPixelConfig; |
| break; |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool GrVkCaps::getYUVAConfigFromBackendTexture(const GrBackendTexture& tex, |
| GrPixelConfig* config) const { |
| GrVkImageInfo imageInfo; |
| if (!tex.getVkImageInfo(&imageInfo)) { |
| return false; |
| } |
| return get_yuva_config(imageInfo.fFormat, config); |
| } |
| |
| bool GrVkCaps::getYUVAConfigFromBackendFormat(const GrBackendFormat& format, |
| GrPixelConfig* config) const { |
| const VkFormat* vkFormat = format.getVkFormat(); |
| if (!vkFormat) { |
| return false; |
| } |
| return get_yuva_config(*vkFormat, config); |
| } |
| |
| GrBackendFormat GrVkCaps::onCreateFormatFromBackendTexture( |
| const GrBackendTexture& backendTex) const { |
| GrVkImageInfo vkInfo; |
| SkAssertResult(backendTex.getVkImageInfo(&vkInfo)); |
| return GrBackendFormat::MakeVk(vkInfo.fFormat); |
| } |
| |
| GrBackendFormat GrVkCaps::getBackendFormatFromGrColorType(GrColorType ct, |
| GrSRGBEncoded srgbEncoded) const { |
| GrPixelConfig config = GrColorTypeToPixelConfig(ct, srgbEncoded); |
| if (config == kUnknown_GrPixelConfig) { |
| return GrBackendFormat(); |
| } |
| VkFormat format; |
| if (!GrPixelConfigToVkFormat(config, &format)) { |
| return GrBackendFormat(); |
| } |
| return GrBackendFormat::MakeVk(format); |
| } |
| |