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tomhudson@google.com168e6342012-04-18 17:49:20 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
bsalomon@google.com422e81a2012-10-25 14:11:03 +00008#ifndef GrGLEffect_DEFINED
9#define GrGLEffect_DEFINED
tomhudson@google.com168e6342012-04-18 17:49:20 +000010
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +000011#include "GrBackendEffectFactory.h"
tomhudson@google.com9c639a42012-05-14 19:58:06 +000012#include "GrGLShaderBuilder.h"
tomhudson@google.com168e6342012-04-18 17:49:20 +000013#include "GrGLShaderVar.h"
14#include "GrGLSL.h"
bsalomon@google.com962f2d42013-01-22 20:10:17 +000015#include "GrEffectStage.h"
tomhudson@google.com168e6342012-04-18 17:49:20 +000016
tomhudson@google.comd8f856c2012-05-10 12:13:36 +000017class GrGLTexture;
tomhudson@google.com168e6342012-04-18 17:49:20 +000018
19/** @file
bsalomon@google.com374e7592012-10-23 17:30:45 +000020 This file contains specializations for OpenGL of the shader stages declared in
bsalomon@google.comd698f772012-10-25 13:22:00 +000021 include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitting the
bsalomon@google.coma469c282012-10-24 18:28:34 +000022 GLSL code that implements a GrEffect and for uploading uniforms at draw time. They also
bsalomon@google.com374e7592012-10-23 17:30:45 +000023 must have a function:
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +000024 static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&)
bsalomon@google.com8ea78d82012-10-24 20:11:30 +000025 that is used to implement a program cache. When two GrEffects produce the same key this means
bsalomon@google.com422e81a2012-10-25 14:11:03 +000026 that their GrGLEffects would emit the same GLSL code.
tomhudson@google.com168e6342012-04-18 17:49:20 +000027
bsalomon@google.coma469c282012-10-24 18:28:34 +000028 These objects are created by the factory object returned by the GrEffect::getFactory().
tomhudson@google.com168e6342012-04-18 17:49:20 +000029*/
30
bsalomon@google.comd698f772012-10-25 13:22:00 +000031class GrGLEffect {
tomhudson@google.com168e6342012-04-18 17:49:20 +000032
33public:
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +000034 typedef GrBackendEffectFactory::EffectKey EffectKey;
35
bsalomon@google.comb505a122012-05-31 18:40:36 +000036 enum {
bsalomon@google.comdbe49f72012-11-05 16:36:02 +000037 kNoEffectKey = GrBackendEffectFactory::kNoEffectKey,
bsalomon@google.com46fba0d2012-10-25 21:42:05 +000038 // the number of bits in EffectKey available to GenKey
39 kEffectKeyBits = GrBackendEffectFactory::kEffectKeyBits,
bsalomon@google.comb505a122012-05-31 18:40:36 +000040 };
41
bsalomon@google.comf06df1b2012-09-06 20:22:31 +000042 typedef GrGLShaderBuilder::TextureSamplerArray TextureSamplerArray;
43
bsalomon@google.com396e61f2012-10-25 19:00:29 +000044 GrGLEffect(const GrBackendEffectFactory&);
bsalomon@google.com289efe02012-05-21 20:57:59 +000045
bsalomon@google.comd698f772012-10-25 13:22:00 +000046 virtual ~GrGLEffect();
tomhudson@google.comd8f856c2012-05-10 12:13:36 +000047
bsalomon@google.com374e7592012-10-23 17:30:45 +000048 /** Called when the program stage should insert its code into the shaders. The code in each
49 shader will be in its own block ({}) and so locally scoped names will not collide across
50 stages.
tomhudson@google.com6a820b62012-05-24 15:10:14 +000051
bsalomon@google.com374e7592012-10-23 17:30:45 +000052 @param builder Interface used to emit code in the shaders.
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +000053 @param stage The effect stage that generated this program stage.
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +000054 @param key The key that was computed by GenKey() from the generating GrEffect.
55 Only the bits indicated by GrBackendEffectFactory::kEffectKeyBits are
56 guaranteed to match the value produced by GenKey();
bsalomon@google.comdbe49f72012-11-05 16:36:02 +000057 @param vertexCoords A vec2 in the VS that holds the position in local coords. This is either
58 the pre-view-matrix vertex position or if explicit per-vertex texture
59 coords are used with a stage then it is those coordinates. See
60 GrVertexLayout.
bsalomon@google.com374e7592012-10-23 17:30:45 +000061 @param outputColor A predefined vec4 in the FS in which the stage should place its output
62 color (or coverage).
63 @param inputColor A vec4 that holds the input color to the stage in the FS. This may be
64 NULL in which case the implied input is solid white (all ones).
65 TODO: Better system for communicating optimization info (e.g. input
66 color is solid white, trans black, known to be opaque, etc.) that allows
bsalomon@google.comf271cc72012-10-24 19:35:13 +000067 the effect to communicate back similar known info about its output.
bsalomon@google.coma469c282012-10-24 18:28:34 +000068 @param samplers One entry for each GrTextureAccess of the GrEffect that generated the
bsalomon@google.comd698f772012-10-25 13:22:00 +000069 GrGLEffect. These can be passed to the builder to emit texture
bsalomon@google.com374e7592012-10-23 17:30:45 +000070 reads in the generated code.
bsalomon@google.comd4726202012-08-03 14:34:46 +000071 */
bsalomon@google.com374e7592012-10-23 17:30:45 +000072 virtual void emitCode(GrGLShaderBuilder* builder,
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +000073 const GrEffectStage& stage,
bsalomon@google.com46fba0d2012-10-25 21:42:05 +000074 EffectKey key,
bsalomon@google.com374e7592012-10-23 17:30:45 +000075 const char* vertexCoords,
76 const char* outputColor,
77 const char* inputColor,
78 const TextureSamplerArray& samplers) = 0;
tomhudson@google.com168e6342012-04-18 17:49:20 +000079
bsalomon@google.comd698f772012-10-25 13:22:00 +000080 /** A GrGLEffect instance can be reused with any GrEffect that produces the same stage
bsalomon@google.coma469c282012-10-24 18:28:34 +000081 key; this function reads data from a stage and uploads any uniform variables required
bsalomon@google.com28a15fb2012-10-26 17:53:18 +000082 by the shaders created in emitCode(). The GrEffect installed in the GrEffectStage is
83 guaranteed to be of the same type that created this GrGLEffect and to have an identical
84 EffectKey as the one that created this GrGLEffect. */
85 virtual void setData(const GrGLUniformManager&, const GrEffectStage&);
tomhudson@google.com168e6342012-04-18 17:49:20 +000086
bsalomon@google.com289efe02012-05-21 20:57:59 +000087 const char* name() const { return fFactory.name(); }
88
bsalomon@google.com6340a412013-01-22 19:55:59 +000089 static EffectKey GenTextureKey(const GrEffectRef*, const GrGLCaps&);
90
91 /**
92 * GrGLEffect subclasses get passed a GrEffectStage in their emitCode and setData functions.
93 * The GrGLEffect usually needs to cast the stage's effect to the GrEffect subclass that
94 * generated the GrGLEffect. This helper does just that.
95 */
96 template <typename T>
97 static const T& GetEffectFromStage(const GrEffectStage& effectStage) {
98 GrAssert(NULL != effectStage.getEffect());
99 return CastEffect<T>(*effectStage.getEffect());
100 }
101
102 /**
103 * Extracts the GrEffect from a GrEffectRef and down-casts to a GrEffect subclass. Usually used
104 * in a GrGLEffect subclass's constructor (which takes const GrEffectRef&).
105 */
106 template <typename T>
107 static const T& CastEffect(const GrEffectRef& effectRef) {
108 GrAssert(NULL != effectRef.get());
109 return *static_cast<const T*>(effectRef.get());
110 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000111
tomhudson@google.com07eecdc2012-04-20 18:35:38 +0000112protected:
bsalomon@google.com396e61f2012-10-25 19:00:29 +0000113 const GrBackendEffectFactory& fFactory;
tomhudson@google.com168e6342012-04-18 17:49:20 +0000114};
115
tomhudson@google.com168e6342012-04-18 17:49:20 +0000116#endif