| # Copyright 2018 The Dawn Authors |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| dawn_root = "../externals/dawn" |
| import("$dawn_root/scripts/dawn_features.gni") |
| import("$dawn_root/generator/dawn_generator.gni") |
| |
| ############################################################################### |
| # Template to wrap the Dawn code generator |
| ############################################################################### |
| |
| # Template to help with invocation of the Dawn code generator, looks like this: |
| # |
| # dawn_json_generator("my_target_gen") { |
| # # Which generator target to output |
| # target = "my_target" |
| # # The list of expected outputs, generation fails if there's a mismatch |
| # outputs = [ |
| # "MyTarget.cpp", |
| # "MyTarget.h", |
| # ] |
| # } |
| # |
| # Using the generated files is done like so: |
| # |
| # shared_library("my_target") { |
| # deps = [ ":my_target_gen "] |
| # sources = get_target_outputs(":my_target_gen") |
| # } |
| # |
| ############################################################################### |
| # Common dawn libraries and configs |
| ############################################################################### |
| |
| config("libdawn_public") { |
| include_dirs = [ |
| target_gen_dir, |
| "$dawn_root/src/include", |
| "$dawn_root/src", |
| ] |
| } |
| |
| config("dawn_internal") { |
| include_dirs = [ "$dawn_root/src" ] |
| |
| defines = [] |
| if (dawn_always_assert || is_debug) { |
| defines += [ "DAWN_ENABLE_ASSERTS" ] |
| } |
| |
| if (dawn_enable_d3d12) { |
| defines += [ "DAWN_ENABLE_BACKEND_D3D12" ] |
| } |
| if (dawn_enable_metal) { |
| defines += [ "DAWN_ENABLE_BACKEND_METAL" ] |
| } |
| if (dawn_enable_null) { |
| defines += [ "DAWN_ENABLE_BACKEND_NULL" ] |
| } |
| if (dawn_enable_opengl) { |
| defines += [ "DAWN_ENABLE_BACKEND_OPENGL" ] |
| } |
| if (dawn_enable_vulkan) { |
| defines += [ "DAWN_ENABLE_BACKEND_VULKAN" ] |
| } |
| |
| configs = [ ":libdawn_public" ] |
| |
| # Only internal Dawn targets can use this config, this means only targets in |
| # this BUILD.gn file. |
| visibility = [ ":*" ] |
| } |
| |
| static_library("dawn_common") { |
| sources = rebase_path([ |
| "src/common/Assert.cpp", |
| "src/common/Assert.h", |
| "src/common/BitSetIterator.h", |
| "src/common/Compiler.h", |
| "src/common/DynamicLib.cpp", |
| "src/common/DynamicLib.h", |
| "src/common/HashUtils.h", |
| "src/common/Math.cpp", |
| "src/common/Math.h", |
| "src/common/Platform.h", |
| "src/common/Result.cpp", |
| "src/common/Result.h", |
| "src/common/Serial.h", |
| "src/common/SerialMap.h", |
| "src/common/SerialQueue.h", |
| "src/common/SerialStorage.h", |
| "src/common/SwapChainUtils.h", |
| "src/common/vulkan_platform.h", |
| "src/common/windows_with_undefs.h", |
| ], |
| ".", |
| "$dawn_root") |
| |
| configs += [ ":dawn_internal" ] |
| deps = [ |
| ":dawn_headers", |
| ] |
| } |
| |
| ############################################################################### |
| # Dawn headers and libdawn.so |
| ############################################################################### |
| |
| dawn_json_generator("dawn_headers_gen") { |
| target = "dawn_headers" |
| outputs = [ |
| "dawn/dawncpp.h", |
| "dawn/dawn.h", |
| ] |
| } |
| |
| source_set("dawn_headers") { |
| public_configs = [ ":libdawn_public" ] |
| deps = [ |
| ":dawn_headers_gen", |
| ] |
| |
| sources = get_target_outputs(":dawn_headers_gen") |
| sources += [ |
| "src/include/dawn/EnumClassBitmasks.h", |
| "src/include/dawn/dawn_export.h", |
| "src/include/dawn/dawn_wsi.h", |
| ] |
| } |
| |
| dawn_json_generator("libdawn_gen") { |
| target = "libdawn" |
| outputs = [ |
| "dawn/dawncpp.cpp", |
| "dawn/dawn.c", |
| ] |
| } |
| |
| static_library("libdawn") { |
| public_deps = [ |
| ":dawn_headers", |
| ] |
| |
| defines = [ "DAWN_IMPLEMENTATION" ] |
| deps = [ |
| ":libdawn_gen", |
| ] |
| sources = get_target_outputs(":libdawn_gen") |
| } |
| |
| ############################################################################### |
| # libdawn_native.so |
| ############################################################################### |
| |
| config("libdawn_native_internal") { |
| configs = [ ":dawn_internal" ] |
| defines = [ "DAWN_NATIVE_IMPLEMENTATION" ] |
| |
| # Suppress warnings that Metal isn't in the deployment target of Chrome |
| if (is_mac) { |
| cflags_objcc = [ "-Wno-unguarded-availability" ] |
| } |
| } |
| |
| dawn_json_generator("libdawn_native_utils_gen") { |
| target = "dawn_native_utils" |
| outputs = [ |
| "dawn_native/ProcTable.cpp", |
| "dawn_native/dawn_structs_autogen.h", |
| "dawn_native/dawn_structs_autogen.cpp", |
| "dawn_native/ValidationUtils_autogen.h", |
| "dawn_native/ValidationUtils_autogen.cpp", |
| ] |
| } |
| |
| if (dawn_enable_opengl) { |
| dawn_generator("libdawn_native_opengl_loader_gen") { |
| script = "${dawn_root}/generator/opengl_loader_generator.py" |
| args = [ |
| "--gl-xml", |
| rebase_path("${dawn_root}/third_party/khronos/gl.xml", root_build_dir), |
| ] |
| outputs = [ |
| "dawn_native/opengl/OpenGLFunctionsBase_autogen.cpp", |
| "dawn_native/opengl/OpenGLFunctionsBase_autogen.h", |
| "dawn_native/opengl/opengl_platform_autogen.h", |
| ] |
| } |
| } |
| |
| # Public libdawn_native headers so they can be publically visible for |
| # dependencies of libdawn_native |
| source_set("libdawn_native_headers") { |
| public_deps = [ |
| ":dawn_headers", |
| ] |
| sources = rebase_path( |
| [ |
| "src/include/dawn_native/DawnNative.h", |
| "src/include/dawn_native/dawn_native_export.h", |
| |
| # Include all backend's public headers so that dependencies can include |
| # them even when the backends are disabled. |
| "src/include/dawn_native/D3D12Backend.h", |
| "src/include/dawn_native/MetalBackend.h", |
| "src/include/dawn_native/NullBackend.h", |
| "src/include/dawn_native/OpenGLBackend.h", |
| "src/include/dawn_native/VulkanBackend.h", |
| ], |
| ".", |
| "$dawn_root") |
| } |
| |
| # The meat of the compilation for libdawn_native so that we can cheaply have |
| # shared_library / static_library / component versions of it. |
| source_set("libdawn_native_sources") { |
| deps = [ |
| ":dawn_common", |
| ":libdawn_native_utils_gen", |
| "third_party:spirv_cross", |
| "third_party:spvtools_val", |
| ] |
| |
| # Put the internal config public so that unittests can see internal headers |
| public_configs = [ ":libdawn_native_internal" ] |
| |
| # Set the headers as a public dependency so they are visible to unittests |
| public_deps = [ |
| ":libdawn_native_headers", |
| ] |
| |
| libs = [] |
| |
| sources = rebase_path(get_target_outputs(":libdawn_native_utils_gen"), |
| ".", |
| "$dawn_root") |
| sources += rebase_path([ |
| "src/dawn_native/Adapter.cpp", |
| "src/dawn_native/Adapter.h", |
| "src/dawn_native/BackendConnection.cpp", |
| "src/dawn_native/BackendConnection.h", |
| "src/dawn_native/BindGroup.cpp", |
| "src/dawn_native/BindGroup.h", |
| "src/dawn_native/BindGroupLayout.cpp", |
| "src/dawn_native/BindGroupLayout.h", |
| "src/dawn_native/Buffer.cpp", |
| "src/dawn_native/Buffer.h", |
| "src/dawn_native/CommandAllocator.cpp", |
| "src/dawn_native/CommandAllocator.h", |
| "src/dawn_native/CommandBuffer.cpp", |
| "src/dawn_native/CommandBuffer.h", |
| "src/dawn_native/CommandBufferStateTracker.cpp", |
| "src/dawn_native/CommandBufferStateTracker.h", |
| "src/dawn_native/CommandEncoder.cpp", |
| "src/dawn_native/CommandEncoder.h", |
| "src/dawn_native/Commands.cpp", |
| "src/dawn_native/Commands.h", |
| "src/dawn_native/ComputePassEncoder.cpp", |
| "src/dawn_native/ComputePassEncoder.h", |
| "src/dawn_native/ComputePipeline.cpp", |
| "src/dawn_native/ComputePipeline.h", |
| "src/dawn_native/DawnNative.cpp", |
| "src/dawn_native/Device.cpp", |
| "src/dawn_native/Device.h", |
| "src/dawn_native/DynamicUploader.cpp", |
| "src/dawn_native/DynamicUploader.h", |
| "src/dawn_native/Device.h", |
| "src/dawn_native/Error.cpp", |
| "src/dawn_native/Error.h", |
| "src/dawn_native/ErrorData.cpp", |
| "src/dawn_native/ErrorData.h", |
| "src/dawn_native/Fence.cpp", |
| "src/dawn_native/Fence.h", |
| "src/dawn_native/FenceSignalTracker.cpp", |
| "src/dawn_native/FenceSignalTracker.h", |
| "src/dawn_native/Format.cpp", |
| "src/dawn_native/Format.h", |
| "src/dawn_native/Forward.h", |
| "src/dawn_native/Instance.cpp", |
| "src/dawn_native/Instance.h", |
| "src/dawn_native/ObjectBase.h", |
| "src/dawn_native/ObjectBase.cpp", |
| "src/dawn_native/PassResourceUsage.h", |
| "src/dawn_native/PerStage.cpp", |
| "src/dawn_native/PerStage.h", |
| "src/dawn_native/Pipeline.cpp", |
| "src/dawn_native/Pipeline.h", |
| "src/dawn_native/PipelineLayout.cpp", |
| "src/dawn_native/PipelineLayout.h", |
| "src/dawn_native/ProgrammablePassEncoder.cpp", |
| "src/dawn_native/ProgrammablePassEncoder.h", |
| "src/dawn_native/Queue.cpp", |
| "src/dawn_native/Queue.h", |
| "src/dawn_native/RefCounted.cpp", |
| "src/dawn_native/RefCounted.h", |
| "src/dawn_native/RenderPassEncoder.cpp", |
| "src/dawn_native/RenderPassEncoder.h", |
| "src/dawn_native/RenderPipeline.cpp", |
| "src/dawn_native/RenderPipeline.h", |
| "src/dawn_native/RingBuffer.cpp", |
| "src/dawn_native/RingBuffer.h", |
| "src/dawn_native/Sampler.cpp", |
| "src/dawn_native/Sampler.h", |
| "src/dawn_native/ShaderModule.cpp", |
| "src/dawn_native/ShaderModule.h", |
| "src/dawn_native/StagingBuffer.cpp", |
| "src/dawn_native/StagingBuffer.h", |
| "src/dawn_native/SwapChain.cpp", |
| "src/dawn_native/SwapChain.h", |
| "src/dawn_native/Texture.cpp", |
| "src/dawn_native/Texture.h", |
| "src/dawn_native/ToBackend.h", |
| "src/dawn_native/dawn_platform.h", |
| ], |
| ".", |
| "$dawn_root") |
| |
| if (dawn_enable_d3d12) { |
| libs += [ "dxguid.lib" ] |
| sources += |
| rebase_path([ |
| "src/dawn_native/d3d12/AdapterD3D12.cpp", |
| "src/dawn_native/d3d12/AdapterD3D12.h", |
| "src/dawn_native/d3d12/BackendD3D12.cpp", |
| "src/dawn_native/d3d12/BackendD3D12.h", |
| "src/dawn_native/d3d12/BindGroupD3D12.cpp", |
| "src/dawn_native/d3d12/BindGroupD3D12.h", |
| "src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp", |
| "src/dawn_native/d3d12/BindGroupLayoutD3D12.h", |
| "src/dawn_native/d3d12/BufferD3D12.cpp", |
| "src/dawn_native/d3d12/BufferD3D12.h", |
| "src/dawn_native/d3d12/CommandAllocatorManager.cpp", |
| "src/dawn_native/d3d12/CommandAllocatorManager.h", |
| "src/dawn_native/d3d12/CommandBufferD3D12.cpp", |
| "src/dawn_native/d3d12/CommandBufferD3D12.h", |
| "src/dawn_native/d3d12/ComputePipelineD3D12.cpp", |
| "src/dawn_native/d3d12/ComputePipelineD3D12.h", |
| "src/dawn_native/d3d12/D3D12Backend.cpp", |
| "src/dawn_native/d3d12/D3D12Info.cpp", |
| "src/dawn_native/d3d12/D3D12Info.h", |
| "src/dawn_native/d3d12/DescriptorHeapAllocator.cpp", |
| "src/dawn_native/d3d12/DescriptorHeapAllocator.h", |
| "src/dawn_native/d3d12/DeviceD3D12.cpp", |
| "src/dawn_native/d3d12/DeviceD3D12.h", |
| "src/dawn_native/d3d12/Forward.h", |
| "src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp", |
| "src/dawn_native/d3d12/NativeSwapChainImplD3D12.h", |
| "src/dawn_native/d3d12/PipelineLayoutD3D12.cpp", |
| "src/dawn_native/d3d12/PipelineLayoutD3D12.h", |
| "src/dawn_native/d3d12/PlatformFunctions.cpp", |
| "src/dawn_native/d3d12/PlatformFunctions.h", |
| "src/dawn_native/d3d12/QueueD3D12.cpp", |
| "src/dawn_native/d3d12/QueueD3D12.h", |
| "src/dawn_native/d3d12/RenderPipelineD3D12.cpp", |
| "src/dawn_native/d3d12/RenderPipelineD3D12.h", |
| "src/dawn_native/d3d12/ResourceAllocator.cpp", |
| "src/dawn_native/d3d12/ResourceAllocator.h", |
| "src/dawn_native/d3d12/SamplerD3D12.cpp", |
| "src/dawn_native/d3d12/SamplerD3D12.h", |
| "src/dawn_native/d3d12/ShaderModuleD3D12.cpp", |
| "src/dawn_native/d3d12/ShaderModuleD3D12.h", |
| "src/dawn_native/d3d12/StagingBufferD3D12.cpp", |
| "src/dawn_native/d3d12/StagingBufferD3D12.h", |
| "src/dawn_native/d3d12/SwapChainD3D12.cpp", |
| "src/dawn_native/d3d12/SwapChainD3D12.h", |
| "src/dawn_native/d3d12/TextureCopySplitter.cpp", |
| "src/dawn_native/d3d12/TextureCopySplitter.h", |
| "src/dawn_native/d3d12/TextureD3D12.cpp", |
| "src/dawn_native/d3d12/TextureD3D12.h", |
| "src/dawn_native/d3d12/UtilsD3D12.cpp", |
| "src/dawn_native/d3d12/UtilsD3D12.h", |
| "src/dawn_native/d3d12/d3d12_platform.h", |
| ], |
| ".", |
| "$dawn_root") |
| } |
| |
| if (dawn_enable_metal) { |
| libs += [ |
| "Metal.framework", |
| "Cocoa.framework", |
| "IOKit.framework", |
| "IOSurface.framework", |
| ] |
| sources += rebase_path([ |
| "src/dawn_native/metal/BackendMTL.h", |
| "src/dawn_native/metal/BackendMTL.mm", |
| "src/dawn_native/metal/BufferMTL.h", |
| "src/dawn_native/metal/BufferMTL.mm", |
| "src/dawn_native/metal/CommandBufferMTL.h", |
| "src/dawn_native/metal/CommandBufferMTL.mm", |
| "src/dawn_native/metal/ComputePipelineMTL.h", |
| "src/dawn_native/metal/ComputePipelineMTL.mm", |
| "src/dawn_native/metal/DeviceMTL.h", |
| "src/dawn_native/metal/DeviceMTL.mm", |
| "src/dawn_native/metal/Forward.h", |
| "src/dawn_native/metal/MetalBackend.mm", |
| "src/dawn_native/metal/PipelineLayoutMTL.h", |
| "src/dawn_native/metal/PipelineLayoutMTL.mm", |
| "src/dawn_native/metal/QueueMTL.h", |
| "src/dawn_native/metal/QueueMTL.mm", |
| "src/dawn_native/metal/RenderPipelineMTL.h", |
| "src/dawn_native/metal/RenderPipelineMTL.mm", |
| "src/dawn_native/metal/SamplerMTL.h", |
| "src/dawn_native/metal/SamplerMTL.mm", |
| "src/dawn_native/metal/ShaderModuleMTL.h", |
| "src/dawn_native/metal/ShaderModuleMTL.mm", |
| "src/dawn_native/metal/StagingBufferMTL.h", |
| "src/dawn_native/metal/StagingBufferMTL.mm", |
| "src/dawn_native/metal/SwapChainMTL.h", |
| "src/dawn_native/metal/SwapChainMTL.mm", |
| "src/dawn_native/metal/TextureMTL.h", |
| "src/dawn_native/metal/TextureMTL.mm", |
| "src/dawn_native/metal/UtilsMetal.h", |
| "src/dawn_native/metal/UtilsMetal.mm", |
| ], |
| ".", |
| "$dawn_root") |
| } |
| |
| if (dawn_enable_null) { |
| sources += rebase_path([ |
| "src/dawn_native/null/DeviceNull.cpp", |
| "src/dawn_native/null/DeviceNull.h", |
| "src/dawn_native/null/NullBackend.cpp", |
| ], |
| ".", |
| "$dawn_root") |
| } |
| |
| if (dawn_enable_opengl) { |
| deps += [ |
| ":libdawn_native_opengl_loader_gen", |
| "third_party:khronos_platform", |
| ] |
| sources += get_target_outputs(":libdawn_native_opengl_loader_gen") |
| sources += |
| rebase_path([ |
| "src/dawn_native/opengl/BackendGL.cpp", |
| "src/dawn_native/opengl/BackendGL.h", |
| "src/dawn_native/opengl/BufferGL.cpp", |
| "src/dawn_native/opengl/BufferGL.h", |
| "src/dawn_native/opengl/CommandBufferGL.cpp", |
| "src/dawn_native/opengl/CommandBufferGL.h", |
| "src/dawn_native/opengl/ComputePipelineGL.cpp", |
| "src/dawn_native/opengl/ComputePipelineGL.h", |
| "src/dawn_native/opengl/DeviceGL.cpp", |
| "src/dawn_native/opengl/DeviceGL.h", |
| "src/dawn_native/opengl/Forward.h", |
| "src/dawn_native/opengl/NativeSwapChainImplGL.cpp", |
| "src/dawn_native/opengl/NativeSwapChainImplGL.h", |
| "src/dawn_native/opengl/OpenGLFunctions.cpp", |
| "src/dawn_native/opengl/OpenGLFunctions.h", |
| "src/dawn_native/opengl/OpenGLBackend.cpp", |
| "src/dawn_native/opengl/PersistentPipelineStateGL.cpp", |
| "src/dawn_native/opengl/PersistentPipelineStateGL.h", |
| "src/dawn_native/opengl/PipelineGL.cpp", |
| "src/dawn_native/opengl/PipelineGL.h", |
| "src/dawn_native/opengl/PipelineLayoutGL.cpp", |
| "src/dawn_native/opengl/PipelineLayoutGL.h", |
| "src/dawn_native/opengl/QueueGL.cpp", |
| "src/dawn_native/opengl/QueueGL.h", |
| "src/dawn_native/opengl/RenderPipelineGL.cpp", |
| "src/dawn_native/opengl/RenderPipelineGL.h", |
| "src/dawn_native/opengl/SamplerGL.cpp", |
| "src/dawn_native/opengl/SamplerGL.h", |
| "src/dawn_native/opengl/ShaderModuleGL.cpp", |
| "src/dawn_native/opengl/ShaderModuleGL.h", |
| "src/dawn_native/opengl/SwapChainGL.cpp", |
| "src/dawn_native/opengl/SwapChainGL.h", |
| "src/dawn_native/opengl/TextureGL.cpp", |
| "src/dawn_native/opengl/TextureGL.h", |
| "src/dawn_native/opengl/UtilsGL.cpp", |
| "src/dawn_native/opengl/UtilsGL.h", |
| "src/dawn_native/opengl/opengl_platform.h", |
| ], |
| ".", |
| "$dawn_root") |
| } |
| |
| configs -= [ "//gn:warnings" ] |
| if (dawn_enable_vulkan) { |
| deps += [ "third_party:vulkan_headers" ] |
| sources += rebase_path([ |
| "src/dawn_native/vulkan/AdapterVk.cpp", |
| "src/dawn_native/vulkan/AdapterVk.h", |
| "src/dawn_native/vulkan/BackendVk.cpp", |
| "src/dawn_native/vulkan/BackendVk.h", |
| "src/dawn_native/vulkan/BindGroupLayoutVk.cpp", |
| "src/dawn_native/vulkan/BindGroupLayoutVk.h", |
| "src/dawn_native/vulkan/BindGroupVk.cpp", |
| "src/dawn_native/vulkan/BindGroupVk.h", |
| "src/dawn_native/vulkan/BufferVk.cpp", |
| "src/dawn_native/vulkan/BufferVk.h", |
| "src/dawn_native/vulkan/CommandBufferVk.cpp", |
| "src/dawn_native/vulkan/CommandBufferVk.h", |
| "src/dawn_native/vulkan/ComputePipelineVk.cpp", |
| "src/dawn_native/vulkan/ComputePipelineVk.h", |
| "src/dawn_native/vulkan/DeviceVk.cpp", |
| "src/dawn_native/vulkan/DeviceVk.h", |
| "src/dawn_native/vulkan/FencedDeleter.cpp", |
| "src/dawn_native/vulkan/FencedDeleter.h", |
| "src/dawn_native/vulkan/Forward.h", |
| "src/dawn_native/vulkan/MemoryAllocator.cpp", |
| "src/dawn_native/vulkan/MemoryAllocator.h", |
| "src/dawn_native/vulkan/NativeSwapChainImplVk.cpp", |
| "src/dawn_native/vulkan/NativeSwapChainImplVk.h", |
| "src/dawn_native/vulkan/PipelineLayoutVk.cpp", |
| "src/dawn_native/vulkan/PipelineLayoutVk.h", |
| "src/dawn_native/vulkan/QueueVk.cpp", |
| "src/dawn_native/vulkan/QueueVk.h", |
| "src/dawn_native/vulkan/RenderPassCache.cpp", |
| "src/dawn_native/vulkan/RenderPassCache.h", |
| "src/dawn_native/vulkan/RenderPipelineVk.cpp", |
| "src/dawn_native/vulkan/RenderPipelineVk.h", |
| "src/dawn_native/vulkan/SamplerVk.cpp", |
| "src/dawn_native/vulkan/SamplerVk.h", |
| "src/dawn_native/vulkan/ShaderModuleVk.cpp", |
| "src/dawn_native/vulkan/ShaderModuleVk.h", |
| "src/dawn_native/vulkan/StagingBufferVk.cpp", |
| "src/dawn_native/vulkan/StagingBufferVk.h", |
| "src/dawn_native/vulkan/SwapChainVk.cpp", |
| "src/dawn_native/vulkan/SwapChainVk.h", |
| "src/dawn_native/vulkan/TextureVk.cpp", |
| "src/dawn_native/vulkan/TextureVk.h", |
| "src/dawn_native/vulkan/UtilsVulkan.cpp", |
| "src/dawn_native/vulkan/UtilsVulkan.h", |
| "src/dawn_native/vulkan/VulkanBackend.cpp", |
| "src/dawn_native/vulkan/VulkanError.cpp", |
| "src/dawn_native/vulkan/VulkanError.h", |
| "src/dawn_native/vulkan/VulkanFunctions.cpp", |
| "src/dawn_native/vulkan/VulkanFunctions.h", |
| "src/dawn_native/vulkan/VulkanInfo.cpp", |
| "src/dawn_native/vulkan/VulkanInfo.h", |
| ], |
| ".", |
| "$dawn_root") |
| } |
| } |
| |
| # The shared library for libdawn_native for use by samples, tests, etc. |
| shared_library("libdawn_native") { |
| deps = [ |
| ":libdawn_native_sources", |
| ] |
| |
| #Make headers publically visible |
| public_deps = [ |
| ":libdawn_native_headers", |
| ] |
| public_configs = [ ":libdawn_public" ] |
| |
| # Tell dependents where to find this shared library |
| if (is_mac) { |
| ldflags = [ |
| "-install_name", |
| "@rpath/${target_name}.dylib", |
| ] |
| } |
| } |