| |
| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef GrCaps_DEFINED |
| #define GrCaps_DEFINED |
| |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkString.h" |
| #include "include/gpu/GrBlend.h" |
| #include "include/gpu/GrDriverBugWorkarounds.h" |
| #include "include/private/GrTypesPriv.h" |
| #include "src/gpu/GrShaderCaps.h" |
| |
| class GrBackendFormat; |
| class GrBackendRenderTarget; |
| class GrBackendTexture; |
| struct GrContextOptions; |
| class GrRenderTargetProxy; |
| class GrSurface; |
| class GrSurfaceProxy; |
| class SkJSONWriter; |
| |
| /** |
| * Represents the capabilities of a GrContext. |
| */ |
| class GrCaps : public SkRefCnt { |
| public: |
| GrCaps(const GrContextOptions&); |
| |
| void dumpJSON(SkJSONWriter*) const; |
| |
| const GrShaderCaps* shaderCaps() const { return fShaderCaps.get(); } |
| |
| bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; } |
| /** To avoid as-yet-unnecessary complexity we don't allow any partial support of MIP Maps (e.g. |
| only for POT textures) */ |
| bool mipMapSupport() const { return fMipMapSupport; } |
| |
| /** |
| * Skia convention is that a device only has sRGB support if it supports sRGB formats for both |
| * textures and framebuffers. |
| */ |
| bool srgbSupport() const { return fSRGBSupport; } |
| /** |
| * Is there support for enabling/disabling sRGB writes for sRGB-capable color buffers? |
| */ |
| bool srgbWriteControl() const { return fSRGBWriteControl; } |
| bool discardRenderTargetSupport() const { return fDiscardRenderTargetSupport; } |
| bool gpuTracingSupport() const { return fGpuTracingSupport; } |
| bool compressedTexSubImageSupport() const { return fCompressedTexSubImageSupport; } |
| bool oversizedStencilSupport() const { return fOversizedStencilSupport; } |
| bool textureBarrierSupport() const { return fTextureBarrierSupport; } |
| bool sampleLocationsSupport() const { return fSampleLocationsSupport; } |
| bool multisampleDisableSupport() const { return fMultisampleDisableSupport; } |
| bool instanceAttribSupport() const { return fInstanceAttribSupport; } |
| bool usesMixedSamples() const { return fUsesMixedSamples; } |
| bool halfFloatVertexAttributeSupport() const { return fHalfFloatVertexAttributeSupport; } |
| |
| // Primitive restart functionality is core in ES 3.0, but using it will cause slowdowns on some |
| // systems. This cap is only set if primitive restart will improve performance. |
| bool usePrimitiveRestart() const { return fUsePrimitiveRestart; } |
| |
| bool preferClientSideDynamicBuffers() const { return fPreferClientSideDynamicBuffers; } |
| |
| // On tilers, an initial fullscreen clear is an OPTIMIZATION. It allows the hardware to |
| // initialize each tile with a constant value rather than loading each pixel from memory. |
| bool preferFullscreenClears() const { return fPreferFullscreenClears; } |
| |
| bool preferVRAMUseOverFlushes() const { return fPreferVRAMUseOverFlushes; } |
| |
| bool preferTrianglesOverSampleMask() const { return fPreferTrianglesOverSampleMask; } |
| |
| bool avoidStencilBuffers() const { return fAvoidStencilBuffers; } |
| |
| bool avoidWritePixelsFastPath() const { return fAvoidWritePixelsFastPath; } |
| |
| /** |
| * Indicates the capabilities of the fixed function blend unit. |
| */ |
| enum BlendEquationSupport { |
| kBasic_BlendEquationSupport, //<! Support to select the operator that |
| // combines src and dst terms. |
| kAdvanced_BlendEquationSupport, //<! Additional fixed function support for specific |
| // SVG/PDF blend modes. Requires blend barriers. |
| kAdvancedCoherent_BlendEquationSupport, //<! Advanced blend equation support that does not |
| // require blend barriers, and permits overlap. |
| |
| kLast_BlendEquationSupport = kAdvancedCoherent_BlendEquationSupport |
| }; |
| |
| BlendEquationSupport blendEquationSupport() const { return fBlendEquationSupport; } |
| |
| bool advancedBlendEquationSupport() const { |
| return fBlendEquationSupport >= kAdvanced_BlendEquationSupport; |
| } |
| |
| bool advancedCoherentBlendEquationSupport() const { |
| return kAdvancedCoherent_BlendEquationSupport == fBlendEquationSupport; |
| } |
| |
| bool isAdvancedBlendEquationBlacklisted(GrBlendEquation equation) const { |
| SkASSERT(GrBlendEquationIsAdvanced(equation)); |
| SkASSERT(this->advancedBlendEquationSupport()); |
| return SkToBool(fAdvBlendEqBlacklist & (1 << equation)); |
| } |
| |
| /** |
| * Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and |
| * textures allows partial mappings or full mappings. |
| */ |
| enum MapFlags { |
| kNone_MapFlags = 0x0, //<! Cannot map the resource. |
| |
| kCanMap_MapFlag = 0x1, //<! The resource can be mapped. Must be set for any of |
| // the other flags to have meaning. |
| kSubset_MapFlag = 0x2, //<! The resource can be partially mapped. |
| kAsyncRead_MapFlag = 0x4, //<! Are maps for reading asynchronous WRT GrGpuCommandBuffers |
| // submitted to GrGpu. |
| }; |
| |
| uint32_t mapBufferFlags() const { return fMapBufferFlags; } |
| |
| // Scratch textures not being reused means that those scratch textures |
| // that we upload to (i.e., don't have a render target) will not be |
| // recycled in the texture cache. This is to prevent ghosting by drivers |
| // (in particular for deferred architectures). |
| bool reuseScratchTextures() const { return fReuseScratchTextures; } |
| bool reuseScratchBuffers() const { return fReuseScratchBuffers; } |
| |
| /// maximum number of attribute values per vertex |
| int maxVertexAttributes() const { return fMaxVertexAttributes; } |
| |
| int maxRenderTargetSize() const { return fMaxRenderTargetSize; } |
| |
| /** This is the largest render target size that can be used without incurring extra perfomance |
| cost. It is usually the max RT size, unless larger render targets are known to be slower. */ |
| int maxPreferredRenderTargetSize() const { return fMaxPreferredRenderTargetSize; } |
| |
| int maxTextureSize() const { return fMaxTextureSize; } |
| |
| /** This is the maximum tile size to use by GPU devices for rendering sw-backed images/bitmaps. |
| It is usually the max texture size, unless we're overriding it for testing. */ |
| int maxTileSize() const { |
| SkASSERT(fMaxTileSize <= fMaxTextureSize); |
| return fMaxTileSize; |
| } |
| |
| int maxWindowRectangles() const { return fMaxWindowRectangles; } |
| |
| // Returns whether mixed samples is supported for the given backend render target. |
| bool isWindowRectanglesSupportedForRT(const GrBackendRenderTarget& rt) const { |
| return this->maxWindowRectangles() > 0 && this->onIsWindowRectanglesSupportedForRT(rt); |
| } |
| |
| // A tuned, platform-specific value for the maximum number of analytic fragment processors we |
| // should use to implement a clip, before falling back on a mask. |
| int maxClipAnalyticFPs() const { return fMaxClipAnalyticFPs; } |
| |
| virtual bool isConfigTexturable(GrPixelConfig) const = 0; |
| |
| // Returns whether a texture of the given config can be copied to a texture of the same config. |
| virtual bool isConfigCopyable(GrPixelConfig) const = 0; |
| |
| // Returns the maximum supported sample count for a config. 0 means the config is not renderable |
| // 1 means the config is renderable but doesn't support MSAA. |
| virtual int maxRenderTargetSampleCount(GrPixelConfig) const = 0; |
| |
| bool isConfigRenderable(GrPixelConfig config) const { |
| return this->maxRenderTargetSampleCount(config) > 0; |
| } |
| |
| // TODO: Remove this after Flutter updated to no longer use it. |
| bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const { |
| return this->maxRenderTargetSampleCount(config) > (withMSAA ? 1 : 0); |
| } |
| |
| // Find a sample count greater than or equal to the requested count which is supported for a |
| // color buffer of the given config or 0 if no such sample count is supported. If the requested |
| // sample count is 1 then 1 will be returned if non-MSAA rendering is supported, otherwise 0. |
| // For historical reasons requestedCount==0 is handled identically to requestedCount==1. |
| virtual int getRenderTargetSampleCount(int requestedCount, GrPixelConfig) const = 0; |
| // TODO: Remove. Legacy name used by Chrome. |
| int getSampleCount(int requestedCount, GrPixelConfig config) const { |
| return this->getRenderTargetSampleCount(requestedCount, config); |
| } |
| |
| /** |
| * Backends may have restrictions on what types of surfaces support GrGpu::writePixels(). |
| * If this returns false then the caller should implement a fallback where a temporary texture |
| * is created, pixels are written to it, and then that is copied or drawn into the the surface. |
| */ |
| bool surfaceSupportsWritePixels(const GrSurface*) const; |
| |
| /** |
| * Backends may have restrictions on what types of surfaces support GrGpu::readPixels(). |
| * If this returns false then the caller should implement a fallback where a temporary texture |
| * is created, the surface is drawn or copied into the temporary, and pixels are read from the |
| * temporary. |
| */ |
| virtual bool surfaceSupportsReadPixels(const GrSurface*) const = 0; |
| |
| /** |
| * Given a dst pixel config and a src color type what color type must the caller coax the |
| * the data into in order to use GrGpu::writePixels(). |
| */ |
| virtual GrColorType supportedWritePixelsColorType(GrPixelConfig config, |
| GrColorType /*srcColorType*/) const { |
| return GrPixelConfigToColorType(config); |
| } |
| |
| /** |
| * Given a src pixel config and a dst color type what color type must the caller read to using |
| * GrGpu::readPixels() and then coax into dstColorType. |
| */ |
| virtual GrColorType supportedReadPixelsColorType(GrPixelConfig config, |
| GrColorType /*dstColorType*/) const { |
| return GrPixelConfigToColorType(config); |
| } |
| |
| /** Are transfer buffers (to textures and from surfaces) supported? */ |
| bool transferBufferSupport() const { return fTransferBufferSupport; } |
| |
| /** |
| * Gets the alignment requirement for the buffer offset used with GrGpu::transferPixelsFrom for |
| * a given GrColorType. To check whether a pixels as GrColorType can be read for a given surface |
| * see supportedReadPixelsColorType() and surfaceSupportsReadPixels(). |
| * |
| * @param bufferColorType The color type of the pixel data that will be stored in the transfer |
| * buffer. |
| * @return minimum required alignment for the buffer offset or zero if reading to the color type |
| * is not supported. |
| */ |
| size_t transferFromOffsetAlignment(GrColorType bufferColorType) const; |
| |
| bool suppressPrints() const { return fSuppressPrints; } |
| |
| size_t bufferMapThreshold() const { |
| SkASSERT(fBufferMapThreshold >= 0); |
| return fBufferMapThreshold; |
| } |
| |
| /** True in environments that will issue errors if memory uploaded to buffers |
| is not initialized (even if not read by draw calls). */ |
| bool mustClearUploadedBufferData() const { return fMustClearUploadedBufferData; } |
| |
| /** For some environments, there is a performance or safety concern to not |
| initializing textures. For example, with WebGL and Firefox, there is a large |
| performance hit to not doing it. |
| */ |
| bool shouldInitializeTextures() const { return fShouldInitializeTextures; } |
| |
| |
| /** Returns true if the given backend supports importing AHardwareBuffers via the |
| * GrAHardwarebufferImageGenerator. This will only ever be supported on Android devices with API |
| * level >= 26. |
| * */ |
| bool supportsAHardwareBufferImages() const { return fSupportsAHardwareBufferImages; } |
| |
| bool wireframeMode() const { return fWireframeMode; } |
| |
| bool fenceSyncSupport() const { return fFenceSyncSupport; } |
| bool crossContextTextureSupport() const { return fCrossContextTextureSupport; } |
| /** |
| * Returns whether or not we will be able to do a copy given the passed in params |
| */ |
| bool canCopySurface(const GrSurfaceProxy* dst, const GrSurfaceProxy* src, |
| const SkIRect& srcRect, const SkIPoint& dstPoint) const; |
| |
| bool dynamicStateArrayGeometryProcessorTextureSupport() const { |
| return fDynamicStateArrayGeometryProcessorTextureSupport; |
| } |
| |
| // Not all backends support clearing with a scissor test (e.g. Metal), this will always |
| // return true if performColorClearsAsDraws() returns true. |
| bool performPartialClearsAsDraws() const { |
| return fPerformColorClearsAsDraws || fPerformPartialClearsAsDraws; |
| } |
| |
| // Many drivers have issues with color clears. |
| bool performColorClearsAsDraws() const { return fPerformColorClearsAsDraws; } |
| |
| /// Adreno 4xx devices experience an issue when there are a large number of stencil clip bit |
| /// clears. The minimal repro steps are not precisely known but drawing a rect with a stencil |
| /// op instead of using glClear seems to resolve the issue. |
| bool performStencilClearsAsDraws() const { return fPerformStencilClearsAsDraws; } |
| |
| // Can we use coverage counting shortcuts to render paths? Coverage counting can cause artifacts |
| // along shared edges if care isn't taken to ensure both contours wind in the same direction. |
| bool allowCoverageCounting() const { return fAllowCoverageCounting; } |
| |
| // Should we disable the CCPR code due to a faulty driver? |
| bool driverBlacklistCCPR() const { return fDriverBlacklistCCPR; } |
| |
| /** |
| * This is can be called before allocating a texture to be a dst for copySurface. This is only |
| * used for doing dst copies needed in blends, thus the src is always a GrRenderTargetProxy. It |
| * will populate config and flags fields of the desc such that copySurface can efficiently |
| * succeed as well as the proxy origin. rectsMustMatch will be set to true if the copy operation |
| * must ensure that the src and dest rects are identical. disallowSubrect will be set to true if |
| * copy rect must equal src's bounds. |
| */ |
| virtual bool initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc, |
| GrSurfaceOrigin* origin, bool* rectsMustMatch, |
| bool* disallowSubrect) const = 0; |
| |
| bool validateSurfaceDesc(const GrSurfaceDesc&, GrMipMapped) const; |
| |
| /** |
| * If the GrBackendRenderTarget can be used with the supplied SkColorType the return will be |
| * the config that matches the backend format and requested SkColorType. Otherwise, kUnknown is |
| * returned. |
| */ |
| virtual GrPixelConfig validateBackendRenderTarget(const GrBackendRenderTarget&, |
| SkColorType) const = 0; |
| |
| // TODO: replace validateBackendRenderTarget with calls to getConfigFromBackendFormat? |
| // TODO: it seems like we could pass the full SkImageInfo and validate its colorSpace too |
| // Returns kUnknown if a valid config could not be determined. |
| virtual GrPixelConfig getConfigFromBackendFormat(const GrBackendFormat& format, |
| SkColorType ct) const = 0; |
| |
| /** |
| * Special method only for YUVA images. Returns a config that matches the backend format or |
| * kUnknown if a config could not be determined. |
| */ |
| virtual GrPixelConfig getYUVAConfigFromBackendFormat(const GrBackendFormat& format) const = 0; |
| |
| /** These are used when creating a new texture internally. */ |
| virtual GrBackendFormat getBackendFormatFromGrColorType(GrColorType ct, |
| GrSRGBEncoded srgbEncoded) const = 0; |
| GrBackendFormat getBackendFormatFromColorType(SkColorType ct) const; |
| |
| /** |
| * The CLAMP_TO_BORDER wrap mode for texture coordinates was added to desktop GL in 1.3, and |
| * GLES 3.2, but is also available in extensions. Vulkan and Metal always have support. |
| */ |
| bool clampToBorderSupport() const { return fClampToBorderSupport; } |
| |
| const GrDriverBugWorkarounds& workarounds() const { return fDriverBugWorkarounds; } |
| |
| protected: |
| /** Subclasses must call this at the end of their constructors in order to apply caps |
| overrides requested by the client. Note that overrides will only reduce the caps never |
| expand them. */ |
| void applyOptionsOverrides(const GrContextOptions& options); |
| |
| sk_sp<GrShaderCaps> fShaderCaps; |
| |
| bool fNPOTTextureTileSupport : 1; |
| bool fMipMapSupport : 1; |
| bool fSRGBSupport : 1; |
| bool fSRGBWriteControl : 1; |
| bool fDiscardRenderTargetSupport : 1; |
| bool fReuseScratchTextures : 1; |
| bool fReuseScratchBuffers : 1; |
| bool fGpuTracingSupport : 1; |
| bool fCompressedTexSubImageSupport : 1; |
| bool fOversizedStencilSupport : 1; |
| bool fTextureBarrierSupport : 1; |
| bool fSampleLocationsSupport : 1; |
| bool fMultisampleDisableSupport : 1; |
| bool fInstanceAttribSupport : 1; |
| bool fUsesMixedSamples : 1; |
| bool fUsePrimitiveRestart : 1; |
| bool fPreferClientSideDynamicBuffers : 1; |
| bool fPreferFullscreenClears : 1; |
| bool fMustClearUploadedBufferData : 1; |
| bool fShouldInitializeTextures : 1; |
| bool fSupportsAHardwareBufferImages : 1; |
| bool fHalfFloatVertexAttributeSupport : 1; |
| bool fClampToBorderSupport : 1; |
| bool fPerformPartialClearsAsDraws : 1; |
| bool fPerformColorClearsAsDraws : 1; |
| bool fPerformStencilClearsAsDraws : 1; |
| bool fAllowCoverageCounting : 1; |
| bool fTransferBufferSupport : 1; |
| |
| // Driver workaround |
| bool fDriverBlacklistCCPR : 1; |
| bool fAvoidStencilBuffers : 1; |
| bool fAvoidWritePixelsFastPath : 1; |
| |
| // ANGLE performance workaround |
| bool fPreferVRAMUseOverFlushes : 1; |
| |
| // On some platforms it's better to make more triangles than to use the sample mask (MSAA only). |
| bool fPreferTrianglesOverSampleMask : 1; |
| |
| // TODO: this may need to be an enum to support different fence types |
| bool fFenceSyncSupport : 1; |
| |
| // Requires fence sync support in GL. |
| bool fCrossContextTextureSupport : 1; |
| |
| // Not (yet) implemented in VK backend. |
| bool fDynamicStateArrayGeometryProcessorTextureSupport : 1; |
| |
| BlendEquationSupport fBlendEquationSupport; |
| uint32_t fAdvBlendEqBlacklist; |
| GR_STATIC_ASSERT(kLast_GrBlendEquation < 32); |
| |
| uint32_t fMapBufferFlags; |
| int fBufferMapThreshold; |
| |
| int fMaxRenderTargetSize; |
| int fMaxPreferredRenderTargetSize; |
| int fMaxVertexAttributes; |
| int fMaxTextureSize; |
| int fMaxTileSize; |
| int fMaxWindowRectangles; |
| int fMaxClipAnalyticFPs; |
| |
| GrDriverBugWorkarounds fDriverBugWorkarounds; |
| |
| private: |
| virtual void onApplyOptionsOverrides(const GrContextOptions&) {} |
| virtual void onDumpJSON(SkJSONWriter*) const {} |
| virtual bool onSurfaceSupportsWritePixels(const GrSurface*) const = 0; |
| virtual bool onCanCopySurface(const GrSurfaceProxy* dst, const GrSurfaceProxy* src, |
| const SkIRect& srcRect, const SkIPoint& dstPoint) const = 0; |
| virtual size_t onTransferFromOffsetAlignment(GrColorType bufferColorType) const = 0; |
| |
| // Backends should implement this if they have any extra requirements for use of window |
| // rectangles for a specific GrBackendRenderTarget outside of basic support. |
| virtual bool onIsWindowRectanglesSupportedForRT(const GrBackendRenderTarget&) const { |
| return true; |
| } |
| |
| bool fSuppressPrints : 1; |
| bool fWireframeMode : 1; |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| #endif |