blob: a5e53471cd65815ea52e45c87b5bb0e44e2d908f [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Benchmark.h"
#include "SkOpts.h"
#include "SkRasterPipeline.h"
static const int N = 1023;
static uint32_t dst[N],
src[N];
static uint8_t mask[N];
// We'll build up a somewhat realistic useful pipeline:
// - load srgb src
// - scale src by 8-bit mask
// - load srgb dst
// - src = srcover(dst, src)
// - store src back as srgb
class SkRasterPipelineBench : public Benchmark {
public:
bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
const char* onGetName() override { return "SkRasterPipeline"; }
void onDraw(int loops, SkCanvas*) override {
while (loops --> 0) {
SkRasterPipeline p;
p.append(SkRasterPipeline::load_s_srgb, src);
p.append(SkRasterPipeline:: scale_u8, mask);
p.append(SkRasterPipeline::load_d_srgb, dst);
p.append(SkRasterPipeline:: srcover);
p.append(SkRasterPipeline:: store_srgb, dst);
p.run(N);
}
}
};
DEF_BENCH( return new SkRasterPipelineBench; )