blob: 2fc116c9536430c29e53e23b59a88b01e1851f4e [file] [log] [blame]
Robert Phillipsde4456f2019-09-12 11:17:16 -04001/*
2 * Copyright 2019 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "bench/Benchmark.h"
9
10#include "include/core/SkDeferredDisplayListRecorder.h"
11#include "include/core/SkSurfaceCharacterization.h"
12
13static SkSurfaceCharacterization create_characterization(GrContext* context) {
14 size_t maxResourceBytes = context->getResourceCacheLimit();
15
16 if (!context->colorTypeSupportedAsSurface(kRGBA_8888_SkColorType)) {
17 return SkSurfaceCharacterization();
18 }
19
20 SkImageInfo ii = SkImageInfo::Make(32, 32, kRGBA_8888_SkColorType,
21 kPremul_SkAlphaType, nullptr);
22
23 GrBackendFormat backendFormat = context->defaultBackendFormat(kRGBA_8888_SkColorType,
24 GrRenderable::kYes);
25 if (!backendFormat.isValid()) {
26 return SkSurfaceCharacterization();
27 }
28
29 SkSurfaceProps props(0x0, kUnknown_SkPixelGeometry);
30
31 SkSurfaceCharacterization c = context->threadSafeProxy()->createCharacterization(
32 maxResourceBytes, ii, backendFormat, 1,
33 kTopLeft_GrSurfaceOrigin, props, false);
34 return c;
35}
36
37// This benchmark tries to simulate how Viz is using SkDDLRecorders.
38// For each config it will create a single DDLRecorder which it reuses for all the runs
39// For each run it creates a DDL and stores it for later deletion.
40class DDLRecorderBench : public Benchmark {
41public:
42 DDLRecorderBench() { }
43
44protected:
45 const char* onGetName() override { return "DDLRecorder"; }
46
47 void onDraw(int loops, SkCanvas* origCanvas) override {
48 if (!fRecorder) {
49 return;
50 }
51
52 SkASSERT(!fDDLs.size());
53 fDDLs.reserve(loops);
54
55 for (int i = 0; i < loops; ++i) {
56 SkCanvas* recordingCanvas = fRecorder->getCanvas();
57
58 recordingCanvas->drawRect(SkRect::MakeWH(32, 32), SkPaint());
59
60 fDDLs.emplace_back(fRecorder->detach());
61 }
62 }
63
64private:
65 // We create one DDLRecorder for all the timing runs and just keep reusing it
66 void onPerCanvasPreDraw(SkCanvas* origCanvas) override {
67 GrContext* context = origCanvas->getGrContext();
68 if (!context) {
69 return;
70 }
71
72 SkSurfaceCharacterization c = create_characterization(context);
73
74 fRecorder.reset(new SkDeferredDisplayListRecorder(c));
75 }
76
77 // We defer the clean up of the DDLs so it is done outside of the timing loop
78 void onPostDraw(SkCanvas*) override {
79 fDDLs.clear();
80 }
81
82 std::unique_ptr<SkDeferredDisplayListRecorder> fRecorder = nullptr;
83 std::vector<std::unique_ptr<SkDeferredDisplayList>> fDDLs;
84
85 typedef Benchmark INHERITED;
86};
87
88DEF_BENCH(return new DDLRecorderBench();)