| |
| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include <iostream> |
| #include "SkDebugCanvas.h" |
| #include "SkDrawCommand.h" |
| |
| SkDebugCanvas::SkDebugCanvas() { |
| // TODO(chudy): Free up memory from all draw commands in destructor. |
| int width = 100; |
| int height = 100; |
| fBm.setConfig(SkBitmap::kNo_Config, width, height); |
| this->setBitmapDevice(fBm); |
| fFilter = false; |
| } |
| |
| SkDebugCanvas::~SkDebugCanvas() {} |
| |
| void SkDebugCanvas::addDrawCommand(SkDrawCommand* command) { |
| commandVector.push_back(command); |
| } |
| |
| void SkDebugCanvas::draw(SkCanvas* canvas) { |
| if(!commandVector.empty()) { |
| for(it = commandVector.begin(); it != commandVector.end(); ++it) { |
| (*it)->execute(canvas); |
| } |
| } |
| } |
| |
| void SkDebugCanvas::drawTo(SkCanvas* canvas, int index) { |
| int counter = 0; |
| if(!commandVector.empty()) { |
| for(it = commandVector.begin(); it != commandVector.end(); ++it) { |
| if (counter != (index-1)) { |
| if ((*it)->getVisibility()) { |
| (*it)->execute(canvas); |
| } |
| } else { |
| if (fFilter) { |
| SkPaint* p = new SkPaint(); |
| p->setColor(0xAAFFFFFF); |
| canvas->save(); |
| canvas->resetMatrix(); |
| SkRect dump; |
| // TODO(chudy): Replace with a call to QtWidget to get dimensions. |
| dump.set(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(800), SkIntToScalar(800)); |
| canvas->clipRect(dump, SkRegion::kReplace_Op, false ); |
| canvas->drawRectCoords(SkIntToScalar(0),SkIntToScalar(0),SkIntToScalar(800),SkIntToScalar(800), *p); |
| canvas->restore(); |
| } |
| |
| if ((*it)->getVisibility()) { |
| (*it)->execute(canvas); |
| } |
| } |
| |
| /* TODO(chudy): Implement a bitmap wide function that will take |
| * ~50 out of each R,G,B. This will make everything but the last |
| * command brighter. |
| */ |
| if (++counter == index) return; |
| } |
| } |
| } |
| |
| SkDrawCommand* SkDebugCanvas::getDrawCommandAt(int index) { |
| int counter = 0; |
| if(!commandVector.empty()) { |
| for(it = commandVector.begin(); it != commandVector.end(); ++it) { |
| if (counter==index) { |
| return (*it); |
| } |
| ++counter; |
| } |
| } |
| return NULL; |
| } |
| |
| std::vector<std::string>* SkDebugCanvas::getCommandInfoAt(int index) { |
| std::string info; |
| |
| int counter = 0; |
| if(!commandVector.empty()) { |
| for(it = commandVector.begin(); it != commandVector.end(); ++it) { |
| if (counter==index) { |
| return (*it)->Info(); |
| } |
| ++counter; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| std::vector<SkDrawCommand*> SkDebugCanvas::getDrawCommands() { |
| return commandVector; |
| } |
| |
| // TODO(chudy): Free command string memory. |
| std::vector<std::string>* SkDebugCanvas::getDrawCommandsAsStrings() { |
| std::vector<std::string>* commandString = new std::vector<std::string>(); |
| if (!commandVector.empty()) { |
| for(it = commandVector.begin(); it != commandVector.end(); ++it) { |
| commandString->push_back((*it)->toString()); |
| } |
| } |
| return commandString; |
| } |
| |
| void SkDebugCanvas::toggleFilter(bool toggle) { |
| fFilter = toggle; |
| } |
| |
| void SkDebugCanvas::clear(SkColor color) { |
| addDrawCommand(new Clear(color)); |
| } |
| |
| bool SkDebugCanvas::clipPath(const SkPath& path, SkRegion::Op op, bool doAA) { |
| addDrawCommand(new ClipPath(path, op, doAA)); |
| return true; |
| } |
| |
| bool SkDebugCanvas::clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) { |
| addDrawCommand(new ClipRect(rect, op, doAA)); |
| return true; |
| } |
| |
| bool SkDebugCanvas::clipRegion(const SkRegion& region, SkRegion::Op op) { |
| addDrawCommand(new ClipRegion(region, op)); |
| return true; |
| } |
| |
| bool SkDebugCanvas::concat(const SkMatrix& matrix) { |
| addDrawCommand(new Concat(matrix)); |
| return true; |
| } |
| |
| void SkDebugCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar left, |
| SkScalar top, const SkPaint* paint = NULL) { |
| addDrawCommand(new DrawBitmap(bitmap, left, top, paint)); |
| } |
| |
| void SkDebugCanvas::drawBitmapRect(const SkBitmap& bitmap, |
| const SkIRect* src, const SkRect& dst, const SkPaint* paint) { |
| addDrawCommand(new DrawBitmapRect(bitmap, src, dst, paint)); |
| } |
| |
| void SkDebugCanvas::drawBitmapMatrix(const SkBitmap& bitmap, |
| const SkMatrix& matrix, const SkPaint* paint) { |
| addDrawCommand(new DrawBitmapMatrix(bitmap, matrix, paint)); |
| } |
| |
| void SkDebugCanvas::drawBitmapNine(const SkBitmap& bitmap, |
| const SkIRect& center, const SkRect& dst, const SkPaint* paint) { |
| addDrawCommand(new DrawBitmapNine(bitmap, center, dst, paint)); |
| } |
| |
| void SkDebugCanvas::drawData(const void* data, size_t length) { |
| addDrawCommand(new DrawData(data, length)); |
| } |
| |
| void SkDebugCanvas::drawPaint(const SkPaint& paint) { |
| addDrawCommand(new DrawPaint(paint)); |
| } |
| |
| void SkDebugCanvas::drawPath(const SkPath& path, const SkPaint& paint) { |
| addDrawCommand(new DrawPath(path, paint)); |
| } |
| |
| void SkDebugCanvas::drawPicture(SkPicture& picture) { |
| addDrawCommand(new DrawPicture(picture)); |
| } |
| |
| void SkDebugCanvas::drawPoints(PointMode mode, size_t count, |
| const SkPoint pts[], const SkPaint& paint) { |
| addDrawCommand(new DrawPoints(mode, count, pts, paint)); |
| } |
| |
| void SkDebugCanvas::drawPosText(const void* text, size_t byteLength, |
| const SkPoint pos[], const SkPaint& paint) { |
| addDrawCommand(new DrawPosText(text, byteLength, pos, paint)); |
| } |
| |
| void SkDebugCanvas::drawPosTextH(const void* text, size_t byteLength, |
| const SkScalar xpos[], SkScalar constY, const SkPaint& paint) { |
| addDrawCommand(new DrawPosTextH(text, byteLength, xpos, constY, paint)); |
| } |
| |
| void SkDebugCanvas::drawRect(const SkRect& rect, const SkPaint& paint) { |
| // NOTE(chudy): Messing up when renamed to DrawRect... Why? |
| addDrawCommand(new DrawRectC(rect, paint)); |
| } |
| |
| void SkDebugCanvas::drawSprite(const SkBitmap& bitmap, int left, int top, |
| const SkPaint* paint = NULL) { |
| addDrawCommand(new DrawSprite(bitmap, left, top, paint)); |
| } |
| |
| void SkDebugCanvas::drawText(const void* text, size_t byteLength, SkScalar x, |
| SkScalar y, const SkPaint& paint) { |
| addDrawCommand(new DrawTextC(text, byteLength, x, y, paint)); |
| } |
| |
| void SkDebugCanvas::drawTextOnPath(const void* text, size_t byteLength, |
| const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { |
| addDrawCommand(new DrawTextOnPath(text, byteLength, path, matrix, paint)); |
| } |
| |
| void SkDebugCanvas::drawVertices(VertexMode vmode, int vertexCount, |
| const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], |
| SkXfermode*, const uint16_t indices[], int indexCount, |
| const SkPaint& paint) { |
| addDrawCommand(new DrawVertices(vmode, vertexCount, vertices, texs, colors, |
| NULL, indices, indexCount, paint)); |
| } |
| |
| void SkDebugCanvas::restore() { |
| addDrawCommand(new Restore()); |
| } |
| |
| bool SkDebugCanvas::rotate(SkScalar degrees) { |
| addDrawCommand(new Rotate(degrees)); |
| return true; |
| } |
| |
| int SkDebugCanvas::save(SaveFlags flags) { |
| addDrawCommand(new Save(flags)); |
| return true; |
| } |
| |
| int SkDebugCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint, |
| SaveFlags flags) { |
| addDrawCommand(new SaveLayer(bounds, paint, flags)); |
| return true; |
| } |
| |
| bool SkDebugCanvas::scale(SkScalar sx, SkScalar sy) { |
| addDrawCommand(new Scale(sx, sy)); |
| return true; |
| } |
| |
| void SkDebugCanvas::setMatrix(const SkMatrix& matrix) { |
| addDrawCommand(new SetMatrix(matrix)); |
| } |
| |
| bool SkDebugCanvas::skew(SkScalar sx, SkScalar sy) { |
| addDrawCommand(new Skew(sx, sy)); |
| return true; |
| } |
| |
| bool SkDebugCanvas::translate(SkScalar dx, SkScalar dy) { |
| addDrawCommand(new Translate(dx, dy)); |
| return true; |
| } |
| |
| void SkDebugCanvas::toggleCommand(int index) { |
| int counter = 0; |
| if(!commandVector.empty()) { |
| for(it = commandVector.begin(); it != commandVector.end(); ++it) { |
| if (counter == index) { |
| if ((*it)->getVisibility()) { |
| (*it)->setVisibility(false); |
| } else { |
| (*it)->setVisibility(true); |
| } |
| } |
| counter++; |
| } |
| } |
| } |
| |
| void SkDebugCanvas::toggleCommand(int index, bool toggle) { |
| int counter = 0; |
| if(!commandVector.empty()) { |
| for(it = commandVector.begin(); it != commandVector.end(); ++it) { |
| if (counter == index) { |
| (*it)->setVisibility(toggle); |
| } |
| counter++; |
| } |
| } |
| } |