tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2012 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLShaderBuilder_DEFINED |
| 9 | #define GrGLShaderBuilder_DEFINED |
| 10 | |
| 11 | #include "GrAllocator.h" |
bsalomon@google.com | 2eaaefd | 2012-10-29 19:51:22 +0000 | [diff] [blame] | 12 | #include "GrBackendEffectFactory.h" |
bsalomon@google.com | a469c28 | 2012-10-24 18:28:34 +0000 | [diff] [blame] | 13 | #include "GrEffect.h" |
tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 14 | #include "gl/GrGLSL.h" |
bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 15 | #include "gl/GrGLUniformManager.h" |
tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 16 | |
bsalomon@google.com | ad5e937 | 2012-07-11 18:11:27 +0000 | [diff] [blame] | 17 | class GrGLContextInfo; |
bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 18 | |
tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 19 | /** |
bsalomon@google.com | eb715c8 | 2012-07-11 15:03:31 +0000 | [diff] [blame] | 20 | Contains all the incremental state of a shader as it is being built,as well as helpers to |
| 21 | manipulate that state. |
tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 22 | */ |
tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 23 | class GrGLShaderBuilder { |
tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 24 | public: |
bsalomon@google.com | f06df1b | 2012-09-06 20:22:31 +0000 | [diff] [blame] | 25 | /** |
bsalomon@google.com | 34cccde | 2013-01-04 18:34:30 +0000 | [diff] [blame] | 26 | * Passed to GrGLEffects to add texture reads to their shader code. |
bsalomon@google.com | f06df1b | 2012-09-06 20:22:31 +0000 | [diff] [blame] | 27 | */ |
| 28 | class TextureSampler { |
| 29 | public: |
| 30 | TextureSampler() |
| 31 | : fTextureAccess(NULL) |
bsalomon@google.com | f06df1b | 2012-09-06 20:22:31 +0000 | [diff] [blame] | 32 | , fSamplerUniform(GrGLUniformManager::kInvalidUniformHandle) {} |
| 33 | |
| 34 | TextureSampler(const TextureSampler& other) { *this = other; } |
| 35 | |
| 36 | TextureSampler& operator= (const TextureSampler& other) { |
| 37 | GrAssert(NULL == fTextureAccess); |
| 38 | GrAssert(GrGLUniformManager::kInvalidUniformHandle == fSamplerUniform); |
| 39 | |
bsalomon@google.com | f06df1b | 2012-09-06 20:22:31 +0000 | [diff] [blame] | 40 | fTextureAccess = other.fTextureAccess; |
| 41 | fSamplerUniform = other.fSamplerUniform; |
| 42 | return *this; |
| 43 | } |
| 44 | |
| 45 | const GrTextureAccess* textureAccess() const { return fTextureAccess; } |
| 46 | |
| 47 | private: |
bsalomon@google.com | 34cccde | 2013-01-04 18:34:30 +0000 | [diff] [blame] | 48 | // The idx param is used to ensure multiple samplers within a single effect have unique |
| 49 | // uniform names. |
| 50 | void init(GrGLShaderBuilder* builder, const GrTextureAccess* access, int idx) { |
bsalomon@google.com | f06df1b | 2012-09-06 20:22:31 +0000 | [diff] [blame] | 51 | GrAssert(NULL == fTextureAccess); |
bsalomon@google.com | f06df1b | 2012-09-06 20:22:31 +0000 | [diff] [blame] | 52 | GrAssert(GrGLUniformManager::kInvalidUniformHandle == fSamplerUniform); |
| 53 | |
| 54 | GrAssert(NULL != builder); |
| 55 | GrAssert(NULL != access); |
bsalomon@google.com | 34cccde | 2013-01-04 18:34:30 +0000 | [diff] [blame] | 56 | SkString name; |
| 57 | name.printf("Sampler%d_", idx); |
bsalomon@google.com | f06df1b | 2012-09-06 20:22:31 +0000 | [diff] [blame] | 58 | fSamplerUniform = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| 59 | kSampler2D_GrSLType, |
bsalomon@google.com | 34cccde | 2013-01-04 18:34:30 +0000 | [diff] [blame] | 60 | name.c_str()); |
bsalomon@google.com | f06df1b | 2012-09-06 20:22:31 +0000 | [diff] [blame] | 61 | GrAssert(GrGLUniformManager::kInvalidUniformHandle != fSamplerUniform); |
| 62 | |
| 63 | fTextureAccess = access; |
bsalomon@google.com | f06df1b | 2012-09-06 20:22:31 +0000 | [diff] [blame] | 64 | } |
| 65 | |
| 66 | const GrTextureAccess* fTextureAccess; |
bsalomon@google.com | f06df1b | 2012-09-06 20:22:31 +0000 | [diff] [blame] | 67 | GrGLUniformManager::UniformHandle fSamplerUniform; |
| 68 | |
| 69 | friend class GrGLShaderBuilder; // to access fSamplerUniform |
| 70 | friend class GrGLProgram; // to construct these and access fSamplerUniform. |
| 71 | }; |
| 72 | |
| 73 | typedef SkTArray<TextureSampler> TextureSamplerArray; |
| 74 | |
bsalomon@google.com | eb715c8 | 2012-07-11 15:03:31 +0000 | [diff] [blame] | 75 | enum ShaderType { |
| 76 | kVertex_ShaderType = 0x1, |
| 77 | kGeometry_ShaderType = 0x2, |
| 78 | kFragment_ShaderType = 0x4, |
| 79 | }; |
| 80 | |
bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 81 | GrGLShaderBuilder(const GrGLContextInfo&, GrGLUniformManager&); |
tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 82 | |
bsalomon@google.com | dbe49f7 | 2012-11-05 16:36:02 +0000 | [diff] [blame] | 83 | /** Appends a 2D texture sample with projection if necessary. coordType must either be Vec2f or |
| 84 | Vec3f. The latter is interpreted as projective texture coords. The vec length and swizzle |
| 85 | order of the result depends on the GrTextureAccess associated with the TextureSampler. */ |
bsalomon@google.com | 868a8e7 | 2012-08-30 19:11:34 +0000 | [diff] [blame] | 86 | void appendTextureLookup(SkString* out, |
bsalomon@google.com | f06df1b | 2012-09-06 20:22:31 +0000 | [diff] [blame] | 87 | const TextureSampler&, |
bsalomon@google.com | dbe49f7 | 2012-11-05 16:36:02 +0000 | [diff] [blame] | 88 | const char* coordName, |
bsalomon@google.com | 868a8e7 | 2012-08-30 19:11:34 +0000 | [diff] [blame] | 89 | GrSLType coordType = kVec2f_GrSLType) const; |
tomhudson@google.com | 5259814 | 2012-05-24 17:44:30 +0000 | [diff] [blame] | 90 | |
bsalomon@google.com | 2d8edaf | 2012-09-07 14:47:31 +0000 | [diff] [blame] | 91 | /** Does the work of appendTextureLookup and modulates the result by modulation. The result is |
| 92 | always a vec4. modulation and the swizzle specified by TextureSampler must both be vec4 or |
| 93 | float. If modulation is "" or NULL it this function acts as though appendTextureLookup were |
| 94 | called. */ |
bsalomon@google.com | 868a8e7 | 2012-08-30 19:11:34 +0000 | [diff] [blame] | 95 | void appendTextureLookupAndModulate(SkString* out, |
| 96 | const char* modulation, |
bsalomon@google.com | f06df1b | 2012-09-06 20:22:31 +0000 | [diff] [blame] | 97 | const TextureSampler&, |
bsalomon@google.com | dbe49f7 | 2012-11-05 16:36:02 +0000 | [diff] [blame] | 98 | const char* coordName, |
bsalomon@google.com | 2d8edaf | 2012-09-07 14:47:31 +0000 | [diff] [blame] | 99 | GrSLType coordType = kVec2f_GrSLType) const; |
bsalomon@google.com | 34bcb9f | 2012-08-28 18:20:18 +0000 | [diff] [blame] | 100 | |
bsalomon@google.com | a1bf0ff | 2012-08-07 17:36:29 +0000 | [diff] [blame] | 101 | /** Emits a helper function outside of main(). Currently ShaderType must be |
| 102 | kFragment_ShaderType. */ |
| 103 | void emitFunction(ShaderType shader, |
| 104 | GrSLType returnType, |
| 105 | const char* name, |
| 106 | int argCnt, |
| 107 | const GrGLShaderVar* args, |
| 108 | const char* body, |
| 109 | SkString* outName); |
| 110 | |
bsalomon@google.com | 46fba0d | 2012-10-25 21:42:05 +0000 | [diff] [blame] | 111 | /** Generates a EffectKey for the shader code based on the texture access parameters and the |
twiz@google.com | a5e65ec | 2012-08-02 15:15:16 +0000 | [diff] [blame] | 112 | capabilities of the GL context. This is useful for keying the shader programs that may |
| 113 | have multiple representations, based on the type/format of textures used. */ |
bsalomon@google.com | 2eaaefd | 2012-10-29 19:51:22 +0000 | [diff] [blame] | 114 | static GrBackendEffectFactory::EffectKey KeyForTextureAccess(const GrTextureAccess&, |
| 115 | const GrGLCaps&); |
twiz@google.com | a5e65ec | 2012-08-02 15:15:16 +0000 | [diff] [blame] | 116 | |
bsalomon@google.com | 6d003d1 | 2012-09-11 15:45:20 +0000 | [diff] [blame] | 117 | /** If texture swizzling is available using tex parameters then it is preferred over mangling |
| 118 | the generated shader code. This potentially allows greater reuse of cached shaders. */ |
| 119 | static const GrGLenum* GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps); |
| 120 | |
bsalomon@google.com | 706f668 | 2012-10-23 14:53:55 +0000 | [diff] [blame] | 121 | /** Add a uniform variable to the current program, that has visibility in one or more shaders. |
bsalomon@google.com | 777c3aa | 2012-07-25 20:58:20 +0000 | [diff] [blame] | 122 | visibility is a bitfield of ShaderType values indicating from which shaders the uniform |
| 123 | should be accessible. At least one bit must be set. Geometry shader uniforms are not |
| 124 | supported at this time. The actual uniform name will be mangled. If outName is not NULL then |
| 125 | it will refer to the final uniform name after return. Use the addUniformArray variant to add |
| 126 | an array of uniforms. |
tomhudson@google.com | 242ed6f | 2012-05-30 17:38:57 +0000 | [diff] [blame] | 127 | */ |
bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 128 | GrGLUniformManager::UniformHandle addUniform(uint32_t visibility, |
| 129 | GrSLType type, |
| 130 | const char* name, |
bsalomon@google.com | 777c3aa | 2012-07-25 20:58:20 +0000 | [diff] [blame] | 131 | const char** outName = NULL) { |
| 132 | return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNonArray, outName); |
| 133 | } |
| 134 | GrGLUniformManager::UniformHandle addUniformArray(uint32_t visibility, |
| 135 | GrSLType type, |
| 136 | const char* name, |
| 137 | int arrayCount, |
| 138 | const char** outName = NULL); |
bsalomon@google.com | 032b221 | 2012-07-16 13:36:18 +0000 | [diff] [blame] | 139 | |
bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 140 | const GrGLShaderVar& getUniformVariable(GrGLUniformManager::UniformHandle) const; |
bsalomon@google.com | 032b221 | 2012-07-16 13:36:18 +0000 | [diff] [blame] | 141 | |
| 142 | /** |
bsalomon@google.com | 706f668 | 2012-10-23 14:53:55 +0000 | [diff] [blame] | 143 | * Shortcut for getUniformVariable(u).c_str() |
bsalomon@google.com | 032b221 | 2012-07-16 13:36:18 +0000 | [diff] [blame] | 144 | */ |
bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 145 | const char* getUniformCStr(GrGLUniformManager::UniformHandle u) const { |
bsalomon@google.com | 032b221 | 2012-07-16 13:36:18 +0000 | [diff] [blame] | 146 | return this->getUniformVariable(u).c_str(); |
| 147 | } |
tomhudson@google.com | 242ed6f | 2012-05-30 17:38:57 +0000 | [diff] [blame] | 148 | |
bsalomon@google.com | eb715c8 | 2012-07-11 15:03:31 +0000 | [diff] [blame] | 149 | /** Add a varying variable to the current program to pass values between vertex and fragment |
| 150 | shaders. If the last two parameters are non-NULL, they are filled in with the name |
| 151 | generated. */ |
tomhudson@google.com | 23cb229 | 2012-05-30 18:26:03 +0000 | [diff] [blame] | 152 | void addVarying(GrSLType type, |
| 153 | const char* name, |
| 154 | const char** vsOutName = NULL, |
| 155 | const char** fsInName = NULL); |
| 156 | |
bsalomon@google.com | 706f668 | 2012-10-23 14:53:55 +0000 | [diff] [blame] | 157 | /** Returns a variable name that represents the position of the fragment in the FS. The position |
| 158 | is in device space (e.g. 0,0 is the top left and pixel centers are at half-integers). */ |
| 159 | const char* fragmentPosition(); |
| 160 | |
bsalomon@google.com | 17504f5 | 2012-10-30 12:34:25 +0000 | [diff] [blame] | 161 | /** Returns a vertex attribute that represents the vertex position in the VS. This is the |
| 162 | pre-matrix position and is commonly used by effects to compute texture coords via a matrix. |
| 163 | */ |
| 164 | const GrGLShaderVar& positionAttribute() const { return *fPositionVar; } |
| 165 | |
bsalomon@google.com | 34cccde | 2013-01-04 18:34:30 +0000 | [diff] [blame] | 166 | /** |
| 167 | * Interfaces used by GrGLProgram. |
| 168 | * TODO: Hide these from the GrEffects using friend or splitting this into two related classes. |
| 169 | * Also, GrGLProgram's shader string construction should be moved to this class. |
| 170 | */ |
| 171 | |
bsalomon@google.com | ad5e937 | 2012-07-11 18:11:27 +0000 | [diff] [blame] | 172 | /** Called after building is complete to get the final shader string. */ |
| 173 | void getShader(ShaderType, SkString*) const; |
| 174 | |
bsalomon@google.com | 08283af | 2012-10-26 13:01:20 +0000 | [diff] [blame] | 175 | void setCurrentStage(int stageIdx) { fCurrentStageIdx = stageIdx; } |
| 176 | void setNonStage() { fCurrentStageIdx = kNonStageIdx; } |
bsalomon@google.com | 34cccde | 2013-01-04 18:34:30 +0000 | [diff] [blame] | 177 | // TODO: move remainder of shader code generation to this class and call this privately |
| 178 | // Handles of sampler uniforms generated for the effect are appended to samplerHandles. |
| 179 | GrGLEffect* createAndEmitGLEffect( |
| 180 | const GrEffectStage& stage, |
| 181 | GrBackendEffectFactory::EffectKey key, |
| 182 | const char* fsInColor, // NULL means no incoming color |
| 183 | const char* fsOutColor, |
skia.committer@gmail.com | 8ae714b | 2013-01-05 02:02:05 +0000 | [diff] [blame] | 184 | const char* vsInCoord, |
bsalomon@google.com | 34cccde | 2013-01-04 18:34:30 +0000 | [diff] [blame] | 185 | SkTArray<GrGLUniformManager::UniformHandle, true>* samplerHandles); |
bsalomon@google.com | 706f668 | 2012-10-23 14:53:55 +0000 | [diff] [blame] | 186 | GrGLUniformManager::UniformHandle getRTHeightUniform() const { return fRTHeightUniform; } |
bsalomon@google.com | 34cccde | 2013-01-04 18:34:30 +0000 | [diff] [blame] | 187 | // TODO: Make this do all the compiling, linking, etc. |
| 188 | void finished(GrGLuint programID); |
bsalomon@google.com | 706f668 | 2012-10-23 14:53:55 +0000 | [diff] [blame] | 189 | |
robertphillips@google.com | 13f181f | 2013-03-02 12:02:08 +0000 | [diff] [blame] | 190 | const GrGLContextInfo& ctxInfo() const { return fCtxInfo; } |
| 191 | |
bsalomon@google.com | 032b221 | 2012-07-16 13:36:18 +0000 | [diff] [blame] | 192 | private: |
| 193 | typedef GrTAllocator<GrGLShaderVar> VarArray; |
| 194 | |
bsalomon@google.com | 032b221 | 2012-07-16 13:36:18 +0000 | [diff] [blame] | 195 | void appendDecls(const VarArray&, SkString*) const; |
| 196 | void appendUniformDecls(ShaderType, SkString*) const; |
| 197 | |
bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 198 | typedef GrGLUniformManager::BuilderUniform BuilderUniform; |
| 199 | GrGLUniformManager::BuilderUniformArray fUniforms; |
bsalomon@google.com | 032b221 | 2012-07-16 13:36:18 +0000 | [diff] [blame] | 200 | |
bsalomon@google.com | eb715c8 | 2012-07-11 15:03:31 +0000 | [diff] [blame] | 201 | // TODO: Everything below here private. |
bsalomon@google.com | 032b221 | 2012-07-16 13:36:18 +0000 | [diff] [blame] | 202 | public: |
bsalomon@google.com | eb715c8 | 2012-07-11 15:03:31 +0000 | [diff] [blame] | 203 | |
bsalomon@google.com | f0a104e | 2012-07-10 17:51:07 +0000 | [diff] [blame] | 204 | SkString fHeader; // VS+FS, GLSL version, etc |
bsalomon@google.com | f0a104e | 2012-07-10 17:51:07 +0000 | [diff] [blame] | 205 | VarArray fVSAttrs; |
| 206 | VarArray fVSOutputs; |
| 207 | VarArray fGSInputs; |
| 208 | VarArray fGSOutputs; |
| 209 | VarArray fFSInputs; |
| 210 | SkString fGSHeader; // layout qualifiers specific to GS |
bsalomon@google.com | f0a104e | 2012-07-10 17:51:07 +0000 | [diff] [blame] | 211 | VarArray fFSOutputs; |
bsalomon@google.com | f0a104e | 2012-07-10 17:51:07 +0000 | [diff] [blame] | 212 | SkString fVSCode; |
| 213 | SkString fGSCode; |
| 214 | SkString fFSCode; |
| 215 | bool fUsesGS; |
tomhudson@google.com | 040c41a | 2012-05-18 14:57:40 +0000 | [diff] [blame] | 216 | |
bsalomon@google.com | ad5e937 | 2012-07-11 18:11:27 +0000 | [diff] [blame] | 217 | private: |
bsalomon@google.com | 777c3aa | 2012-07-25 20:58:20 +0000 | [diff] [blame] | 218 | enum { |
| 219 | kNonStageIdx = -1, |
| 220 | }; |
| 221 | |
robertphillips@google.com | 6177e69 | 2013-02-28 20:16:25 +0000 | [diff] [blame] | 222 | const GrGLContextInfo& fCtxInfo; |
bsalomon@google.com | 706f668 | 2012-10-23 14:53:55 +0000 | [diff] [blame] | 223 | GrGLUniformManager& fUniformManager; |
bsalomon@google.com | 08283af | 2012-10-26 13:01:20 +0000 | [diff] [blame] | 224 | int fCurrentStageIdx; |
bsalomon@google.com | 706f668 | 2012-10-23 14:53:55 +0000 | [diff] [blame] | 225 | SkString fFSFunctions; |
| 226 | SkString fFSHeader; |
| 227 | |
| 228 | bool fSetupFragPosition; |
| 229 | GrGLUniformManager::UniformHandle fRTHeightUniform; |
bsalomon@google.com | 34bcb9f | 2012-08-28 18:20:18 +0000 | [diff] [blame] | 230 | |
bsalomon@google.com | 17504f5 | 2012-10-30 12:34:25 +0000 | [diff] [blame] | 231 | GrGLShaderVar* fPositionVar; |
tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 232 | }; |
| 233 | |
| 234 | #endif |