| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| float4 src; |
| float4 dst; |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| float4 _0_blend_exclusion; |
| _0_blend_exclusion = float4((_in.dst.xyz + _in.src.xyz) - (2.0 * _in.dst.xyz) * _in.src.xyz, _in.src.w + (1.0 - _in.src.w) * _in.dst.w); |
| _out->sk_FragColor = _0_blend_exclusion; |
| |
| return *_out; |
| } |