| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include <cstddef> |
| #include <cstring> |
| #include <type_traits> |
| |
| #include "GrAHardwareBufferImageGenerator.h" |
| #include "GrBackendSurface.h" |
| #include "GrBackendTextureImageGenerator.h" |
| #include "GrBitmapTextureMaker.h" |
| #include "GrCaps.h" |
| #include "GrColorSpaceXform.h" |
| #include "GrContext.h" |
| #include "GrContextPriv.h" |
| #include "GrGpu.h" |
| #include "GrImageTextureMaker.h" |
| #include "GrProxyProvider.h" |
| #include "GrRenderTargetContext.h" |
| #include "GrResourceProvider.h" |
| #include "GrSemaphore.h" |
| #include "GrSurfacePriv.h" |
| #include "GrTexture.h" |
| #include "GrTextureAdjuster.h" |
| #include "GrTexturePriv.h" |
| #include "GrTextureProxy.h" |
| #include "GrTextureProxyPriv.h" |
| #include "SkAutoPixmapStorage.h" |
| #include "SkBitmapCache.h" |
| #include "SkCanvas.h" |
| #include "SkGr.h" |
| #include "SkImageInfoPriv.h" |
| #include "SkImage_Gpu.h" |
| #include "SkMipMap.h" |
| #include "SkPixelRef.h" |
| #include "SkReadPixelsRec.h" |
| #include "SkTraceEvent.h" |
| #include "effects/GrYUVtoRGBEffect.h" |
| #include "gl/GrGLTexture.h" |
| |
| SkImage_Gpu::SkImage_Gpu(sk_sp<GrContext> context, uint32_t uniqueID, SkAlphaType at, |
| sk_sp<GrTextureProxy> proxy, sk_sp<SkColorSpace> colorSpace, |
| SkBudgeted budgeted) |
| : INHERITED(proxy->worstCaseWidth(), proxy->worstCaseHeight(), uniqueID) |
| , fContext(std::move(context)) |
| , fProxy(std::move(proxy)) |
| , fAlphaType(at) |
| , fBudgeted(budgeted) |
| , fColorSpace(std::move(colorSpace)) {} |
| |
| SkImage_Gpu::~SkImage_Gpu() {} |
| |
| SkImageInfo SkImage_Gpu::onImageInfo() const { |
| return SkImageInfo::Make(fProxy->width(), fProxy->height(), this->onColorType(), fAlphaType, |
| fColorSpace); |
| } |
| |
| SkColorType SkImage_Gpu::onColorType() const { |
| SkColorType ct; |
| if (!GrPixelConfigToColorType(fProxy->config(), &ct)) { |
| ct = kUnknown_SkColorType; |
| } |
| return ct; |
| } |
| |
| bool SkImage_Gpu::getROPixels(SkBitmap* dst, SkColorSpace*, CachingHint chint) const { |
| if (!fContext->contextPriv().resourceProvider()) { |
| // DDL TODO: buffer up the readback so it occurs when the DDL is drawn? |
| return false; |
| } |
| |
| // The SkColorSpace parameter "dstColorSpace" is really just a hint about how/where the bitmap |
| // will be used. The client doesn't expect that we convert to that color space, it's intended |
| // for codec-backed images, to drive our decoding heuristic. In theory we *could* read directly |
| // into that color space (to save the client some effort in whatever they're about to do), but |
| // that would make our use of the bitmap cache incorrect (or much less efficient, assuming we |
| // rolled the dstColorSpace into the key). |
| const auto desc = SkBitmapCacheDesc::Make(this); |
| if (SkBitmapCache::Find(desc, dst)) { |
| SkASSERT(dst->getGenerationID() == this->uniqueID()); |
| SkASSERT(dst->isImmutable()); |
| SkASSERT(dst->getPixels()); |
| return true; |
| } |
| |
| SkBitmapCache::RecPtr rec = nullptr; |
| SkPixmap pmap; |
| if (kAllow_CachingHint == chint) { |
| rec = SkBitmapCache::Alloc(desc, this->onImageInfo(), &pmap); |
| if (!rec) { |
| return false; |
| } |
| } else { |
| if (!dst->tryAllocPixels(this->onImageInfo()) || !dst->peekPixels(&pmap)) { |
| return false; |
| } |
| } |
| |
| sk_sp<GrSurfaceContext> sContext = fContext->contextPriv().makeWrappedSurfaceContext( |
| fProxy, |
| fColorSpace); |
| if (!sContext) { |
| return false; |
| } |
| |
| if (!sContext->readPixels(pmap.info(), pmap.writable_addr(), pmap.rowBytes(), 0, 0)) { |
| return false; |
| } |
| |
| if (rec) { |
| SkBitmapCache::Add(std::move(rec), dst); |
| this->notifyAddedToRasterCache(); |
| } |
| return true; |
| } |
| |
| sk_sp<GrTextureProxy> SkImage_Gpu::asTextureProxyRef(GrContext* context, |
| const GrSamplerState& params, |
| SkColorSpace* dstColorSpace, |
| sk_sp<SkColorSpace>* texColorSpace, |
| SkScalar scaleAdjust[2]) const { |
| if (context != fContext.get()) { |
| SkASSERT(0); |
| return nullptr; |
| } |
| |
| GrTextureAdjuster adjuster(fContext.get(), fProxy, this->alphaType(), this->uniqueID(), |
| this->fColorSpace.get()); |
| return adjuster.refTextureProxyForParams(params, dstColorSpace, texColorSpace, scaleAdjust); |
| } |
| |
| static void apply_premul(const SkImageInfo& info, void* pixels, size_t rowBytes) { |
| switch (info.colorType()) { |
| case kRGBA_8888_SkColorType: |
| case kBGRA_8888_SkColorType: |
| break; |
| default: |
| return; // nothing to do |
| } |
| |
| // SkColor is not necesarily RGBA or BGRA, but it is one of them on little-endian, |
| // and in either case, the alpha-byte is always in the same place, so we can safely call |
| // SkPreMultiplyColor() |
| // |
| SkColor* row = (SkColor*)pixels; |
| for (int y = 0; y < info.height(); ++y) { |
| for (int x = 0; x < info.width(); ++x) { |
| row[x] = SkPreMultiplyColor(row[x]); |
| } |
| row = (SkColor*)((char*)(row) + rowBytes); |
| } |
| } |
| |
| GrBackendTexture SkImage_Gpu::onGetBackendTexture(bool flushPendingGrContextIO, |
| GrSurfaceOrigin* origin) const { |
| SkASSERT(fProxy); |
| |
| if (!fContext->contextPriv().resourceProvider() && !fProxy->isInstantiated()) { |
| // This image was created with a DDL context and cannot be instantiated. |
| return GrBackendTexture(); |
| } |
| |
| if (!fProxy->instantiate(fContext->contextPriv().resourceProvider())) { |
| return GrBackendTexture(); // invalid |
| } |
| |
| GrTexture* texture = fProxy->peekTexture(); |
| |
| if (texture) { |
| if (flushPendingGrContextIO) { |
| fContext->contextPriv().prepareSurfaceForExternalIO(fProxy.get()); |
| } |
| if (origin) { |
| *origin = fProxy->origin(); |
| } |
| return texture->getBackendTexture(); |
| } |
| return GrBackendTexture(); // invalid |
| } |
| |
| GrTexture* SkImage_Gpu::onGetTexture() const { |
| GrTextureProxy* proxy = this->peekProxy(); |
| if (!proxy) { |
| return nullptr; |
| } |
| |
| if (!fContext->contextPriv().resourceProvider() && !fProxy->isInstantiated()) { |
| // This image was created with a DDL context and cannot be instantiated. |
| return nullptr; |
| } |
| |
| if (!proxy->instantiate(fContext->contextPriv().resourceProvider())) { |
| return nullptr; |
| } |
| |
| return proxy->peekTexture(); |
| } |
| |
| bool SkImage_Gpu::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRB, |
| int srcX, int srcY, CachingHint) const { |
| if (!fContext->contextPriv().resourceProvider()) { |
| // DDL TODO: buffer up the readback so it occurs when the DDL is drawn? |
| return false; |
| } |
| |
| if (!SkImageInfoValidConversion(dstInfo, this->onImageInfo())) { |
| return false; |
| } |
| |
| SkReadPixelsRec rec(dstInfo, dstPixels, dstRB, srcX, srcY); |
| if (!rec.trim(this->width(), this->height())) { |
| return false; |
| } |
| |
| // TODO: this seems to duplicate code in GrTextureContext::onReadPixels and |
| // GrRenderTargetContext::onReadPixels |
| uint32_t flags = 0; |
| if (kUnpremul_SkAlphaType == rec.fInfo.alphaType() && kPremul_SkAlphaType == fAlphaType) { |
| // let the GPU perform this transformation for us |
| flags = GrContextPriv::kUnpremul_PixelOpsFlag; |
| } |
| |
| sk_sp<GrSurfaceContext> sContext = fContext->contextPriv().makeWrappedSurfaceContext( |
| fProxy, fColorSpace); |
| if (!sContext) { |
| return false; |
| } |
| |
| if (!sContext->readPixels(rec.fInfo, rec.fPixels, rec.fRowBytes, rec.fX, rec.fY, flags)) { |
| return false; |
| } |
| |
| // do we have to manually fix-up the alpha channel? |
| // src dst |
| // unpremul premul fix manually |
| // premul unpremul done by kUnpremul_PixelOpsFlag |
| // all other combos need to change. |
| // |
| // Should this be handled by Ganesh? todo:? |
| // |
| if (kPremul_SkAlphaType == rec.fInfo.alphaType() && kUnpremul_SkAlphaType == fAlphaType) { |
| apply_premul(rec.fInfo, rec.fPixels, rec.fRowBytes); |
| } |
| return true; |
| } |
| |
| sk_sp<SkImage> SkImage_Gpu::onMakeSubset(const SkIRect& subset) const { |
| GrSurfaceDesc desc; |
| desc.fWidth = subset.width(); |
| desc.fHeight = subset.height(); |
| desc.fConfig = fProxy->config(); |
| |
| sk_sp<GrSurfaceContext> sContext(fContext->contextPriv().makeDeferredSurfaceContext( |
| desc, fProxy->origin(), GrMipMapped::kNo, SkBackingFit::kExact, fBudgeted)); |
| if (!sContext) { |
| return nullptr; |
| } |
| |
| if (!sContext->copy(fProxy.get(), subset, SkIPoint::Make(0, 0))) { |
| return nullptr; |
| } |
| |
| // MDB: this call is okay bc we know 'sContext' was kExact |
| return sk_make_sp<SkImage_Gpu>(fContext, kNeedNewImageUniqueID, |
| fAlphaType, sContext->asTextureProxyRef(), |
| fColorSpace, fBudgeted); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| static sk_sp<SkImage> new_wrapped_texture_common(GrContext* ctx, |
| const GrBackendTexture& backendTex, |
| GrSurfaceOrigin origin, |
| SkAlphaType at, sk_sp<SkColorSpace> colorSpace, |
| GrWrapOwnership ownership, |
| SkImage::TextureReleaseProc releaseProc, |
| SkImage::ReleaseContext releaseCtx) { |
| if (!backendTex.isValid() || backendTex.width() <= 0 || backendTex.height() <= 0) { |
| return nullptr; |
| } |
| |
| GrProxyProvider* proxyProvider = ctx->contextPriv().proxyProvider(); |
| sk_sp<GrTextureProxy> proxy = proxyProvider->wrapBackendTexture(backendTex, origin, ownership, |
| releaseProc, releaseCtx); |
| if (!proxy) { |
| return nullptr; |
| } |
| return sk_make_sp<SkImage_Gpu>(sk_ref_sp(ctx), kNeedNewImageUniqueID, at, std::move(proxy), |
| std::move(colorSpace), SkBudgeted::kNo); |
| } |
| |
| bool validate_backend_texture(GrContext* ctx, const GrBackendTexture& tex, GrPixelConfig* config, |
| SkColorType ct, SkAlphaType at, sk_sp<SkColorSpace> cs) { |
| if (!tex.isValid()) { |
| return false; |
| } |
| // TODO: Create a SkImageColorInfo struct for color, alpha, and color space so we don't need to |
| // create a fake image info here. |
| SkImageInfo info = SkImageInfo::Make(1, 1, ct, at, cs); |
| if (!SkImageInfoIsValid(info)) { |
| return false; |
| } |
| |
| return ctx->contextPriv().caps()->validateBackendTexture(tex, ct, config); |
| } |
| |
| sk_sp<SkImage> SkImage::MakeFromTexture(GrContext* ctx, |
| const GrBackendTexture& tex, GrSurfaceOrigin origin, |
| SkColorType ct, SkAlphaType at, sk_sp<SkColorSpace> cs, |
| TextureReleaseProc releaseP, ReleaseContext releaseC) { |
| if (!ctx) { |
| return nullptr; |
| } |
| GrBackendTexture texCopy = tex; |
| if (!validate_backend_texture(ctx, texCopy, &texCopy.fConfig, ct, at, cs)) { |
| return nullptr; |
| } |
| return new_wrapped_texture_common(ctx, texCopy, origin, at, std::move(cs), |
| kBorrow_GrWrapOwnership, releaseP, releaseC); |
| } |
| |
| sk_sp<SkImage> SkImage::MakeFromAdoptedTexture(GrContext* ctx, |
| const GrBackendTexture& tex, GrSurfaceOrigin origin, |
| SkColorType ct, SkAlphaType at, |
| sk_sp<SkColorSpace> cs) { |
| if (!ctx || !ctx->contextPriv().resourceProvider()) { |
| // We have a DDL context and we don't support adopted textures for them. |
| return nullptr; |
| } |
| GrBackendTexture texCopy = tex; |
| if (!validate_backend_texture(ctx, texCopy, &texCopy.fConfig, ct, at, cs)) { |
| return nullptr; |
| } |
| return new_wrapped_texture_common(ctx, texCopy, origin, at, std::move(cs), |
| kAdopt_GrWrapOwnership, nullptr, nullptr); |
| } |
| |
| sk_sp<SkImage> SkImage_Gpu::MakeFromYUVATexturesCopyImpl(GrContext* ctx, |
| SkYUVColorSpace colorSpace, |
| const GrBackendTexture yuvaTextures[], |
| SkYUVAIndex yuvaIndices[4], |
| SkISize size, |
| GrSurfaceOrigin origin, |
| sk_sp<SkColorSpace> imageColorSpace) { |
| GrProxyProvider* proxyProvider = ctx->contextPriv().proxyProvider(); |
| |
| // Right now this still only deals with YUV and NV12 formats. Assuming that YUV has different |
| // textures for U and V planes, while NV12 uses same texture for U and V planes. |
| bool nv12 = (yuvaIndices[1].fIndex == yuvaIndices[2].fIndex); |
| auto ct = nv12 ? kRGBA_8888_SkColorType : kAlpha_8_SkColorType; |
| |
| // We need to make a copy of the input backend textures because we need to preserve the result |
| // of validate_backend_texture. |
| GrBackendTexture yuvaTexturesCopy[4]; |
| |
| for (int i = 0; i < 4; ++i) { |
| // Validate that the yuvaIndices refer to valid backend textures. |
| SkYUVAIndex& yuvaIndex = yuvaIndices[i]; |
| if (i == 3 && yuvaIndex.fIndex == -1) { |
| // Meaning the A plane isn't passed in. |
| continue; |
| } |
| if (yuvaIndex.fIndex == -1 || yuvaIndex.fIndex > 3) { |
| // Y plane, U plane, and V plane must refer to image sources being passed in. There are |
| // at most 4 images sources being passed in, could not have a index more than 3. |
| return nullptr; |
| } |
| if (!yuvaTexturesCopy[yuvaIndex.fIndex].isValid()) { |
| yuvaTexturesCopy[yuvaIndex.fIndex] = yuvaTextures[yuvaIndex.fIndex]; |
| // TODO: Instead of using assumption about whether it is NV12 format to guess colorType, |
| // actually use channel information here. |
| if (!validate_backend_texture(ctx, yuvaTexturesCopy[i], &yuvaTexturesCopy[i].fConfig, |
| ct, kPremul_SkAlphaType, nullptr)) { |
| return nullptr; |
| } |
| } |
| |
| // TODO: Check that for each plane, the channel actually exist in the image source we are |
| // reading from. |
| } |
| |
| sk_sp<GrTextureProxy> tempTextureProxies[4]; |
| for (int i = 0; i < 4; ++i) { |
| // Fill in tempTextureProxies to avoid duplicate texture proxies. |
| int textureIndex = yuvaIndices[i].fIndex; |
| |
| // Safely ignore since this means we are missing the A plane. |
| if (textureIndex == -1) { |
| SkASSERT(3 == i); |
| continue; |
| } |
| |
| if (!tempTextureProxies[textureIndex]) { |
| SkASSERT(yuvaTexturesCopy[textureIndex].isValid()); |
| tempTextureProxies[textureIndex] = |
| proxyProvider->wrapBackendTexture(yuvaTexturesCopy[textureIndex], origin); |
| } |
| } |
| sk_sp<GrTextureProxy> yProxy = tempTextureProxies[yuvaIndices[0].fIndex]; |
| sk_sp<GrTextureProxy> uProxy = tempTextureProxies[yuvaIndices[1].fIndex]; |
| sk_sp<GrTextureProxy> vProxy = tempTextureProxies[yuvaIndices[2].fIndex]; |
| |
| if (!yProxy || !uProxy || !vProxy) { |
| return nullptr; |
| } |
| |
| const int width = size.width(); |
| const int height = size.height(); |
| |
| // Needs to be a render target in order to draw to it for the yuv->rgb conversion. |
| sk_sp<GrRenderTargetContext> renderTargetContext( |
| ctx->contextPriv().makeDeferredRenderTargetContext( |
| SkBackingFit::kExact, width, height, kRGBA_8888_GrPixelConfig, |
| std::move(imageColorSpace), 1, GrMipMapped::kNo, origin)); |
| if (!renderTargetContext) { |
| return nullptr; |
| } |
| |
| GrPaint paint; |
| paint.setPorterDuffXPFactory(SkBlendMode::kSrc); |
| // TODO: Modify the fragment processor to sample from different channel instead of taking nv12 |
| // bool. |
| paint.addColorFragmentProcessor(GrYUVtoRGBEffect::Make(std::move(yProxy), std::move(uProxy), |
| std::move(vProxy), colorSpace, nv12)); |
| |
| const SkRect rect = SkRect::MakeIWH(width, height); |
| |
| renderTargetContext->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), rect); |
| |
| if (!renderTargetContext->asSurfaceProxy()) { |
| return nullptr; |
| } |
| |
| // DDL TODO: in the promise image version we must not flush here |
| ctx->contextPriv().flushSurfaceWrites(renderTargetContext->asSurfaceProxy()); |
| |
| // MDB: this call is okay bc we know 'renderTargetContext' was exact |
| return sk_make_sp<SkImage_Gpu>(sk_ref_sp(ctx), kNeedNewImageUniqueID, kOpaque_SkAlphaType, |
| renderTargetContext->asTextureProxyRef(), |
| renderTargetContext->colorSpaceInfo().refColorSpace(), |
| SkBudgeted::kYes); |
| } |
| |
| sk_sp<SkImage> SkImage::MakeFromYUVTexturesCopy(GrContext* ctx, SkYUVColorSpace colorSpace, |
| const GrBackendTexture yuvTextures[3], |
| GrSurfaceOrigin origin, |
| sk_sp<SkColorSpace> imageColorSpace) { |
| // TODO: SkImageSourceChannel input is being ingored right now. Setup correctly in the future. |
| SkYUVAIndex yuvaIndices[4] = { |
| SkYUVAIndex{0, SkImageSourceChannel::kLastEnum_SkImageSourceChannel}, |
| SkYUVAIndex{1, SkImageSourceChannel::kLastEnum_SkImageSourceChannel}, |
| SkYUVAIndex{2, SkImageSourceChannel::kLastEnum_SkImageSourceChannel}, |
| SkYUVAIndex{-1, SkImageSourceChannel::kLastEnum_SkImageSourceChannel}}; |
| SkISize size{yuvTextures[0].width(), yuvTextures[0].height()}; |
| return SkImage_Gpu::MakeFromYUVATexturesCopyImpl(ctx, colorSpace, yuvTextures, yuvaIndices, |
| size, origin, std::move(imageColorSpace)); |
| } |
| |
| sk_sp<SkImage> SkImage::MakeFromNV12TexturesCopy(GrContext* ctx, SkYUVColorSpace colorSpace, |
| const GrBackendTexture nv12Textures[2], |
| GrSurfaceOrigin origin, |
| sk_sp<SkColorSpace> imageColorSpace) { |
| // TODO: SkImageSourceChannel input is being ingored right now. Setup correctly in the future. |
| SkYUVAIndex yuvaIndices[4] = { |
| SkYUVAIndex{0, SkImageSourceChannel::kLastEnum_SkImageSourceChannel}, |
| SkYUVAIndex{1, SkImageSourceChannel::kLastEnum_SkImageSourceChannel}, |
| SkYUVAIndex{1, SkImageSourceChannel::kLastEnum_SkImageSourceChannel}, |
| SkYUVAIndex{-1, SkImageSourceChannel::kLastEnum_SkImageSourceChannel}}; |
| SkISize size{nv12Textures[0].width(), nv12Textures[0].height()}; |
| return SkImage_Gpu::MakeFromYUVATexturesCopyImpl(ctx, colorSpace, nv12Textures, yuvaIndices, |
| size, origin, std::move(imageColorSpace)); |
| } |
| |
| static sk_sp<SkImage> create_image_from_producer(GrContext* context, GrTextureProducer* producer, |
| SkAlphaType at, uint32_t id, |
| SkColorSpace* dstColorSpace, |
| GrMipMapped mipMapped) { |
| sk_sp<SkColorSpace> texColorSpace; |
| sk_sp<GrTextureProxy> proxy(producer->refTextureProxy(mipMapped, dstColorSpace, |
| &texColorSpace)); |
| if (!proxy) { |
| return nullptr; |
| } |
| return sk_make_sp<SkImage_Gpu>(sk_ref_sp(context), id, at, std::move(proxy), |
| std::move(texColorSpace), SkBudgeted::kNo); |
| } |
| |
| sk_sp<SkImage> SkImage::makeTextureImage(GrContext* context, SkColorSpace* dstColorSpace, |
| GrMipMapped mipMapped) const { |
| if (!context) { |
| return nullptr; |
| } |
| if (GrContext* incumbent = as_IB(this)->context()) { |
| if (incumbent != context) { |
| return nullptr; |
| } |
| sk_sp<GrTextureProxy> proxy = as_IB(this)->asTextureProxyRef(); |
| SkASSERT(proxy); |
| if (GrMipMapped::kNo == mipMapped || proxy->mipMapped() == mipMapped) { |
| return sk_ref_sp(const_cast<SkImage*>(this)); |
| } |
| GrTextureAdjuster adjuster(context, std::move(proxy), this->alphaType(), |
| this->uniqueID(), this->colorSpace()); |
| return create_image_from_producer(context, &adjuster, this->alphaType(), |
| this->uniqueID(), dstColorSpace, mipMapped); |
| } |
| |
| if (this->isLazyGenerated()) { |
| GrImageTextureMaker maker(context, this, kDisallow_CachingHint); |
| return create_image_from_producer(context, &maker, this->alphaType(), |
| this->uniqueID(), dstColorSpace, mipMapped); |
| } |
| |
| if (const SkBitmap* bmp = as_IB(this)->onPeekBitmap()) { |
| GrBitmapTextureMaker maker(context, *bmp); |
| return create_image_from_producer(context, &maker, this->alphaType(), |
| this->uniqueID(), dstColorSpace, mipMapped); |
| } |
| return nullptr; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * This helper holds the normal hard ref for the Release proc as well as a hard ref on the DoneProc. |
| * Thus when a GrTexture is being released, it will unref both the ReleaseProc and DoneProc. |
| */ |
| class PromiseReleaseProcHelper : public GrReleaseProcHelper { |
| public: |
| PromiseReleaseProcHelper(SkImage_Gpu::TextureReleaseProc releaseProc, |
| SkImage_Gpu::TextureContext context, |
| sk_sp<GrReleaseProcHelper> doneHelper) |
| : INHERITED(releaseProc, context) |
| , fDoneProcHelper(std::move(doneHelper)) {} |
| |
| void weak_dispose() const override { |
| // Call the inherited weak_dispose first so that we call the ReleaseProc before the DoneProc |
| // if we hold the last ref to the DoneProc. |
| INHERITED::weak_dispose(); |
| fDoneProcHelper.reset(); |
| } |
| |
| private: |
| mutable sk_sp<GrReleaseProcHelper> fDoneProcHelper; |
| |
| typedef GrReleaseProcHelper INHERITED; |
| }; |
| |
| /** |
| * This helper class manages the ref counting for the the ReleaseProc and DoneProc for promise |
| * images. It holds a weak ref on the ReleaseProc (hard refs are owned by GrTextures). The weak ref |
| * allows us to reuse an outstanding ReleaseProc (because we dropped our GrTexture but the GrTexture |
| * isn't done on the GPU) without needing to call FulfillProc again. It also holds a hard ref on the |
| * DoneProc. The idea is that after every flush we may call the ReleaseProc so that the client can |
| * free up their GPU memory if they want to. The life time of the DoneProc matches that of any |
| * outstanding ReleaseProc as well as the PromiseImageHelper. Thus we won't call the DoneProc until |
| * all ReleaseProcs are finished and we are finished with the PromiseImageHelper (i.e. won't call |
| * FulfillProc again). |
| */ |
| class PromiseImageHelper { |
| public: |
| PromiseImageHelper(SkImage_Gpu::TextureFulfillProc fulFillProc, |
| SkImage_Gpu::TextureReleaseProc releaseProc, |
| SkImage_Gpu::PromiseDoneProc doneProc, |
| SkImage_Gpu::TextureContext context) |
| : fFulfillProc(fulFillProc) |
| , fReleaseProc(releaseProc) |
| , fContext(context) |
| , fDoneHelper(new GrReleaseProcHelper(doneProc, context)) {} |
| |
| void reset() { |
| this->resetReleaseHelper(); |
| fDoneHelper.reset(); |
| } |
| |
| sk_sp<GrTexture> getTexture(GrResourceProvider* resourceProvider, GrPixelConfig config) { |
| // Releases the promise helper if there are no outstanding hard refs. This means that we |
| // don't have any ReleaseProcs waiting to be called so we will need to do a fulfill. |
| if (fReleaseHelper && fReleaseHelper->weak_expired()) { |
| this->resetReleaseHelper(); |
| } |
| |
| sk_sp<GrTexture> tex; |
| if (!fReleaseHelper) { |
| fFulfillProc(fContext, &fBackendTex); |
| fBackendTex.fConfig = config; |
| if (!fBackendTex.isValid()) { |
| // Even though the GrBackendTexture is not valid, we must call the release |
| // proc to keep our contract of always calling Fulfill and Release in pairs. |
| fReleaseProc(fContext); |
| return sk_sp<GrTexture>(); |
| } |
| |
| tex = resourceProvider->wrapBackendTexture(fBackendTex, kBorrow_GrWrapOwnership); |
| if (!tex) { |
| // Even though the GrBackendTexture is not valid, we must call the release |
| // proc to keep our contract of always calling Fulfill and Release in pairs. |
| fReleaseProc(fContext); |
| return sk_sp<GrTexture>(); |
| } |
| fReleaseHelper = new PromiseReleaseProcHelper(fReleaseProc, fContext, fDoneHelper); |
| // Take a weak ref |
| fReleaseHelper->weak_ref(); |
| } else { |
| SkASSERT(fBackendTex.isValid()); |
| tex = resourceProvider->wrapBackendTexture(fBackendTex, kBorrow_GrWrapOwnership); |
| if (!tex) { |
| // We weren't able to make a texture here, but since we are in this branch |
| // of the calls (promiseHelper.fReleaseHelper is valid) there is already a |
| // texture out there which will call the release proc so we don't need to |
| // call it here. |
| return sk_sp<GrTexture>(); |
| } |
| |
| SkAssertResult(fReleaseHelper->try_ref()); |
| } |
| SkASSERT(tex); |
| // Pass the hard ref off to the texture |
| tex->setRelease(sk_sp<GrReleaseProcHelper>(fReleaseHelper)); |
| return tex; |
| } |
| |
| private: |
| // Weak unrefs fReleaseHelper and sets it to null |
| void resetReleaseHelper() { |
| if (fReleaseHelper) { |
| fReleaseHelper->weak_unref(); |
| fReleaseHelper = nullptr; |
| } |
| } |
| |
| SkImage_Gpu::TextureFulfillProc fFulfillProc; |
| SkImage_Gpu::TextureReleaseProc fReleaseProc; |
| SkImage_Gpu::TextureContext fContext; |
| |
| // We cache the GrBackendTexture so that if we deleted the GrTexture but the the release proc |
| // has yet not been called (this can happen on Vulkan), then we can create a new texture without |
| // needing to call the fulfill proc again. |
| GrBackendTexture fBackendTex; |
| // The fReleaseHelper is used to track a weak ref on the release proc. This helps us make sure |
| // we are always pairing fulfill and release proc calls correctly. |
| PromiseReleaseProcHelper* fReleaseHelper = nullptr; |
| // We don't want to call the fDoneHelper until we are done with the PromiseImageHelper and all |
| // ReleaseHelpers are finished. Thus we hold a hard ref here and we will pass a hard ref to each |
| // fReleaseHelper we make. |
| sk_sp<GrReleaseProcHelper> fDoneHelper; |
| }; |
| |
| static GrTextureType TextureTypeFromBackendFormat(const GrBackendFormat& backendFormat) { |
| if (const GrGLenum* target = backendFormat.getGLTarget()) { |
| return GrGLTexture::TextureTypeFromTarget(*target); |
| } |
| return GrTextureType::k2D; |
| } |
| |
| sk_sp<SkImage> SkImage_Gpu::MakePromiseTexture(GrContext* context, |
| const GrBackendFormat& backendFormat, |
| int width, |
| int height, |
| GrMipMapped mipMapped, |
| GrSurfaceOrigin origin, |
| SkColorType colorType, |
| SkAlphaType alphaType, |
| sk_sp<SkColorSpace> colorSpace, |
| TextureFulfillProc textureFulfillProc, |
| TextureReleaseProc textureReleaseProc, |
| PromiseDoneProc promiseDoneProc, |
| TextureContext textureContext) { |
| if (!context) { |
| return nullptr; |
| } |
| |
| if (width <= 0 || height <= 0) { |
| return nullptr; |
| } |
| |
| if (!textureFulfillProc || !textureReleaseProc || !promiseDoneProc) { |
| return nullptr; |
| } |
| |
| SkImageInfo info = SkImageInfo::Make(width, height, colorType, alphaType, colorSpace); |
| if (!SkImageInfoIsValid(info)) { |
| return nullptr; |
| } |
| GrPixelConfig config = kUnknown_GrPixelConfig; |
| if (!context->contextPriv().caps()->getConfigFromBackendFormat(backendFormat, colorType, |
| &config)) { |
| return nullptr; |
| } |
| |
| GrTextureType textureType = TextureTypeFromBackendFormat(backendFormat); |
| |
| if (mipMapped == GrMipMapped::kYes && GrTextureTypeHasRestrictedSampling(textureType)) { |
| // It is invalid to have a GL_TEXTURE_EXTERNAL or GL_TEXTURE_RECTANGLE and have mips as |
| // well. |
| return nullptr; |
| } |
| |
| GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider(); |
| |
| GrSurfaceDesc desc; |
| desc.fWidth = width; |
| desc.fHeight = height; |
| desc.fConfig = config; |
| |
| PromiseImageHelper promiseHelper(textureFulfillProc, textureReleaseProc, promiseDoneProc, |
| textureContext); |
| |
| sk_sp<GrTextureProxy> proxy = proxyProvider->createLazyProxy( |
| [promiseHelper, config](GrResourceProvider* resourceProvider) mutable { |
| if (!resourceProvider) { |
| promiseHelper.reset(); |
| return sk_sp<GrTexture>(); |
| } |
| |
| return promiseHelper.getTexture(resourceProvider, config); |
| }, |
| desc, origin, mipMapped, textureType, GrInternalSurfaceFlags::kNone, |
| SkBackingFit::kExact, SkBudgeted::kNo, |
| GrSurfaceProxy::LazyInstantiationType::kUninstantiate); |
| |
| if (!proxy) { |
| return nullptr; |
| } |
| |
| return sk_make_sp<SkImage_Gpu>(sk_ref_sp(context), kNeedNewImageUniqueID, alphaType, |
| std::move(proxy), std::move(colorSpace), SkBudgeted::kNo); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkImage> SkImage::MakeCrossContextFromEncoded(GrContext* context, sk_sp<SkData> encoded, |
| bool buildMips, SkColorSpace* dstColorSpace, |
| bool limitToMaxTextureSize) { |
| sk_sp<SkImage> codecImage = SkImage::MakeFromEncoded(std::move(encoded)); |
| if (!codecImage) { |
| return nullptr; |
| } |
| |
| // Some backends or drivers don't support (safely) moving resources between contexts |
| if (!context || !context->contextPriv().caps()->crossContextTextureSupport()) { |
| return codecImage; |
| } |
| |
| auto maxTextureSize = context->contextPriv().caps()->maxTextureSize(); |
| if (limitToMaxTextureSize && |
| (codecImage->width() > maxTextureSize || codecImage->height() > maxTextureSize)) { |
| SkAutoPixmapStorage pmap; |
| SkImageInfo info = as_IB(codecImage)->onImageInfo(); |
| if (!dstColorSpace) { |
| info = info.makeColorSpace(nullptr); |
| } |
| if (!pmap.tryAlloc(info) || !codecImage->readPixels(pmap, 0, 0, kDisallow_CachingHint)) { |
| return nullptr; |
| } |
| return MakeCrossContextFromPixmap(context, pmap, buildMips, dstColorSpace, true); |
| } |
| |
| // Turn the codec image into a GrTextureProxy |
| GrImageTextureMaker maker(context, codecImage.get(), kDisallow_CachingHint); |
| sk_sp<SkColorSpace> texColorSpace; |
| GrSamplerState samplerState( |
| GrSamplerState::WrapMode::kClamp, |
| buildMips ? GrSamplerState::Filter::kMipMap : GrSamplerState::Filter::kBilerp); |
| sk_sp<GrTextureProxy> proxy( |
| maker.refTextureProxyForParams(samplerState, dstColorSpace, &texColorSpace, nullptr)); |
| if (!proxy) { |
| return codecImage; |
| } |
| |
| if (!proxy->instantiate(context->contextPriv().resourceProvider())) { |
| return codecImage; |
| } |
| sk_sp<GrTexture> texture = sk_ref_sp(proxy->peekTexture()); |
| |
| // Flush any writes or uploads |
| context->contextPriv().prepareSurfaceForExternalIO(proxy.get()); |
| |
| GrGpu* gpu = context->contextPriv().getGpu(); |
| sk_sp<GrSemaphore> sema = gpu->prepareTextureForCrossContextUsage(texture.get()); |
| |
| auto gen = GrBackendTextureImageGenerator::Make(std::move(texture), proxy->origin(), |
| std::move(sema), |
| as_IB(codecImage)->onImageInfo().colorType(), |
| codecImage->alphaType(), |
| std::move(texColorSpace)); |
| return SkImage::MakeFromGenerator(std::move(gen)); |
| } |
| |
| sk_sp<SkImage> SkImage::MakeCrossContextFromPixmap(GrContext* context, |
| const SkPixmap& originalPixmap, bool buildMips, |
| SkColorSpace* dstColorSpace, |
| bool limitToMaxTextureSize) { |
| // Some backends or drivers don't support (safely) moving resources between contexts |
| if (!context || !context->contextPriv().caps()->crossContextTextureSupport()) { |
| return SkImage::MakeRasterCopy(originalPixmap); |
| } |
| |
| // If we don't have access to the resource provider and gpu (i.e. in a DDL context) we will not |
| // be able to make everything needed for a GPU CrossContext image. Thus return a raster copy |
| // instead. |
| if (!context->contextPriv().resourceProvider()) { |
| return SkImage::MakeRasterCopy(originalPixmap); |
| } |
| |
| const SkPixmap* pixmap = &originalPixmap; |
| SkAutoPixmapStorage resized; |
| int maxTextureSize = context->contextPriv().caps()->maxTextureSize(); |
| int maxDim = SkTMax(originalPixmap.width(), originalPixmap.height()); |
| if (limitToMaxTextureSize && maxDim > maxTextureSize) { |
| float scale = static_cast<float>(maxTextureSize) / maxDim; |
| int newWidth = SkTMin(static_cast<int>(originalPixmap.width() * scale), maxTextureSize); |
| int newHeight = SkTMin(static_cast<int>(originalPixmap.height() * scale), maxTextureSize); |
| SkImageInfo info = originalPixmap.info().makeWH(newWidth, newHeight); |
| if (!resized.tryAlloc(info) || !originalPixmap.scalePixels(resized, kLow_SkFilterQuality)) { |
| return nullptr; |
| } |
| pixmap = &resized; |
| } |
| GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider(); |
| // Turn the pixmap into a GrTextureProxy |
| sk_sp<GrTextureProxy> proxy; |
| if (buildMips) { |
| SkBitmap bmp; |
| bmp.installPixels(*pixmap); |
| proxy = proxyProvider->createMipMapProxyFromBitmap(bmp); |
| } else { |
| if (SkImageInfoIsValid(pixmap->info())) { |
| ATRACE_ANDROID_FRAMEWORK("Upload Texture [%ux%u]", pixmap->width(), pixmap->height()); |
| // We don't need a release proc on the data in pixmap since we know we are in a |
| // GrContext that has a resource provider. Thus the createTextureProxy call will |
| // immediately upload the data. |
| sk_sp<SkImage> image = SkImage::MakeFromRaster(*pixmap, nullptr, nullptr); |
| proxy = proxyProvider->createTextureProxy(std::move(image), kNone_GrSurfaceFlags, 1, |
| SkBudgeted::kYes, SkBackingFit::kExact); |
| } |
| } |
| |
| if (!proxy) { |
| return SkImage::MakeRasterCopy(*pixmap); |
| } |
| |
| sk_sp<GrTexture> texture = sk_ref_sp(proxy->peekTexture()); |
| |
| // Flush any writes or uploads |
| context->contextPriv().prepareSurfaceForExternalIO(proxy.get()); |
| GrGpu* gpu = context->contextPriv().getGpu(); |
| |
| sk_sp<GrSemaphore> sema = gpu->prepareTextureForCrossContextUsage(texture.get()); |
| |
| auto gen = GrBackendTextureImageGenerator::Make(std::move(texture), proxy->origin(), |
| std::move(sema), pixmap->colorType(), |
| pixmap->alphaType(), |
| pixmap->info().refColorSpace()); |
| return SkImage::MakeFromGenerator(std::move(gen)); |
| } |
| |
| #if defined(SK_BUILD_FOR_ANDROID) && __ANDROID_API__ >= 26 |
| sk_sp<SkImage> SkImage::MakeFromAHardwareBuffer(AHardwareBuffer* graphicBuffer, SkAlphaType at, |
| sk_sp<SkColorSpace> cs) { |
| auto gen = GrAHardwareBufferImageGenerator::Make(graphicBuffer, at, cs); |
| return SkImage::MakeFromGenerator(std::move(gen)); |
| } |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| bool SkImage::MakeBackendTextureFromSkImage(GrContext* ctx, |
| sk_sp<SkImage> image, |
| GrBackendTexture* backendTexture, |
| BackendTextureReleaseProc* releaseProc) { |
| if (!image || !ctx || !backendTexture || !releaseProc) { |
| return false; |
| } |
| |
| // Ensure we have a texture backed image. |
| if (!image->isTextureBacked()) { |
| image = image->makeTextureImage(ctx, nullptr); |
| if (!image) { |
| return false; |
| } |
| } |
| GrTexture* texture = image->getTexture(); |
| if (!texture) { |
| // In context-loss cases, we may not have a texture. |
| return false; |
| } |
| |
| // If the image's context doesn't match the provided context, fail. |
| if (texture->getContext() != ctx) { |
| return false; |
| } |
| |
| // Flush any pending IO on the texture. |
| ctx->contextPriv().prepareSurfaceForExternalIO(as_IB(image)->peekProxy()); |
| SkASSERT(!texture->surfacePriv().hasPendingIO()); |
| |
| // We must make a copy of the image if the image is not unique, if the GrTexture owned by the |
| // image is not unique, or if the texture wraps an external object. |
| if (!image->unique() || !texture->surfacePriv().hasUniqueRef() || |
| texture->resourcePriv().refsWrappedObjects()) { |
| // onMakeSubset will always copy the image. |
| image = as_IB(image)->onMakeSubset(image->bounds()); |
| if (!image) { |
| return false; |
| } |
| |
| texture = image->getTexture(); |
| if (!texture) { |
| return false; |
| } |
| |
| // Flush to ensure that the copy is completed before we return the texture. |
| ctx->contextPriv().prepareSurfaceForExternalIO(as_IB(image)->peekProxy()); |
| SkASSERT(!texture->surfacePriv().hasPendingIO()); |
| } |
| |
| SkASSERT(!texture->resourcePriv().refsWrappedObjects()); |
| SkASSERT(texture->surfacePriv().hasUniqueRef()); |
| SkASSERT(image->unique()); |
| |
| // Take a reference to the GrTexture and release the image. |
| sk_sp<GrTexture> textureRef(SkSafeRef(texture)); |
| image = nullptr; |
| |
| // Steal the backend texture from the GrTexture, releasing the GrTexture in the process. |
| return GrTexture::StealBackendTexture(std::move(textureRef), backendTexture, releaseProc); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkImage> SkImage_Gpu::onMakeColorSpace(sk_sp<SkColorSpace> target, SkColorType) const { |
| sk_sp<SkColorSpace> srcSpace = fColorSpace; |
| if (!fColorSpace) { |
| if (target->isSRGB()) { |
| return sk_ref_sp(const_cast<SkImage*>((SkImage*)this)); |
| } |
| |
| srcSpace = SkColorSpace::MakeSRGB(); |
| } |
| |
| auto xform = GrColorSpaceXformEffect::Make(srcSpace.get(), this->alphaType(), target.get()); |
| if (!xform) { |
| return sk_ref_sp(const_cast<SkImage_Gpu*>(this)); |
| } |
| |
| sk_sp<GrRenderTargetContext> renderTargetContext( |
| fContext->contextPriv().makeDeferredRenderTargetContext( |
| SkBackingFit::kExact, this->width(), this->height(), |
| kRGBA_8888_GrPixelConfig, nullptr)); |
| if (!renderTargetContext) { |
| return nullptr; |
| } |
| |
| GrPaint paint; |
| paint.setPorterDuffXPFactory(SkBlendMode::kSrc); |
| paint.addColorTextureProcessor(fProxy, SkMatrix::I()); |
| paint.addColorFragmentProcessor(std::move(xform)); |
| |
| const SkRect rect = SkRect::MakeIWH(this->width(), this->height()); |
| |
| renderTargetContext->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), rect); |
| |
| if (!renderTargetContext->asTextureProxy()) { |
| return nullptr; |
| } |
| |
| SkAlphaType newAlphaType = (kUnpremul_SkAlphaType == fAlphaType) ? kPremul_SkAlphaType |
| : fAlphaType; |
| // MDB: this call is okay bc we know 'renderTargetContext' was exact |
| return sk_make_sp<SkImage_Gpu>(fContext, kNeedNewImageUniqueID, |
| newAlphaType, renderTargetContext->asTextureProxyRef(), |
| std::move(target), fBudgeted); |
| |
| } |
| |
| bool SkImage_Gpu::onIsValid(GrContext* context) const { |
| // The base class has already checked that context isn't abandoned (if it's not nullptr) |
| if (fContext->abandoned()) { |
| return false; |
| } |
| |
| if (context && context != fContext.get()) { |
| return false; |
| } |
| |
| return true; |
| } |