blob: adcb5031f4d22f516f9ff2309c1ad6181d53965c [file] [log] [blame]
Brian Salomon0dda9cb2017-02-03 10:33:25 -05001/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkCanvas.h"
9#include "SkPath.h"
10#include "SkShadowTessellator.h"
11#include "SkShadowUtils.h"
12#include "Test.h"
13
14void tessellate_shadow(skiatest::Reporter* reporter, const SkPath& path, bool expectSuccess) {
15 static constexpr SkScalar kRadius = 2.f;
16 static constexpr SkColor kUmbraColor = 0xFFFFFFFF;
17 static constexpr SkColor kPenumbraColor = 0x20202020;
18 auto verts = SkShadowVertices::MakeAmbient(path, kRadius, kUmbraColor, kPenumbraColor, true);
19 if (expectSuccess != SkToBool(verts)) {
20 ERRORF(reporter, "Expected shadow tessellation to % but it did not.",
21 expectSuccess ? "succeed" : "fail");
22 }
23 verts = SkShadowVertices::MakeAmbient(path, kRadius, kUmbraColor, kPenumbraColor, false);
24 if (expectSuccess != SkToBool(verts)) {
25 ERRORF(reporter, "Expected shadow tessellation to % but it did not.",
26 expectSuccess ? "succeed" : "fail");
27 }
28 verts = SkShadowVertices::MakeSpot(path, 1.5f, {0, 0}, kRadius, kUmbraColor, kPenumbraColor,
29 false);
30 if (expectSuccess != SkToBool(verts)) {
31 ERRORF(reporter, "Expected shadow tessellation to % but it did not.",
32 expectSuccess ? "succeed" : "fail");
33 }
34 verts = SkShadowVertices::MakeSpot(path, 1.5f, {0, 0}, kRadius, kUmbraColor, kPenumbraColor,
35 true);
36 if (expectSuccess != SkToBool(verts)) {
37 ERRORF(reporter, "Expected shadow tessellation to % but it did not.",
38 expectSuccess ? "succeed" : "fail");
39 }
40}
41
42DEF_TEST(ShadowUtils, reporter) {
43 SkCanvas canvas(100, 100);
44 // Currently SkShadowUtils doesn't really stupport cubics when compiled without SK_SUPPORT_GPU.
45 // However, this should now crash.
46 SkPath path;
47 path.cubicTo(100, 50, 20, 100, 0, 0);
48 tessellate_shadow(reporter, path, (bool)SK_SUPPORT_GPU);
49
50 // This line segment has no area and no shadow.
51 path.reset();
52 path.lineTo(10.f, 10.f);
53 tessellate_shadow(reporter, path, false);
54
55 // A series of colinear line segments
56 path.reset();
57 for (int i = 0; i < 10; ++i) {
58 path.lineTo((SkScalar)i, (SkScalar)i);
59 }
60 tessellate_shadow(reporter, path, false);
61}