mtklein@google.com | d36522d | 2013-10-16 13:02:15 +0000 | [diff] [blame] | 1 | #include "DMTaskRunner.h" |
| 2 | #include "DMTask.h" |
| 3 | |
| 4 | namespace DM { |
| 5 | |
commit-bot@chromium.org | 0dc5bd1 | 2014-02-26 16:31:22 +0000 | [diff] [blame^] | 6 | |
| 7 | TaskRunner::TaskRunner(int cputhreads) |
mtklein@google.com | d36522d | 2013-10-16 13:02:15 +0000 | [diff] [blame] | 8 | : fMain(cputhreads) |
commit-bot@chromium.org | 0dc5bd1 | 2014-02-26 16:31:22 +0000 | [diff] [blame^] | 9 | , fGpu(1) { |
| 10 | // Enqueue a task on the GPU thread to create a GrContextFactory. |
| 11 | struct Create : public SkRunnable { |
| 12 | Create(GrContextFactory** ptr) : fPtr(ptr) {} |
| 13 | void run() SK_OVERRIDE { |
| 14 | *fPtr = SkNEW(GrContextFactory); |
| 15 | delete this; |
| 16 | } |
| 17 | GrContextFactory** fPtr; |
| 18 | }; |
| 19 | fGpu.add(SkNEW_ARGS(Create, (&fGrContextFactory))); |
| 20 | } |
mtklein@google.com | d36522d | 2013-10-16 13:02:15 +0000 | [diff] [blame] | 21 | |
| 22 | void TaskRunner::add(Task* task) { |
| 23 | if (task->usesGpu()) { |
| 24 | fGpu.add(task); |
| 25 | } else { |
| 26 | fMain.add(task); |
| 27 | } |
| 28 | } |
| 29 | |
| 30 | void TaskRunner::wait() { |
commit-bot@chromium.org | 0dc5bd1 | 2014-02-26 16:31:22 +0000 | [diff] [blame^] | 31 | // Enqueue a task on the GPU thread to destroy the GrContextFactory. |
| 32 | struct Delete : public SkRunnable { |
| 33 | Delete(GrContextFactory* ptr) : fPtr(ptr) {} |
| 34 | void run() SK_OVERRIDE { |
| 35 | delete fPtr; |
| 36 | delete this; |
| 37 | } |
| 38 | GrContextFactory* fPtr; |
| 39 | }; |
| 40 | fGpu.add(SkNEW_ARGS(Delete, (fGrContextFactory))); |
| 41 | |
mtklein@google.com | d36522d | 2013-10-16 13:02:15 +0000 | [diff] [blame] | 42 | // These wait calls block until the threadpool is done. We don't allow |
| 43 | // children to spawn new GPU tasks so we can wait for that first knowing |
| 44 | // we'll never try to add to it later. Same can't be said of fMain: fGpu |
| 45 | // and fMain can both add tasks to fMain, so we have to wait for that last. |
| 46 | fGpu.wait(); |
| 47 | fMain.wait(); |
| 48 | } |
| 49 | |
| 50 | } // namespace DM |