blob: d68a24292e54e9150382e8e30a561f29096b5fa5 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTargetCommands.h"
#include "GrColor.h"
#include "GrDefaultGeoProcFactory.h"
#include "GrInOrderDrawBuffer.h"
#include "GrTemplates.h"
#include "SkPoint.h"
static bool path_fill_type_is_winding(const GrStencilSettings& pathStencilSettings) {
static const GrStencilSettings::Face pathFace = GrStencilSettings::kFront_Face;
bool isWinding = kInvert_StencilOp != pathStencilSettings.passOp(pathFace);
if (isWinding) {
// Double check that it is in fact winding.
SkASSERT(kIncClamp_StencilOp == pathStencilSettings.passOp(pathFace));
SkASSERT(kIncClamp_StencilOp == pathStencilSettings.failOp(pathFace));
SkASSERT(0x1 != pathStencilSettings.writeMask(pathFace));
SkASSERT(!pathStencilSettings.isTwoSided());
}
return isWinding;
}
GrTargetCommands::Cmd* GrTargetCommands::recordDrawBatch(State* state, GrBatch* batch) {
// Check if there is a Batch Draw we can batch with
if (!fCmdBuffer.empty() && Cmd::kDrawBatch_CmdType == fCmdBuffer.back().type()) {
DrawBatch* previous = static_cast<DrawBatch*>(&fCmdBuffer.back());
if (previous->fState == state && previous->fBatch->combineIfPossible(batch)) {
return NULL;
}
}
return GrNEW_APPEND_TO_RECORDER(fCmdBuffer, DrawBatch, (state, batch, &fBatchTarget));
}
GrTargetCommands::Cmd* GrTargetCommands::recordStencilPath(
const GrPipelineBuilder& pipelineBuilder,
const GrPathProcessor* pathProc,
const GrPath* path,
const GrScissorState& scissorState,
const GrStencilSettings& stencilSettings) {
StencilPath* sp = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, StencilPath,
(path, pipelineBuilder.getRenderTarget()));
sp->fScissor = scissorState;
sp->fUseHWAA = pipelineBuilder.isHWAntialias();
sp->fViewMatrix = pathProc->viewMatrix();
sp->fStencil = stencilSettings;
return sp;
}
GrTargetCommands::Cmd* GrTargetCommands::recordDrawPath(
State* state,
const GrPathProcessor* pathProc,
const GrPath* path,
const GrStencilSettings& stencilSettings) {
DrawPath* dp = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, DrawPath, (state, path));
dp->fStencilSettings = stencilSettings;
return dp;
}
GrTargetCommands::Cmd* GrTargetCommands::recordDrawPaths(
State* state,
GrInOrderDrawBuffer* iodb,
const GrPathProcessor* pathProc,
const GrPathRange* pathRange,
const void* indexValues,
GrDrawTarget::PathIndexType indexType,
const float transformValues[],
GrDrawTarget::PathTransformType transformType,
int count,
const GrStencilSettings& stencilSettings,
const GrDrawTarget::PipelineInfo& pipelineInfo) {
SkASSERT(pathRange);
SkASSERT(indexValues);
SkASSERT(transformValues);
char* savedIndices;
float* savedTransforms;
iodb->appendIndicesAndTransforms(indexValues, indexType,
transformValues, transformType,
count, &savedIndices, &savedTransforms);
if (!fCmdBuffer.empty() && Cmd::kDrawPaths_CmdType == fCmdBuffer.back().type()) {
// The previous command was also DrawPaths. Try to collapse this call into the one
// before. Note that stenciling all the paths at once, then covering, may not be
// equivalent to two separate draw calls if there is overlap. Blending won't work,
// and the combined calls may also cancel each other's winding numbers in some
// places. For now the winding numbers are only an issue if the fill is even/odd,
// because DrawPaths is currently only used for glyphs, and glyphs in the same
// font tend to all wind in the same direction.
DrawPaths* previous = static_cast<DrawPaths*>(&fCmdBuffer.back());
if (pathRange == previous->pathRange() &&
indexType == previous->fIndexType &&
transformType == previous->fTransformType &&
stencilSettings == previous->fStencilSettings &&
path_fill_type_is_winding(stencilSettings) &&
!pipelineInfo.willBlendWithDst(pathProc) &&
previous->fState == state) {
const int indexBytes = GrPathRange::PathIndexSizeInBytes(indexType);
const int xformSize = GrPathRendering::PathTransformSize(transformType);
if (&previous->fIndices[previous->fCount*indexBytes] == savedIndices &&
(0 == xformSize ||
&previous->fTransforms[previous->fCount*xformSize] == savedTransforms)) {
// Fold this DrawPaths call into the one previous.
previous->fCount += count;
return NULL;
}
}
}
DrawPaths* dp = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, DrawPaths, (state, pathRange));
dp->fIndices = savedIndices;
dp->fIndexType = indexType;
dp->fTransforms = savedTransforms;
dp->fTransformType = transformType;
dp->fCount = count;
dp->fStencilSettings = stencilSettings;
return dp;
}
GrTargetCommands::Cmd* GrTargetCommands::recordClear(const SkIRect* rect,
GrColor color,
bool canIgnoreRect,
GrRenderTarget* renderTarget) {
SkASSERT(renderTarget);
SkIRect r;
if (NULL == rect) {
// We could do something smart and remove previous draws and clears to
// the current render target. If we get that smart we have to make sure
// those draws aren't read before this clear (render-to-texture).
r.setLTRB(0, 0, renderTarget->width(), renderTarget->height());
rect = &r;
}
Clear* clr = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, Clear, (renderTarget));
GrColorIsPMAssert(color);
clr->fColor = color;
clr->fRect = *rect;
clr->fCanIgnoreRect = canIgnoreRect;
return clr;
}
GrTargetCommands::Cmd* GrTargetCommands::recordClearStencilClip(const SkIRect& rect,
bool insideClip,
GrRenderTarget* renderTarget) {
SkASSERT(renderTarget);
ClearStencilClip* clr = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, ClearStencilClip, (renderTarget));
clr->fRect = rect;
clr->fInsideClip = insideClip;
return clr;
}
GrTargetCommands::Cmd* GrTargetCommands::recordDiscard(GrRenderTarget* renderTarget) {
SkASSERT(renderTarget);
Clear* clr = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, Clear, (renderTarget));
clr->fColor = GrColor_ILLEGAL;
return clr;
}
void GrTargetCommands::reset() {
fCmdBuffer.reset();
}
void GrTargetCommands::flush(GrInOrderDrawBuffer* iodb) {
if (fCmdBuffer.empty()) {
return;
}
GrGpu* gpu = iodb->getGpu();
// Loop over all batches and generate geometry
CmdBuffer::Iter genIter(fCmdBuffer);
while (genIter.next()) {
if (Cmd::kDrawBatch_CmdType == genIter->type()) {
DrawBatch* db = reinterpret_cast<DrawBatch*>(genIter.get());
fBatchTarget.resetNumberOfDraws();
db->fBatch->generateGeometry(&fBatchTarget, db->fState->getPipeline());
db->fBatch->setNumberOfDraws(fBatchTarget.numberOfDraws());
}
}
iodb->getVertexAllocPool()->unmap();
iodb->getIndexAllocPool()->unmap();
fBatchTarget.preFlush();
CmdBuffer::Iter iter(fCmdBuffer);
while (iter.next()) {
GrGpuTraceMarker newMarker("", -1);
SkString traceString;
if (iter->isTraced()) {
traceString = iodb->getCmdString(iter->markerID());
newMarker.fMarker = traceString.c_str();
gpu->addGpuTraceMarker(&newMarker);
}
iter->execute(gpu);
if (iter->isTraced()) {
gpu->removeGpuTraceMarker(&newMarker);
}
}
fBatchTarget.postFlush();
}
void GrTargetCommands::StencilPath::execute(GrGpu* gpu) {
GrGpu::StencilPathState state;
state.fRenderTarget = fRenderTarget.get();
state.fScissor = &fScissor;
state.fStencil = &fStencil;
state.fUseHWAA = fUseHWAA;
state.fViewMatrix = &fViewMatrix;
gpu->stencilPath(this->path(), state);
}
void GrTargetCommands::DrawPath::execute(GrGpu* gpu) {
if (!fState->fCompiled) {
gpu->buildProgramDesc(&fState->fDesc, *fState->fPrimitiveProcessor, *fState->getPipeline(),
fState->fBatchTracker);
fState->fCompiled = true;
}
DrawArgs args(fState->fPrimitiveProcessor.get(), fState->getPipeline(),
&fState->fDesc, &fState->fBatchTracker);
gpu->drawPath(args, this->path(), fStencilSettings);
}
void GrTargetCommands::DrawPaths::execute(GrGpu* gpu) {
if (!fState->fCompiled) {
gpu->buildProgramDesc(&fState->fDesc, *fState->fPrimitiveProcessor, *fState->getPipeline(),
fState->fBatchTracker);
fState->fCompiled = true;
}
DrawArgs args(fState->fPrimitiveProcessor.get(), fState->getPipeline(),
&fState->fDesc, &fState->fBatchTracker);
gpu->drawPaths(args, this->pathRange(),
fIndices, fIndexType,
fTransforms, fTransformType,
fCount, fStencilSettings);
}
void GrTargetCommands::DrawBatch::execute(GrGpu*) {
fBatchTarget->flushNext(fBatch->numberOfDraws());
}
void GrTargetCommands::Clear::execute(GrGpu* gpu) {
if (GrColor_ILLEGAL == fColor) {
gpu->discard(this->renderTarget());
} else {
gpu->clear(&fRect, fColor, fCanIgnoreRect, this->renderTarget());
}
}
void GrTargetCommands::ClearStencilClip::execute(GrGpu* gpu) {
gpu->clearStencilClip(fRect, fInsideClip, this->renderTarget());
}
void GrTargetCommands::CopySurface::execute(GrGpu* gpu) {
gpu->copySurface(this->dst(), this->src(), fSrcRect, fDstPoint);
}
void GrTargetCommands::XferBarrier::execute(GrGpu* gpu) {
gpu->xferBarrier(fBarrierType);
}
GrTargetCommands::Cmd* GrTargetCommands::recordCopySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
CopySurface* cs = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, CopySurface, (dst, src));
cs->fSrcRect = srcRect;
cs->fDstPoint = dstPoint;
return cs;
}
void GrTargetCommands::recordXferBarrierIfNecessary(const GrPipeline& pipeline,
GrInOrderDrawBuffer* iodb) {
const GrXferProcessor& xp = *pipeline.getXferProcessor();
GrRenderTarget* rt = pipeline.getRenderTarget();
GrXferBarrierType barrierType;
if (!xp.willNeedXferBarrier(rt, *iodb->caps(), &barrierType)) {
return;
}
XferBarrier* xb = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, XferBarrier, ());
xb->fBarrierType = barrierType;
iodb->recordTraceMarkersIfNecessary(xb);
}