| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| // This benchmark attempts to measure the time to do a fullscreen clear, an axis-aligned partial |
| // clear, and a clear restricted to an axis-aligned rounded rect. The fullscreen and axis-aligned |
| // partial clears on the GPU should follow a fast path that maps to backend-specialized clear |
| // operations, whereas the rounded-rect clear cannot be. |
| |
| #include "Benchmark.h" |
| |
| #include "SkCanvas.h" |
| #include "SkGradientShader.h" |
| #include "SkPaint.h" |
| #include "SkRect.h" |
| #include "SkRRect.h" |
| |
| #include "GrRenderTargetContext.h" |
| |
| static sk_sp<SkShader> make_shader() { |
| static const SkPoint kPts[] = {{0, 0}, {10, 10}}; |
| static const SkColor kColors[] = {SK_ColorBLUE, SK_ColorWHITE}; |
| return SkGradientShader::MakeLinear(kPts, kColors, nullptr, 2, SkTileMode::kClamp); |
| } |
| |
| class ClearBench : public Benchmark { |
| public: |
| enum ClearType { |
| kFull_ClearType, |
| kPartial_ClearType, |
| kComplex_ClearType |
| }; |
| |
| ClearBench(ClearType type) : fType(type) {} |
| |
| protected: |
| const char* onGetName() override { |
| switch(fType) { |
| case kFull_ClearType: |
| return "Clear-Full"; |
| case kPartial_ClearType: |
| return "Clear-Partial"; |
| case kComplex_ClearType: |
| return "Clear-Complex"; |
| } |
| SkASSERT(false); |
| return "Unreachable"; |
| } |
| |
| void onDraw(int loops, SkCanvas* canvas) override { |
| static const SkRect kPartialClip = SkRect::MakeLTRB(50, 50, 400, 400); |
| static const SkRRect kComplexClip = SkRRect::MakeRectXY(kPartialClip, 15, 15); |
| // Small to limit fill cost, but intersects the clips to confound batching |
| static const SkRect kInterruptRect = SkRect::MakeXYWH(200, 200, 3, 3); |
| |
| // For the draw that sits between consecutive clears, use a shader that is simple but |
| // requires local coordinates so that Ganesh does not convert it into a solid color rect, |
| // which could then turn into a scissored-clear behind the scenes. |
| SkPaint interruptPaint; |
| interruptPaint.setShader(make_shader()); |
| |
| GrRenderTargetContext* rtc = canvas->internal_private_accessTopLayerRenderTargetContext(); |
| if (rtc) { |
| // Tricks the GrRenderTargetOpList into thinking it cannot reset its draw op list on |
| // a fullscreen clear. If we don't do this, fullscreen clear ops would be created and |
| // constantly discard the previous iteration's op so execution would only invoke one |
| // actual clear on the GPU (not what we want to measure). |
| rtc->setNeedsStencil(); |
| } |
| |
| for (int i = 0; i < loops; i++) { |
| canvas->save(); |
| switch(fType) { |
| case kPartial_ClearType: |
| canvas->clipRect(kPartialClip); |
| break; |
| case kComplex_ClearType: |
| canvas->clipRRect(kComplexClip); |
| break; |
| case kFull_ClearType: |
| // Don't add any extra clipping, since it defaults to the entire "device" |
| break; |
| } |
| |
| // The clear we care about measuring |
| canvas->clear(SK_ColorBLUE); |
| canvas->restore(); |
| |
| // Perform as minimal a draw as possible that intersects with the clear region in |
| // order to prevent the clear ops from being batched together. |
| canvas->drawRect(kInterruptRect, interruptPaint); |
| } |
| } |
| |
| private: |
| ClearType fType; |
| }; |
| |
| DEF_BENCH( return new ClearBench(ClearBench::kFull_ClearType); ) |
| DEF_BENCH( return new ClearBench(ClearBench::kPartial_ClearType); ) |
| DEF_BENCH( return new ClearBench(ClearBench::kComplex_ClearType); ) |