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Timothy Liang7ac582e2018-08-06 09:47:23 -04001/*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrMtlPipelineStateBuilder_DEFINED
9#define GrMtlPipelineStateBuilder_DEFINED
10
Mike Kleinc0bd9f92019-04-23 12:05:21 -050011#include "src/gpu/GrPipeline.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050012#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
13#include "src/gpu/mtl/GrMtlUniformHandler.h"
14#include "src/gpu/mtl/GrMtlVaryingHandler.h"
15#include "src/sksl/SkSLCompiler.h"
Timothy Liang7ac582e2018-08-06 09:47:23 -040016
Aaron O'Mullan829b6a02019-07-08 01:31:14 +020017#import <Metal/Metal.h>
Timothy Liang7ac582e2018-08-06 09:47:23 -040018
Robert Phillips03e4c952019-11-26 16:20:22 -050019class GrProgramDesc;
Robert Phillips901aff02019-10-08 12:32:56 -040020class GrProgramInfo;
Robert Phillips323471e2019-11-11 11:33:37 -050021class GrMtlCaps;
Timothy Liang7ac582e2018-08-06 09:47:23 -040022class GrMtlGpu;
23class GrMtlPipelineState;
24
25class GrMtlPipelineStateBuilder : public GrGLSLProgramBuilder {
26public:
Jim Van Verth1223e7f2019-02-28 17:38:35 -050027 /** Generates a pipeline state.
28 *
29 * The GrMtlPipelineState implements what is specified in the GrPipeline and
30 * GrPrimitiveProcessor as input. After successful generation, the builder result objects are
31 * available to be used. This function may modify the program key by setting the surface origin
32 * key to 0 (unspecified) if it turns out the program does not care about the surface origin.
33 * @return true if generation was successful.
34 */
35 static GrMtlPipelineState* CreatePipelineState(GrMtlGpu*,
Robert Phillips901aff02019-10-08 12:32:56 -040036 GrRenderTarget*,
37 const GrProgramInfo&,
Robert Phillips03e4c952019-11-26 16:20:22 -050038 GrProgramDesc*);
Timothy Liang7ac582e2018-08-06 09:47:23 -040039
40private:
Robert Phillips901aff02019-10-08 12:32:56 -040041 GrMtlPipelineStateBuilder(GrMtlGpu*, GrRenderTarget*, const GrProgramInfo&, GrProgramDesc*);
Jim Van Verth1223e7f2019-02-28 17:38:35 -050042
Robert Phillips03e4c952019-11-26 16:20:22 -050043 GrMtlPipelineState* finalize(GrRenderTarget*, const GrProgramInfo&, GrProgramDesc*);
Timothy Liang7ac582e2018-08-06 09:47:23 -040044
45 const GrCaps* caps() const override;
46
Timothy Liang7ac582e2018-08-06 09:47:23 -040047 void finalizeFragmentOutputColor(GrShaderVar& outputColor) override;
48
49 void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override;
50
51 id<MTLLibrary> createMtlShaderLibrary(const GrGLSLShaderBuilder& builder,
52 SkSL::Program::Kind kind,
53 const SkSL::Program::Settings& settings,
54 GrProgramDesc* desc);
55
Jim Van Verth1223e7f2019-02-28 17:38:35 -050056 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
57 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
58 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }
Timothy Liang7ac582e2018-08-06 09:47:23 -040059
60 GrMtlGpu* fGpu;
Timothy Liang057c3902018-08-08 10:48:45 -040061 GrMtlUniformHandler fUniformHandler;
62 GrMtlVaryingHandler fVaryingHandler;
Timothy Liang7ac582e2018-08-06 09:47:23 -040063
64 typedef GrGLSLProgramBuilder INHERITED;
65};
66#endif