Chris Dalton | c3318f0 | 2019-07-19 14:20:53 -0600 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2019 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/ccpr/GrStencilAtlasOp.h" |
| 9 | |
| 10 | #include "include/private/GrRecordingContext.h" |
Chris Dalton | c3318f0 | 2019-07-19 14:20:53 -0600 | [diff] [blame] | 11 | #include "src/gpu/GrOpFlushState.h" |
Greg Daniel | 2d41d0d | 2019-08-26 11:08:51 -0400 | [diff] [blame] | 12 | #include "src/gpu/GrOpsRenderPass.h" |
Chris Dalton | c3318f0 | 2019-07-19 14:20:53 -0600 | [diff] [blame] | 13 | #include "src/gpu/GrRecordingContextPriv.h" |
Chris Dalton | c3318f0 | 2019-07-19 14:20:53 -0600 | [diff] [blame] | 14 | #include "src/gpu/ccpr/GrCCPerFlushResources.h" |
Mike Klein | 52337de | 2019-07-25 09:00:52 -0500 | [diff] [blame] | 15 | #include "src/gpu/ccpr/GrSampleMaskProcessor.h" |
| 16 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| 17 | #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" |
Chris Dalton | c3318f0 | 2019-07-19 14:20:53 -0600 | [diff] [blame] | 18 | |
| 19 | namespace { |
| 20 | |
| 21 | class StencilResolveProcessor : public GrGeometryProcessor { |
| 22 | public: |
| 23 | StencilResolveProcessor() : GrGeometryProcessor(kStencilResolveProcessor_ClassID) { |
| 24 | static constexpr Attribute kIBounds = { |
| 25 | "ibounds", kShort4_GrVertexAttribType, kShort4_GrSLType}; |
| 26 | this->setInstanceAttributes(&kIBounds, 1); |
| 27 | SkASSERT(this->instanceStride() == sizeof(GrStencilAtlasOp::ResolveRectInstance)); |
| 28 | } |
| 29 | |
| 30 | private: |
| 31 | const char* name() const override { return "GrCCPathProcessor"; } |
| 32 | void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {} |
| 33 | GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override; |
| 34 | class Impl; |
| 35 | }; |
| 36 | |
| 37 | // This processor draws pixel-aligned rectangles directly on top of every path in the atlas. |
| 38 | // The caller should have set up the instance data such that "Nonzero" paths get clockwise |
| 39 | // rectangles (l < r) and "even/odd" paths get counter-clockwise (r < l). Its purpose |
| 40 | // is to convert winding counts in the stencil buffer to A8 coverage in the color buffer. |
| 41 | class StencilResolveProcessor::Impl : public GrGLSLGeometryProcessor { |
| 42 | void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { |
| 43 | args.fVaryingHandler->emitAttributes(args.fGP.cast<StencilResolveProcessor>()); |
| 44 | |
| 45 | GrGLSLVertexBuilder* v = args.fVertBuilder; |
| 46 | v->codeAppendf("short2 devcoord;"); |
| 47 | v->codeAppendf("devcoord.x = (0 == (sk_VertexID & 1)) ? ibounds.x : ibounds.z;"); |
| 48 | v->codeAppendf("devcoord.y = (sk_VertexID < 2) ? ibounds.y : ibounds.w;"); |
| 49 | |
| 50 | v->codeAppendf("float2 atlascoord = float2(devcoord);"); |
| 51 | gpArgs->fPositionVar.set(kFloat2_GrSLType, "atlascoord"); |
| 52 | |
| 53 | // Just output "1" for coverage. This will be modulated by the MSAA stencil test. |
| 54 | GrGLSLFPFragmentBuilder* f = args.fFragBuilder; |
| 55 | f->codeAppendf("%s = %s = half4(1);", args.fOutputColor, args.fOutputCoverage); |
| 56 | } |
| 57 | |
| 58 | void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&, |
| 59 | FPCoordTransformIter&&) override {} |
| 60 | }; |
| 61 | |
| 62 | GrGLSLPrimitiveProcessor* StencilResolveProcessor::createGLSLInstance(const GrShaderCaps&) const { |
| 63 | return new Impl(); |
| 64 | } |
| 65 | |
| 66 | } |
| 67 | |
| 68 | std::unique_ptr<GrDrawOp> GrStencilAtlasOp::Make( |
| 69 | GrRecordingContext* context, sk_sp<const GrCCPerFlushResources> resources, |
| 70 | FillBatchID fillBatchID, StrokeBatchID strokeBatchID, int baseStencilResolveInstance, |
| 71 | int endStencilResolveInstance, const SkISize& drawBounds) { |
| 72 | GrOpMemoryPool* pool = context->priv().opMemoryPool(); |
| 73 | |
| 74 | return pool->allocate<GrStencilAtlasOp>( |
| 75 | std::move(resources), fillBatchID, strokeBatchID, baseStencilResolveInstance, |
| 76 | endStencilResolveInstance, drawBounds); |
| 77 | } |
| 78 | |
| 79 | // Increments clockwise triangles and decrements counterclockwise. We use the same incr/decr |
| 80 | // settings regardless of fill rule; fill rule is accounted for during the resolve step. |
| 81 | static constexpr GrUserStencilSettings kIncrDecrStencil( |
| 82 | GrUserStencilSettings::StaticInitSeparate< |
| 83 | 0x0000, 0x0000, |
| 84 | GrUserStencilTest::kNever, GrUserStencilTest::kNever, |
| 85 | 0xffff, 0xffff, |
| 86 | GrUserStencilOp::kIncWrap, GrUserStencilOp::kDecWrap, |
| 87 | GrUserStencilOp::kIncWrap, GrUserStencilOp::kDecWrap, |
| 88 | 0xffff, 0xffff>() |
| 89 | ); |
| 90 | |
| 91 | // Resolves stencil winding counts to A8 coverage and resets stencil values to zero. |
| 92 | static constexpr GrUserStencilSettings kResolveStencilCoverageAndReset( |
| 93 | GrUserStencilSettings::StaticInitSeparate< |
| 94 | 0x0000, 0x0000, |
| 95 | GrUserStencilTest::kNotEqual, GrUserStencilTest::kNotEqual, |
| 96 | 0xffff, 0x1, |
| 97 | GrUserStencilOp::kZero, GrUserStencilOp::kZero, |
| 98 | GrUserStencilOp::kKeep, GrUserStencilOp::kKeep, |
| 99 | 0xffff, 0xffff>() |
| 100 | ); |
| 101 | |
| 102 | void GrStencilAtlasOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) { |
| 103 | SkIRect drawBoundsRect = SkIRect::MakeWH(fDrawBounds.width(), fDrawBounds.height()); |
| 104 | |
| 105 | GrPipeline pipeline( |
| 106 | GrScissorTest::kEnabled, GrDisableColorXPFactory::MakeXferProcessor(), |
| 107 | flushState->drawOpArgs().fOutputSwizzle, GrPipeline::InputFlags::kHWAntialias, |
| 108 | &kIncrDecrStencil); |
| 109 | |
| 110 | GrSampleMaskProcessor sampleMaskProc; |
| 111 | |
| 112 | fResources->filler().drawFills( |
| 113 | flushState, &sampleMaskProc, pipeline, fFillBatchID, drawBoundsRect); |
| 114 | |
| 115 | fResources->stroker().drawStrokes( |
| 116 | flushState, &sampleMaskProc, fStrokeBatchID, drawBoundsRect); |
| 117 | |
| 118 | // We resolve the stencil coverage to alpha by drawing pixel-aligned boxes. Fine raster is |
| 119 | // not necessary, and will even cause artifacts if using mixed samples. |
| 120 | constexpr auto noHWAA = GrPipeline::InputFlags::kNone; |
| 121 | |
| 122 | GrPipeline resolvePipeline( |
| 123 | GrScissorTest::kEnabled, SkBlendMode::kSrc, flushState->drawOpArgs().fOutputSwizzle, |
| 124 | noHWAA, &kResolveStencilCoverageAndReset); |
| 125 | GrPipeline::FixedDynamicState scissorRectState(drawBoundsRect); |
| 126 | |
| 127 | GrMesh mesh(GrPrimitiveType::kTriangleStrip); |
| 128 | mesh.setInstanced( |
| 129 | fResources->refStencilResolveBuffer(), |
| 130 | fEndStencilResolveInstance - fBaseStencilResolveInstance, fBaseStencilResolveInstance, |
| 131 | 4); |
Greg Daniel | 2d41d0d | 2019-08-26 11:08:51 -0400 | [diff] [blame] | 132 | flushState->opsRenderPass()->draw( |
Chris Dalton | c3318f0 | 2019-07-19 14:20:53 -0600 | [diff] [blame] | 133 | StencilResolveProcessor(), resolvePipeline, &scissorRectState, nullptr, &mesh, 1, |
| 134 | SkRect::Make(drawBoundsRect)); |
| 135 | } |