| /* | 
 |  * Copyright 2011 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "include/core/SkCanvas.h" | 
 | #include "include/core/SkShader.h" | 
 | #include "include/effects/SkGradientShader.h" | 
 | #include "samplecode/DecodeFile.h" | 
 | #include "samplecode/Sample.h" | 
 | #include "tools/Resources.h" | 
 |  | 
 | namespace { | 
 | static sk_sp<SkShader> make_bitmapfade(const SkBitmap& bm) { | 
 |     SkPoint pts[2] = { | 
 |         {0, 0}, | 
 |         {0, (float)bm.height()}, | 
 |     }; | 
 |     SkColor colors[2] = { | 
 |         SkColorSetARGB(255, 0, 0, 0), | 
 |         SkColorSetARGB(0,   0, 0, 0), | 
 |     }; | 
 |     return SkShaders::Blend(SkBlendMode::kDstIn, | 
 |                             bm.makeShader(), | 
 |                             SkGradientShader::MakeLinear(pts, colors, nullptr, 2, | 
 |                                                          SkTileMode::kClamp)); | 
 | } | 
 |  | 
 | static sk_sp<SkShader> make_blend_shader() { | 
 |     SkPoint pts[2]; | 
 |     SkColor colors[2]; | 
 |  | 
 |     pts[0].set(0, 0); | 
 |     pts[1].set(SkIntToScalar(100), 0); | 
 |     colors[0] = SK_ColorRED; | 
 |     colors[1] = SK_ColorBLUE; | 
 |     auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp); | 
 |  | 
 |     pts[0].set(0, 0); | 
 |     pts[1].set(0, SkIntToScalar(100)); | 
 |     colors[0] = SK_ColorBLACK; | 
 |     colors[1] = SkColorSetARGB(0x80, 0, 0, 0); | 
 |     auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp); | 
 |  | 
 |     return SkShaders::Blend(SkBlendMode::kDstIn, std::move(shaderA), std::move(shaderB)); | 
 | } | 
 |  | 
 | struct ShaderView : public Sample { | 
 |     sk_sp<SkShader> fShader; | 
 |     sk_sp<SkShader> fShaderFade; | 
 |     SkBitmap        fBitmap; | 
 |  | 
 |     void onOnceBeforeDraw() override { | 
 |         decode_file(GetResourceAsData("images/dog.jpg"), &fBitmap); | 
 |         fShader = make_blend_shader(); | 
 |         fShaderFade = make_bitmapfade(fBitmap); | 
 |     } | 
 |  | 
 |     SkString name() override { return SkString("Shaders"); } | 
 |  | 
 |     void onDrawContent(SkCanvas* canvas) override { | 
 |         canvas->drawBitmap(fBitmap, 0, 0); | 
 |         canvas->translate(20, 120); | 
 |  | 
 |         SkPaint paint; | 
 |         paint.setColor(SK_ColorGREEN); | 
 |         canvas->drawRect(SkRect{0, 0, 100, 100}, paint); | 
 |         paint.setShader(fShader); | 
 |         canvas->drawRect(SkRect{0, 0, 100, 100}, paint); | 
 |  | 
 |         canvas->translate(SkIntToScalar(110), 0); | 
 |  | 
 |         paint.setShader(nullptr); | 
 |         canvas->drawRect(SkRect{0, 0, 120, 80}, paint); | 
 |         paint.setShader(fShaderFade); | 
 |         canvas->drawRect(SkRect{0, 0, 120, 80}, paint); | 
 |     } | 
 | }; | 
 | }  // namespace | 
 | DEF_SAMPLE( return new ShaderView(); ) |