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/**************************************************************************************************
*** This file was autogenerated from GrConditionalInUniform.fp; do not modify.
**************************************************************************************************/
#ifndef GrConditionalInUniform_DEFINED
#define GrConditionalInUniform_DEFINED
#include "include/core/SkM44.h"
#include "include/core/SkTypes.h"
#include "src/gpu/GrFragmentProcessor.h"
class GrConditionalInUniform : public GrFragmentProcessor {
public:
static std::unique_ptr<GrFragmentProcessor> Make(bool test, SkPMColor4f color) {
return std::unique_ptr<GrFragmentProcessor>(new GrConditionalInUniform(test, color));
}
GrConditionalInUniform(const GrConditionalInUniform& src);
std::unique_ptr<GrFragmentProcessor> clone() const override;
const char* name() const override { return "ConditionalInUniform"; }
bool test;
SkPMColor4f color;
private:
GrConditionalInUniform(bool test, SkPMColor4f color)
: INHERITED(kGrConditionalInUniform_ClassID, kNone_OptimizationFlags)
, test(test)
, color(color) {
}
std::unique_ptr<GrGLSLFragmentProcessor> onMakeProgramImpl() const override;
void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
bool onIsEqual(const GrFragmentProcessor&) const override;
#if GR_TEST_UTILS
SkString onDumpInfo() const override;
#endif
GR_DECLARE_FRAGMENT_PROCESSOR_TEST
using INHERITED = GrFragmentProcessor;
};
#endif