bsalomon@google.com | d8b5fac | 2012-11-01 17:02:46 +0000 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2012 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLEffectMatrix_DEFINED |
| 9 | #define GrGLEffectMatrix_DEFINED |
| 10 | |
| 11 | #include "GrGLEffect.h" |
| 12 | #include "SkMatrix.h" |
| 13 | |
| 14 | class GrTexture; |
bsalomon@google.com | d8b5fac | 2012-11-01 17:02:46 +0000 | [diff] [blame] | 15 | |
| 16 | /** |
| 17 | * This is a helper to implement a texture matrix in a GrGLEffect. |
| 18 | */ |
| 19 | class GrGLEffectMatrix { |
| 20 | public: |
| 21 | typedef GrGLEffect::EffectKey EffectKey; |
| 22 | /** |
| 23 | * The matrix uses kKeyBits of the effect's EffectKey. A GrGLEffect may place these bits at an |
| 24 | * arbitrary shift in its final key. However, when GrGLEffectMatrix::emitCode*() code is called |
| 25 | * the relevant bits must be in the lower kKeyBits of the key parameter. |
| 26 | */ |
| 27 | enum { |
| 28 | kKeyBits = 2, |
| 29 | kKeyMask = (1 << kKeyBits) - 1, |
| 30 | }; |
| 31 | |
| 32 | GrGLEffectMatrix() : fUni(GrGLUniformManager::kInvalidUniformHandle) { |
| 33 | fPrevMatrix = SkMatrix::InvalidMatrix(); |
| 34 | } |
| 35 | |
| 36 | /** |
| 37 | * Generates the key for the portion of the code emitted by this class's emitCode() function. |
| 38 | * Pass a texture to make GrGLEffectMatrix automatically adjust for the texture's origin. Pass |
| 39 | * NULL when not using the EffectMatrix for a texture lookups, or if the GrGLEffect subclass |
| 40 | * wants to handle origin adjustments in some other manner. coordChangeMatrix is the matrix |
| 41 | * from GrEffectStage. |
| 42 | */ |
| 43 | static EffectKey GenKey(const SkMatrix& effectMatrix, |
| 44 | const SkMatrix& coordChangeMatrix, |
| 45 | const GrTexture*); |
| 46 | |
| 47 | /** |
| 48 | * Emits code to implement the matrix in the VS. A varying is added as an output of the VS and |
| 49 | * input to the FS. The varying may be either a vec2f or vec3f depending upon whether |
| 50 | * perspective interpolation is required or not. The names of the varying in the VS and FS are |
| 51 | * are returned as output parameters and the type of the varying is the return value. The suffix |
| 52 | * is an optional parameter that can be used to make all variables emitted by the object |
| 53 | * unique within a stage. It is only necessary if multiple GrGLEffectMatrix objects are used by |
| 54 | * a GrGLEffect. |
| 55 | */ |
| 56 | GrSLType emitCode(GrGLShaderBuilder*, |
| 57 | EffectKey, |
| 58 | const char* vertexCoords, |
| 59 | const char** fsCoordName, /* optional */ |
| 60 | const char** vsCoordName = NULL, |
| 61 | const char* suffix = NULL); |
| 62 | |
| 63 | /** |
| 64 | * This is similar to emitCode except that it performs perspective division in the FS if the |
| 65 | * texture coordinates have a w coordinate. The fsCoordName always refers to a vec2f. |
| 66 | */ |
| 67 | void emitCodeMakeFSCoords2D(GrGLShaderBuilder*, |
| 68 | EffectKey, |
| 69 | const char* vertexCoords, |
| 70 | const char** fsCoordName, /* optional */ |
| 71 | const char** vsVaryingName = NULL, |
| 72 | GrSLType* vsVaryingType = NULL, |
| 73 | const char* suffix = NULL); |
| 74 | /** |
| 75 | * Call from a GrGLEffect's subclass to update the texture matrix. The matrix, |
| 76 | * coordChangeMatrix, and texture params should match those used with GenKey. |
| 77 | */ |
| 78 | void setData(const GrGLUniformManager& uniformManager, |
| 79 | const SkMatrix& effectMatrix, |
| 80 | const SkMatrix& coordChangeMatrix, |
| 81 | const GrTexture*); |
| 82 | |
| 83 | private: |
| 84 | enum { |
| 85 | kIdentity_Key = 0, |
| 86 | kTrans_Key = 1, |
| 87 | kNoPersp_Key = 2, |
| 88 | kGeneral_Key = 3, |
| 89 | }; |
| 90 | |
| 91 | GrGLUniformManager::UniformHandle fUni; |
| 92 | GrSLType fUniType; |
| 93 | SkMatrix fPrevMatrix; |
| 94 | }; |
| 95 | |
bsalomon@google.com | 8171288 | 2012-11-01 17:12:34 +0000 | [diff] [blame] | 96 | #endif |