robertphillips@google.com | 0da3719 | 2012-03-19 14:42:13 +0000 | [diff] [blame] | 1 | |
| 2 | /* |
| 3 | * Copyright 2012 Google Inc. |
| 4 | * |
| 5 | * Use of this source code is governed by a BSD-style license that can be |
| 6 | * found in the LICENSE file. |
| 7 | */ |
| 8 | |
| 9 | |
| 10 | #include "gl/GrGLInterface.h" |
| 11 | |
| 12 | #include "SkTArray.h" |
| 13 | |
| 14 | // the OpenGLES 2.0 spec says this must be >= 2 |
| 15 | static const GrGLint kDefaultMaxTextureUnits = 8; |
| 16 | |
| 17 | //////////////////////////////////////////////////////////////////////////////// |
| 18 | // This object is used to track the OpenGL objects. We don't use real |
| 19 | // reference counting (i.e., we don't free the objects when their ref count |
| 20 | // goes to 0) so that we can detect invalid memory accesses. The refs we |
| 21 | // are tracking in this class are actually OpenGL's references to the objects |
| 22 | // not "ours" |
| 23 | // Each object also gets a unique globally identifying ID |
| 24 | class GrFakeRefObj |
| 25 | { |
| 26 | public: |
| 27 | GrFakeRefObj(GrGLuint ID) |
| 28 | : fRef(0) |
| 29 | , fID(ID) |
| 30 | , fMarkedForDeletion(false) |
| 31 | , fDeleted(false) { |
| 32 | } |
| 33 | virtual ~GrFakeRefObj() {}; |
| 34 | |
| 35 | void ref() { fRef++; } |
| 36 | void unref() { |
| 37 | fRef--; |
| 38 | // often in OpenGL a given object may still be in use when the |
| 39 | // delete call is made. In these cases the object is marked |
| 40 | // for deletion and then freed when it is no longer in use |
| 41 | if (0 == fRef && fMarkedForDeletion) { |
| 42 | this->deleteAction(); |
| 43 | } |
| 44 | } |
| 45 | int getRefCount() const { return fRef; } |
| 46 | |
| 47 | GrGLuint getID() const { return fID; } |
| 48 | |
| 49 | void setMarkedForDeletion() { fMarkedForDeletion = true; } |
| 50 | bool getMarkedForDeletion() const { return fMarkedForDeletion; } |
| 51 | |
| 52 | // setDeleted should only ever appear in deleteAction methods! |
| 53 | void setDeleted() { fDeleted = true; } |
| 54 | bool getDeleted() const { return fDeleted; } |
| 55 | |
| 56 | // The deleteAction fires if the object has been marked for deletion but |
| 57 | // couldn't be deleted earlier due to refs |
| 58 | virtual void deleteAction() = 0; |
| 59 | |
| 60 | protected: |
| 61 | private: |
| 62 | int fRef; |
| 63 | GrGLuint fID; |
| 64 | bool fMarkedForDeletion; |
| 65 | // The deleted flag is only set when OpenGL thinks the object is deleted |
| 66 | // It is obviously still allocated w/in this framework |
| 67 | bool fDeleted; |
| 68 | }; |
| 69 | |
| 70 | //////////////////////////////////////////////////////////////////////////////// |
| 71 | class GrBufferObj : public GrFakeRefObj |
| 72 | { |
| 73 | public: |
| 74 | GrBufferObj(GrGLuint ID) |
| 75 | : GrFakeRefObj(ID) |
| 76 | , fDataPtr(NULL) |
| 77 | , fMapped(false) |
| 78 | , fBound(false) |
| 79 | , fSize(0) |
| 80 | , fUsage(GR_GL_STATIC_DRAW) { |
| 81 | } |
| 82 | virtual ~GrBufferObj() { |
| 83 | delete[] fDataPtr; |
| 84 | } |
| 85 | |
| 86 | void access() { |
| 87 | // cannot access the buffer if it is currently mapped |
| 88 | GrAlwaysAssert(!fMapped); |
| 89 | } |
| 90 | |
| 91 | void setMapped() { fMapped = true; } |
| 92 | void resetMapped() { fMapped = false; } |
| 93 | bool getMapped() const { return fMapped; } |
| 94 | |
| 95 | void setBound() { fBound = true; } |
| 96 | void resetBound() { fBound = false; } |
| 97 | bool getBound() const { return fBound; } |
| 98 | |
| 99 | void allocate(GrGLint size, const GrGLvoid *dataPtr) { |
| 100 | GrAlwaysAssert(size >= 0); |
| 101 | |
| 102 | // delete pre-existing data |
robertphillips@google.com | 0ffc56f | 2012-03-21 13:05:04 +0000 | [diff] [blame^] | 103 | delete fDataPtr; |
robertphillips@google.com | 0da3719 | 2012-03-19 14:42:13 +0000 | [diff] [blame] | 104 | |
| 105 | fSize = size; |
robertphillips@google.com | d41a1dc | 2012-03-19 17:33:58 +0000 | [diff] [blame] | 106 | fDataPtr = new char[size]; |
robertphillips@google.com | 0da3719 | 2012-03-19 14:42:13 +0000 | [diff] [blame] | 107 | if (dataPtr) { |
| 108 | memcpy(fDataPtr, dataPtr, fSize); |
| 109 | } |
| 110 | // TODO: w/ no dataPtr the data is unitialized - this could be tracked |
| 111 | } |
| 112 | GrGLint getSize() const { return fSize; } |
robertphillips@google.com | d41a1dc | 2012-03-19 17:33:58 +0000 | [diff] [blame] | 113 | GrGLvoid *getDataPtr() { return fDataPtr; } |
robertphillips@google.com | 0da3719 | 2012-03-19 14:42:13 +0000 | [diff] [blame] | 114 | |
| 115 | GrGLint getUsage() const { return fUsage; } |
| 116 | void setUsage(GrGLint usage) { fUsage = usage; } |
| 117 | |
| 118 | virtual void deleteAction() SK_OVERRIDE { |
| 119 | |
| 120 | // buffers are automatically unmapped when deleted |
| 121 | this->resetMapped(); |
| 122 | this->setDeleted(); |
| 123 | } |
| 124 | |
| 125 | |
| 126 | protected: |
| 127 | private: |
| 128 | |
robertphillips@google.com | d41a1dc | 2012-03-19 17:33:58 +0000 | [diff] [blame] | 129 | GrGLvoid* fDataPtr; |
robertphillips@google.com | 0da3719 | 2012-03-19 14:42:13 +0000 | [diff] [blame] | 130 | bool fMapped; // is the buffer object mapped via "glMapBuffer"? |
| 131 | bool fBound; // is the buffer object bound via "glBindBuffer"? |
| 132 | GrGLint fSize; // size in bytes |
| 133 | GrGLint fUsage; // one of: GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW |
| 134 | |
| 135 | typedef GrFakeRefObj INHERITED; |
| 136 | }; |
| 137 | |
| 138 | |
| 139 | //////////////////////////////////////////////////////////////////////////////// |
| 140 | class GrShaderObj : public GrFakeRefObj |
| 141 | { |
| 142 | public: |
| 143 | GrShaderObj(GrGLuint ID, GrGLenum type) |
| 144 | : GrFakeRefObj(ID) |
| 145 | , fType(type) {} |
| 146 | |
| 147 | GrGLenum getType() { return fType; } |
| 148 | |
| 149 | virtual void deleteAction() SK_OVERRIDE { |
| 150 | |
| 151 | this->setDeleted(); |
| 152 | } |
| 153 | |
| 154 | protected: |
| 155 | private: |
| 156 | GrGLenum fType; // either GR_GL_VERTEX_SHADER or GR_GL_FRAGMENT_SHADER |
| 157 | |
| 158 | typedef GrFakeRefObj INHERITED; |
| 159 | }; |
| 160 | |
| 161 | |
| 162 | //////////////////////////////////////////////////////////////////////////////// |
| 163 | class GrProgramObj : public GrFakeRefObj |
| 164 | { |
| 165 | public: |
| 166 | GrProgramObj(GrGLuint ID) |
| 167 | : GrFakeRefObj(ID) |
| 168 | , fInUse(false) {} |
| 169 | |
| 170 | void AttachShader(GrShaderObj *shader) |
| 171 | { |
| 172 | shader->ref(); |
| 173 | fShaders.push_back(shader); |
| 174 | } |
| 175 | |
| 176 | virtual void deleteAction() SK_OVERRIDE { |
| 177 | |
| 178 | // shaders are automatically detached from a deleted program. They will only be |
| 179 | // deleted if they were marked for deletion by a prior call to glDeleteShader |
| 180 | for (int i = 0; i < fShaders.count(); ++i) { |
| 181 | fShaders[i]->unref(); |
| 182 | } |
| 183 | fShaders.reset(); |
| 184 | |
| 185 | this->setDeleted(); |
| 186 | } |
| 187 | |
| 188 | void setInUse() { fInUse = true; } |
| 189 | bool getInUse() const { return fInUse; } |
| 190 | |
| 191 | protected: |
| 192 | |
| 193 | private: |
| 194 | SkTArray<GrShaderObj *> fShaders; |
| 195 | bool fInUse; // has this program been activated by a glUseProgram call? |
| 196 | |
| 197 | typedef GrFakeRefObj INHERITED; |
| 198 | }; |
| 199 | |
| 200 | //////////////////////////////////////////////////////////////////////////////// |
| 201 | // This is the main debugging object. It is a singleton and keeps track of |
| 202 | // all the other debug objects. |
| 203 | class GrDebugGL |
| 204 | { |
| 205 | public: |
| 206 | // TODO: merge findBuffer, findShader & findProgram?? |
| 207 | GrBufferObj *findBuffer(GrGLuint ID) |
| 208 | { |
| 209 | GrFakeRefObj *obj = this->findObject(ID); |
| 210 | if (NULL == obj) { |
| 211 | return NULL; |
| 212 | } |
| 213 | |
| 214 | return reinterpret_cast<GrBufferObj *>(obj); |
| 215 | } |
| 216 | |
| 217 | GrShaderObj *findShader(GrGLuint ID) |
| 218 | { |
| 219 | GrFakeRefObj *obj = this->findObject(ID); |
| 220 | if (NULL == obj) { |
| 221 | return NULL; |
| 222 | } |
| 223 | |
| 224 | return reinterpret_cast<GrShaderObj *>(obj); |
| 225 | } |
| 226 | |
| 227 | GrProgramObj *findProgram(GrGLuint ID) |
| 228 | { |
| 229 | GrFakeRefObj *obj = this->findObject(ID); |
| 230 | if (NULL == obj) { |
| 231 | return NULL; |
| 232 | } |
| 233 | |
| 234 | return reinterpret_cast<GrProgramObj *>(obj); |
| 235 | } |
| 236 | |
| 237 | // TODO: merge createBuffer, createShader, createProgram?? |
| 238 | GrBufferObj *createBuffer() |
| 239 | { |
| 240 | GrBufferObj *buffer = new GrBufferObj(++fNextID); |
| 241 | |
| 242 | fObjects.push_back(buffer); |
| 243 | |
| 244 | return buffer; |
| 245 | } |
| 246 | |
| 247 | GrShaderObj *createShader(GrGLenum type) |
| 248 | { |
| 249 | GrShaderObj *shader = new GrShaderObj(++fNextID, type); |
| 250 | |
| 251 | fObjects.push_back(shader); |
| 252 | |
| 253 | return shader; |
| 254 | } |
| 255 | |
| 256 | GrProgramObj *createProgram() |
| 257 | { |
| 258 | GrProgramObj *program = new GrProgramObj(++fNextID); |
| 259 | |
| 260 | fObjects.push_back(program); |
| 261 | |
| 262 | return program; |
| 263 | } |
| 264 | |
| 265 | GrFakeRefObj *findObject(GrGLuint ID) |
| 266 | { |
| 267 | for (int i = 0; i < fObjects.count(); ++i) { |
| 268 | if (fObjects[i]->getID() == ID) { |
| 269 | // The application shouldn't be accessing objects |
| 270 | // that (as far as OpenGL knows) were already deleted |
| 271 | GrAlwaysAssert(!fObjects[i]->getDeleted()); |
| 272 | GrAlwaysAssert(!fObjects[i]->getMarkedForDeletion()); |
| 273 | return fObjects[i]; |
| 274 | } |
| 275 | } |
| 276 | |
| 277 | return NULL; |
| 278 | } |
| 279 | |
| 280 | |
| 281 | void setMaxTextureUnits(GrGLuint maxTextureUnits) { fMaxTextureUnits = maxTextureUnits; } |
| 282 | GrGLuint getMaxTextureUnits() const { return fMaxTextureUnits; } |
| 283 | |
| 284 | void setCurTextureUnit(GrGLuint curTextureUnit) { fCurTextureUnit = curTextureUnit; } |
| 285 | GrGLuint getCurTextureUnit() const { return fCurTextureUnit; } |
| 286 | |
| 287 | void setArrayBuffer(GrBufferObj *arrayBuffer) { fArrayBuffer = arrayBuffer; } |
| 288 | GrBufferObj *getArrayBuffer() { return fArrayBuffer; } |
| 289 | |
| 290 | void setElementArrayBuffer(GrBufferObj *elementArrayBuffer) { fElementArrayBuffer = elementArrayBuffer; } |
| 291 | GrBufferObj *getElementArrayBuffer() { return fElementArrayBuffer; } |
| 292 | |
| 293 | static GrDebugGL *getInstance() |
| 294 | { |
| 295 | // static GrDebugGL Obj; |
| 296 | |
| 297 | return &Obj; |
| 298 | } |
| 299 | |
| 300 | void report() const { |
| 301 | for (int i = 0; i < fObjects.count(); ++i) { |
| 302 | GrAlwaysAssert(fObjects[i]->getDeleted()); |
| 303 | } |
| 304 | } |
| 305 | |
| 306 | protected: |
| 307 | |
| 308 | private: |
| 309 | GrGLuint fMaxTextureUnits; |
| 310 | GrGLuint fCurTextureUnit; |
| 311 | GrBufferObj * fArrayBuffer; |
| 312 | GrBufferObj * fElementArrayBuffer; |
| 313 | |
| 314 | static int fNextID; // source for globally unique IDs |
| 315 | |
| 316 | static GrDebugGL Obj; |
| 317 | |
| 318 | // global store of all objects |
| 319 | SkTArray<GrFakeRefObj *> fObjects; |
| 320 | |
| 321 | GrDebugGL() |
| 322 | : fMaxTextureUnits(kDefaultMaxTextureUnits) |
| 323 | , fCurTextureUnit(0) |
| 324 | , fArrayBuffer(NULL) |
| 325 | , fElementArrayBuffer(NULL) |
| 326 | { |
| 327 | } |
| 328 | |
| 329 | ~GrDebugGL() { |
| 330 | this->report(); |
| 331 | |
| 332 | for (int i = 0; i < fObjects.count(); ++i) { |
| 333 | delete fObjects[i]; |
| 334 | } |
| 335 | fObjects.reset(); |
| 336 | fArrayBuffer = NULL; |
| 337 | fElementArrayBuffer = NULL; |
| 338 | } |
| 339 | }; |
| 340 | |
| 341 | int GrDebugGL::fNextID = 0; |
| 342 | GrDebugGL GrDebugGL::Obj; |
| 343 | |
| 344 | //////////////////////////////////////////////////////////////////////////////// |
robertphillips@google.com | d41a1dc | 2012-03-19 17:33:58 +0000 | [diff] [blame] | 345 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) |
robertphillips@google.com | 0da3719 | 2012-03-19 14:42:13 +0000 | [diff] [blame] | 346 | { |
robertphillips@google.com | d41a1dc | 2012-03-19 17:33:58 +0000 | [diff] [blame] | 347 | |
robertphillips@google.com | 0ffc56f | 2012-03-21 13:05:04 +0000 | [diff] [blame^] | 348 | GrAlwaysAssert(0 <= texture); |
robertphillips@google.com | 0da3719 | 2012-03-19 14:42:13 +0000 | [diff] [blame] | 349 | // GrAlwaysAssert(texture < GrDebugGL::getInstance()->getMaxTextureUnits()); |
| 350 | |
| 351 | GrDebugGL::getInstance()->setCurTextureUnit(texture); |
| 352 | } |
| 353 | |
| 354 | //////////////////////////////////////////////////////////////////////////////// |
| 355 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, GrGLuint shaderID) |
| 356 | { |
| 357 | GrProgramObj *program = GrDebugGL::getInstance()->findProgram(programID); |
| 358 | GrAlwaysAssert(program); |
| 359 | |
| 360 | GrShaderObj *shader = GrDebugGL::getInstance()->findShader(shaderID); |
| 361 | GrAlwaysAssert(shader); |
| 362 | |
| 363 | program->AttachShader(shader); |
| 364 | } |
| 365 | |
| 366 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) {} |
| 367 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} |
| 368 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target, GrGLuint texture) {} |
| 369 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {} |
| 370 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {} |
| 371 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendFunc(GrGLenum sfactor, GrGLenum dfactor) {} |
| 372 | |
| 373 | //////////////////////////////////////////////////////////////////////////////// |
| 374 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) |
| 375 | { |
| 376 | GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target); |
| 377 | GrAlwaysAssert(size >= 0); |
| 378 | GrAlwaysAssert(GR_GL_STREAM_DRAW == usage || GR_GL_STATIC_DRAW == usage || GR_GL_DYNAMIC_DRAW == usage); |
| 379 | |
| 380 | GrBufferObj *buffer = NULL; |
| 381 | switch (target) { |
| 382 | case GR_GL_ARRAY_BUFFER: |
| 383 | buffer = GrDebugGL::getInstance()->getArrayBuffer(); |
| 384 | break; |
| 385 | case GR_GL_ELEMENT_ARRAY_BUFFER: |
| 386 | buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); |
| 387 | break; |
| 388 | default: |
| 389 | GrCrash("Unexpected target to glBufferData"); |
| 390 | break; |
| 391 | } |
| 392 | |
| 393 | GrAlwaysAssert(buffer); |
| 394 | GrAlwaysAssert(buffer->getBound()); |
| 395 | |
| 396 | buffer->allocate(size, data); |
| 397 | buffer->setUsage(usage); |
| 398 | } |
| 399 | |
| 400 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {} |
| 401 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLClear(GrGLbitfield mask) {} |
| 402 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLClearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {} |
| 403 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLClearStencil(GrGLint s) {} |
| 404 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLColorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {} |
| 405 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompileShader(GrGLuint shader) {} |
| 406 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {} |
| 407 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLCullFace(GrGLenum mode) {} |
| 408 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLDepthMask(GrGLboolean flag) {} |
| 409 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLDisable(GrGLenum cap) {} |
| 410 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLDisableVertexAttribArray(GrGLuint index) {} |
| 411 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {} |
| 412 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawBuffer(GrGLenum mode) {} |
| 413 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawBuffers(GrGLsizei n, const GrGLenum* bufs) {} |
| 414 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {} |
| 415 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLEnable(GrGLenum cap) {} |
| 416 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLEnableVertexAttribArray(GrGLuint index) {} |
| 417 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLEndQuery(GrGLenum target) {} |
| 418 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLFinish() {} |
| 419 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLFlush() {} |
| 420 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLFrontFace(GrGLenum mode) {} |
| 421 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLLineWidth(GrGLfloat width) {} |
| 422 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLLinkProgram(GrGLuint program) {} |
| 423 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLPixelStorei(GrGLenum pname, GrGLint param) {} |
| 424 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLQueryCounter(GrGLuint id, GrGLenum target) {} |
| 425 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadBuffer(GrGLenum src) {} |
| 426 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {} |
| 427 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLScissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} |
| 428 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLShaderSource(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length) {} |
| 429 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} |
| 430 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {} |
| 431 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilMask(GrGLuint mask) {} |
| 432 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilMaskSeparate(GrGLenum face, GrGLuint mask) {} |
| 433 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} |
| 434 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} |
| 435 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {} |
| 436 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {} |
| 437 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} |
| 438 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {} |
| 439 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1f(GrGLint location, GrGLfloat v0) {} |
| 440 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1i(GrGLint location, GrGLint v0) {} |
| 441 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} |
| 442 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} |
| 443 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {} |
| 444 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2i(GrGLint location, GrGLint v0, GrGLint v1) {} |
| 445 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} |
| 446 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} |
| 447 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {} |
| 448 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {} |
| 449 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} |
| 450 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} |
| 451 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {} |
| 452 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {} |
| 453 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} |
| 454 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} |
| 455 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {} |
| 456 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {} |
| 457 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {} |
| 458 | |
| 459 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) { |
| 460 | |
| 461 | GrProgramObj *program = GrDebugGL::getInstance()->findProgram(programID); |
| 462 | GrAlwaysAssert(program); |
| 463 | |
| 464 | program->setInUse(); |
| 465 | } |
| 466 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {} |
| 467 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLVertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {} |
| 468 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} |
| 469 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} |
| 470 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} |
| 471 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {} |
| 472 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {} |
| 473 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} |
| 474 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} |
| 475 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {} |
| 476 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {} |
| 477 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLRenderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} |
| 478 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLRenderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} |
| 479 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {} |
| 480 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLResolveMultisampleFramebuffer() {} |
| 481 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {} |
| 482 | |
| 483 | GrGLenum GR_GL_FUNCTION_TYPE debugGLCheckFramebufferStatus(GrGLenum target) { |
| 484 | return GR_GL_FRAMEBUFFER_COMPLETE; |
| 485 | } |
| 486 | |
| 487 | GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateProgram() { |
| 488 | |
| 489 | GrProgramObj *program = GrDebugGL::getInstance()->createProgram(); |
| 490 | |
| 491 | return program->getID(); |
| 492 | } |
| 493 | |
| 494 | GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateShader(GrGLenum type) { |
| 495 | |
| 496 | GrAlwaysAssert(GR_GL_VERTEX_SHADER == type || GR_GL_FRAGMENT_SHADER == type); |
| 497 | |
| 498 | GrShaderObj *shader = GrDebugGL::getInstance()->createShader(type); |
| 499 | |
| 500 | return shader->getID(); |
| 501 | } |
| 502 | |
| 503 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) { |
| 504 | |
| 505 | GrProgramObj *program = GrDebugGL::getInstance()->findProgram(programID); |
| 506 | GrAlwaysAssert(program); |
| 507 | |
| 508 | program->unref(); |
| 509 | |
| 510 | if (program->getRefCount()) { |
| 511 | // someone is still using this program so we can't delete it here |
| 512 | program->setMarkedForDeletion(); |
| 513 | } else { |
| 514 | program->deleteAction(); |
| 515 | } |
| 516 | } |
| 517 | |
| 518 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) { |
| 519 | |
| 520 | GrShaderObj *shader = GrDebugGL::getInstance()->findShader(shaderID); |
| 521 | GrAlwaysAssert(shader); |
| 522 | |
| 523 | shader->unref(); |
| 524 | |
| 525 | if (shader->getRefCount()) { |
| 526 | // someone is still using this shader so we can't delete it here |
| 527 | shader->setMarkedForDeletion(); |
| 528 | } else { |
| 529 | shader->deleteAction(); |
| 530 | } |
| 531 | } |
| 532 | |
| 533 | // same function used for all glGen*(GLsize i, GLuint*) functions |
| 534 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenIds(GrGLsizei n, GrGLuint* ids) { |
| 535 | static int gCurrID = 1; |
| 536 | for (int i = 0; i < n; ++i) { |
| 537 | ids[i] = ++gCurrID; |
| 538 | } |
| 539 | } |
| 540 | |
| 541 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenBuffers(GrGLsizei n, GrGLuint* ids) { |
| 542 | |
| 543 | for (int i = 0; i < n; ++i) { |
| 544 | GrBufferObj *buffer = GrDebugGL::getInstance()->createBuffer(); |
| 545 | GrAlwaysAssert(buffer); |
| 546 | ids[i] = buffer->getID(); |
| 547 | } |
| 548 | } |
| 549 | |
| 550 | // same delete function for all glDelete*(GLsize i, const GLuint*) except buffers |
| 551 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteIds(GrGLsizei n, const GrGLuint* ids) {} |
| 552 | |
| 553 | |
| 554 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferID) { |
| 555 | |
| 556 | GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target); |
| 557 | |
| 558 | GrBufferObj *buffer = GrDebugGL::getInstance()->findBuffer(bufferID); |
| 559 | // 0 is a permissable bufferID - it unbinds the current buffer |
| 560 | |
| 561 | switch (target) { |
| 562 | case GR_GL_ARRAY_BUFFER: |
| 563 | if (GrDebugGL::getInstance()->getArrayBuffer()) { |
| 564 | // automatically break the binding of the old buffer |
| 565 | GrDebugGL::getInstance()->getArrayBuffer()->resetBound(); |
| 566 | } |
| 567 | if (buffer) { |
| 568 | GrAlwaysAssert(!buffer->getBound()); |
| 569 | } |
| 570 | GrDebugGL::getInstance()->setArrayBuffer(buffer); |
| 571 | if (buffer) { |
| 572 | buffer->setBound(); |
| 573 | } |
| 574 | break; |
| 575 | case GR_GL_ELEMENT_ARRAY_BUFFER: |
| 576 | if (GrDebugGL::getInstance()->getElementArrayBuffer()) { |
| 577 | // automatically break the binding of the old buffer |
| 578 | GrDebugGL::getInstance()->getElementArrayBuffer()->resetBound(); |
| 579 | } |
| 580 | if (buffer) { |
| 581 | GrAlwaysAssert(!buffer->getBound()); |
| 582 | } |
| 583 | GrDebugGL::getInstance()->setElementArrayBuffer(buffer); |
| 584 | if (buffer) { |
| 585 | buffer->setBound(); |
| 586 | } |
| 587 | break; |
| 588 | default: |
| 589 | GrCrash("Unexpected target to glBindBuffer"); |
| 590 | break; |
| 591 | } |
| 592 | } |
| 593 | |
| 594 | // deleting a bound buffer has the side effect of binding 0 |
| 595 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) { |
| 596 | // first potentially unbind the buffers |
| 597 | for (int i = 0; i < n; ++i) { |
| 598 | |
| 599 | if (GrDebugGL::getInstance()->getArrayBuffer() && |
| 600 | ids[i] == GrDebugGL::getInstance()->getArrayBuffer()->getID()) { |
| 601 | // this ID is the current array buffer |
| 602 | GrAlwaysAssert(GrDebugGL::getInstance()->getArrayBuffer()->getBound()); |
| 603 | GrDebugGL::getInstance()->getArrayBuffer()->resetBound(); |
| 604 | GrDebugGL::getInstance()->setArrayBuffer(NULL); |
| 605 | } |
| 606 | if (GrDebugGL::getInstance()->getElementArrayBuffer() && |
| 607 | ids[i] == GrDebugGL::getInstance()->getElementArrayBuffer()->getID()) { |
| 608 | // this ID is the current element array buffer |
| 609 | GrAlwaysAssert(GrDebugGL::getInstance()->getElementArrayBuffer()->getBound()); |
| 610 | GrDebugGL::getInstance()->getElementArrayBuffer()->resetBound(); |
| 611 | GrDebugGL::getInstance()->setElementArrayBuffer(NULL); |
| 612 | } |
| 613 | } |
| 614 | |
| 615 | // then actually "delete" the buffers |
| 616 | for (int i = 0; i < n; ++i) { |
| 617 | GrBufferObj *buffer = GrDebugGL::getInstance()->findBuffer(ids[i]); |
| 618 | GrAlwaysAssert(buffer); |
| 619 | |
| 620 | GrAlwaysAssert(!buffer->getDeleted()); |
| 621 | buffer->deleteAction(); |
| 622 | } |
| 623 | } |
| 624 | |
| 625 | // map a buffer to the caller's address space |
| 626 | GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target, GrGLenum access) { |
| 627 | |
| 628 | GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target); |
| 629 | GrAlwaysAssert(GR_GL_WRITE_ONLY == access); // GR_GL_READ_ONLY == access || || GR_GL_READ_WRIT == access); |
| 630 | |
| 631 | GrBufferObj *buffer = NULL; |
| 632 | switch (target) { |
| 633 | case GR_GL_ARRAY_BUFFER: |
| 634 | buffer = GrDebugGL::getInstance()->getArrayBuffer(); |
| 635 | break; |
| 636 | case GR_GL_ELEMENT_ARRAY_BUFFER: |
| 637 | buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); |
| 638 | break; |
| 639 | default: |
| 640 | GrCrash("Unexpected target to glMapBuffer"); |
| 641 | break; |
| 642 | } |
| 643 | |
| 644 | if (buffer) { |
| 645 | GrAlwaysAssert(!buffer->getMapped()); |
| 646 | buffer->setMapped(); |
| 647 | return buffer->getDataPtr(); |
| 648 | } |
| 649 | |
| 650 | GrAlwaysAssert(false); |
| 651 | return NULL; // no buffer bound to the target |
| 652 | } |
| 653 | |
| 654 | // remove a buffer from the caller's address space |
| 655 | // TODO: check if the "access" method from "glMapBuffer" was honored |
| 656 | GrGLboolean GR_GL_FUNCTION_TYPE debugGLUnmapBuffer(GrGLenum target) { |
| 657 | |
| 658 | GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target); |
| 659 | |
| 660 | GrBufferObj *buffer = NULL; |
| 661 | switch (target) { |
| 662 | case GR_GL_ARRAY_BUFFER: |
| 663 | buffer = GrDebugGL::getInstance()->getArrayBuffer(); |
| 664 | break; |
| 665 | case GR_GL_ELEMENT_ARRAY_BUFFER: |
| 666 | buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); |
| 667 | break; |
| 668 | default: |
| 669 | GrCrash("Unexpected target to glUnmapBuffer"); |
| 670 | break; |
| 671 | } |
| 672 | |
| 673 | if (buffer) { |
| 674 | GrAlwaysAssert(buffer->getMapped()); |
| 675 | buffer->resetMapped(); |
| 676 | return GR_GL_TRUE; |
| 677 | } |
| 678 | |
| 679 | GrAlwaysAssert(false); |
| 680 | return GR_GL_FALSE; // GR_GL_INVALID_OPERATION; |
| 681 | } |
| 682 | |
| 683 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetBufferParameteriv(GrGLenum target, GrGLenum value, GrGLint* params) { |
| 684 | |
| 685 | GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target); |
| 686 | GrAlwaysAssert(GR_GL_BUFFER_SIZE == value || GR_GL_BUFFER_USAGE == value); |
| 687 | |
| 688 | GrBufferObj *buffer = NULL; |
| 689 | switch (target) { |
| 690 | case GR_GL_ARRAY_BUFFER: |
| 691 | buffer = GrDebugGL::getInstance()->getArrayBuffer(); |
| 692 | break; |
| 693 | case GR_GL_ELEMENT_ARRAY_BUFFER: |
| 694 | buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); |
| 695 | break; |
| 696 | } |
| 697 | |
| 698 | GrAlwaysAssert(buffer); |
| 699 | |
| 700 | switch (value) { |
| 701 | case GR_GL_BUFFER_MAPPED: |
| 702 | *params = GR_GL_FALSE; |
| 703 | if (buffer) |
| 704 | *params = buffer->getMapped() ? GR_GL_TRUE : GR_GL_FALSE; |
| 705 | break; |
| 706 | case GR_GL_BUFFER_SIZE: |
| 707 | *params = 0; |
| 708 | if (buffer) |
| 709 | *params = buffer->getSize(); |
| 710 | break; |
| 711 | case GR_GL_BUFFER_USAGE: |
| 712 | *params = GR_GL_STATIC_DRAW; |
| 713 | if (buffer) |
| 714 | *params = buffer->getUsage(); |
| 715 | break; |
| 716 | default: |
| 717 | GrCrash("Unexpected value to glGetBufferParamateriv"); |
| 718 | break; |
| 719 | } |
| 720 | }; |
| 721 | |
| 722 | GrGLenum GR_GL_FUNCTION_TYPE debugGLGetError() { |
| 723 | return GR_GL_NO_ERROR; |
| 724 | } |
| 725 | |
| 726 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetIntegerv(GrGLenum pname, GrGLint* params) { |
| 727 | // TODO: remove from Ganesh the #defines for gets we don't use. |
| 728 | // We would like to minimize gets overall due to performance issues |
| 729 | switch (pname) { |
| 730 | case GR_GL_STENCIL_BITS: |
| 731 | *params = 8; |
| 732 | break; |
| 733 | case GR_GL_SAMPLES: |
| 734 | *params = 1; |
| 735 | break; |
| 736 | case GR_GL_FRAMEBUFFER_BINDING: |
| 737 | *params = 0; |
| 738 | break; |
| 739 | case GR_GL_VIEWPORT: |
| 740 | params[0] = 0; |
| 741 | params[1] = 0; |
| 742 | params[2] = 800; |
| 743 | params[3] = 600; |
| 744 | break; |
| 745 | case GR_GL_MAX_TEXTURE_IMAGE_UNITS: |
| 746 | *params = 8; |
| 747 | break; |
| 748 | case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| 749 | *params = 16; |
| 750 | break; |
| 751 | case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: |
| 752 | *params = 16 * 4; |
| 753 | break; |
| 754 | case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| 755 | *params = 0; |
| 756 | break; |
| 757 | case GR_GL_COMPRESSED_TEXTURE_FORMATS: |
| 758 | break; |
| 759 | case GR_GL_MAX_TEXTURE_SIZE: |
| 760 | *params = 8192; |
| 761 | break; |
| 762 | case GR_GL_MAX_RENDERBUFFER_SIZE: |
| 763 | *params = 8192; |
| 764 | break; |
| 765 | case GR_GL_MAX_SAMPLES: |
| 766 | *params = 32; |
| 767 | break; |
| 768 | case GR_GL_MAX_VERTEX_ATTRIBS: |
| 769 | *params = 16; |
| 770 | break; |
| 771 | case GR_GL_MAX_TEXTURE_UNITS: |
| 772 | *params = GrDebugGL::getInstance()->getMaxTextureUnits(); |
| 773 | break; |
| 774 | default: |
| 775 | GrCrash("Unexpected pname to GetIntegerv"); |
| 776 | } |
| 777 | } |
| 778 | // used for both the program and shader info logs |
| 779 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) { |
| 780 | if (length) { |
| 781 | *length = 0; |
| 782 | } |
| 783 | if (bufsize > 0) { |
| 784 | *infolog = 0; |
| 785 | } |
| 786 | } |
| 787 | |
| 788 | // used for both the program and shader params |
| 789 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetShaderOrProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) { |
| 790 | switch (pname) { |
| 791 | case GR_GL_LINK_STATUS: // fallthru |
| 792 | case GR_GL_COMPILE_STATUS: |
| 793 | *params = GR_GL_TRUE; |
| 794 | break; |
| 795 | case GR_GL_INFO_LOG_LENGTH: |
| 796 | *params = 0; |
| 797 | break; |
| 798 | // we don't expect any other pnames |
| 799 | default: |
| 800 | GrCrash("Unexpected pname to GetProgramiv"); |
| 801 | break; |
| 802 | } |
| 803 | } |
| 804 | |
| 805 | namespace { |
| 806 | template <typename T> |
| 807 | void query_result(GrGLenum GLtarget, GrGLenum pname, T *params) { |
| 808 | switch (pname) { |
| 809 | case GR_GL_QUERY_RESULT_AVAILABLE: |
| 810 | *params = GR_GL_TRUE; |
| 811 | break; |
| 812 | case GR_GL_QUERY_RESULT: |
| 813 | *params = 0; |
| 814 | break; |
| 815 | default: |
| 816 | GrCrash("Unexpected pname passed to GetQueryObject."); |
| 817 | break; |
| 818 | } |
| 819 | } |
| 820 | } |
| 821 | |
| 822 | // Queries on the null GL just don't do anything at all. We could potentially make |
| 823 | // the timers work. |
| 824 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) { |
| 825 | switch (pname) { |
| 826 | case GR_GL_CURRENT_QUERY: |
| 827 | *params = 0; |
| 828 | break; |
| 829 | case GR_GL_QUERY_COUNTER_BITS: |
| 830 | *params = 32; |
| 831 | break; |
| 832 | default: |
| 833 | GrCrash("Unexpected pname passed GetQueryiv."); |
| 834 | } |
| 835 | } |
| 836 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) { |
| 837 | query_result(id, pname, params); |
| 838 | } |
| 839 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) { |
| 840 | query_result(id, pname, params); |
| 841 | } |
| 842 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) { |
| 843 | query_result(id, pname, params); |
| 844 | } |
| 845 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) { |
| 846 | query_result(id, pname, params); |
| 847 | } |
| 848 | |
| 849 | const GrGLubyte* GR_GL_FUNCTION_TYPE debugGLGetString(GrGLenum name) { |
| 850 | switch (name) { |
| 851 | case GR_GL_EXTENSIONS: |
| 852 | return (const GrGLubyte*)"GL_ARB_framebuffer_object GL_ARB_blend_func_extended GL_ARB_timer_query GL_ARB_draw_buffers GL_ARB_occlusion_query GL_EXT_blend_color GL_EXT_stencil_wrap"; |
| 853 | case GR_GL_VERSION: |
| 854 | return (const GrGLubyte*)"4.0 Null GL"; |
| 855 | case GR_GL_SHADING_LANGUAGE_VERSION: |
| 856 | return (const GrGLubyte*)"4.20.8 Null GLSL"; |
| 857 | default: |
| 858 | GrCrash("Unexpected name to GetString"); |
| 859 | return NULL; |
| 860 | } |
| 861 | } |
| 862 | |
| 863 | // we used to use this to query stuff about externally created textures, now we just |
| 864 | // require clients to tell us everything about the texture. |
| 865 | GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) { |
| 866 | GrCrash("Should never query texture parameters."); |
| 867 | } |
| 868 | |
| 869 | GrGLint GR_GL_FUNCTION_TYPE debugGLGetUniformLocation(GrGLuint program, const char* name) { |
| 870 | static int gUniLocation = 0; |
| 871 | return ++gUniLocation; |
| 872 | } |
| 873 | |
| 874 | const GrGLInterface* GrGLCreateDebugInterface() { |
| 875 | // The gl functions are not context-specific so we create one global |
| 876 | // interface |
| 877 | static SkAutoTUnref<GrGLInterface> glInterface; |
| 878 | if (!glInterface.get()) { |
| 879 | GrGLInterface* interface = new GrGLInterface; |
| 880 | glInterface.reset(interface); |
| 881 | interface->fBindingsExported = kDesktop_GrGLBinding; |
| 882 | interface->fActiveTexture = debugGLActiveTexture; |
| 883 | interface->fAttachShader = debugGLAttachShader; |
| 884 | interface->fBeginQuery = debugGLBeginQuery; |
| 885 | interface->fBindAttribLocation = debugGLBindAttribLocation; |
| 886 | interface->fBindBuffer = debugGLBindBuffer; |
| 887 | interface->fBindFragDataLocation = debugGLBindFragDataLocation; |
| 888 | interface->fBindTexture = debugGLBindTexture; |
| 889 | interface->fBlendColor = debugGLBlendColor; |
| 890 | interface->fBlendFunc = debugGLBlendFunc; |
| 891 | interface->fBufferData = debugGLBufferData; |
| 892 | interface->fBufferSubData = debugGLBufferSubData; |
| 893 | interface->fClear = debugGLClear; |
| 894 | interface->fClearColor = debugGLClearColor; |
| 895 | interface->fClearStencil = debugGLClearStencil; |
| 896 | interface->fColorMask = debugGLColorMask; |
| 897 | interface->fCompileShader = debugGLCompileShader; |
| 898 | interface->fCompressedTexImage2D = debugGLCompressedTexImage2D; |
| 899 | interface->fCreateProgram = debugGLCreateProgram; |
| 900 | interface->fCreateShader = debugGLCreateShader; |
| 901 | interface->fCullFace = debugGLCullFace; |
| 902 | interface->fDeleteBuffers = debugGLDeleteBuffers; |
| 903 | interface->fDeleteProgram = debugGLDeleteProgram; |
| 904 | interface->fDeleteQueries = debugGLDeleteIds; |
| 905 | interface->fDeleteShader = debugGLDeleteShader; |
| 906 | interface->fDeleteTextures = debugGLDeleteIds; |
| 907 | interface->fDepthMask = debugGLDepthMask; |
| 908 | interface->fDisable = debugGLDisable; |
| 909 | interface->fDisableVertexAttribArray = debugGLDisableVertexAttribArray; |
| 910 | interface->fDrawArrays = debugGLDrawArrays; |
| 911 | interface->fDrawBuffer = debugGLDrawBuffer; |
| 912 | interface->fDrawBuffers = debugGLDrawBuffers; |
| 913 | interface->fDrawElements = debugGLDrawElements; |
| 914 | interface->fEnable = debugGLEnable; |
| 915 | interface->fEnableVertexAttribArray = debugGLEnableVertexAttribArray; |
| 916 | interface->fEndQuery = debugGLEndQuery; |
| 917 | interface->fFinish = debugGLFinish; |
| 918 | interface->fFlush = debugGLFlush; |
| 919 | interface->fFrontFace = debugGLFrontFace; |
| 920 | interface->fGenBuffers = debugGLGenBuffers; |
| 921 | interface->fGenQueries = debugGLGenIds; |
| 922 | interface->fGenTextures = debugGLGenIds; |
| 923 | interface->fGetBufferParameteriv = debugGLGetBufferParameteriv; |
| 924 | interface->fGetError = debugGLGetError; |
| 925 | interface->fGetIntegerv = debugGLGetIntegerv; |
| 926 | interface->fGetQueryObjecti64v = debugGLGetQueryObjecti64v; |
| 927 | interface->fGetQueryObjectiv = debugGLGetQueryObjectiv; |
| 928 | interface->fGetQueryObjectui64v = debugGLGetQueryObjectui64v; |
| 929 | interface->fGetQueryObjectuiv = debugGLGetQueryObjectuiv; |
| 930 | interface->fGetQueryiv = debugGLGetQueryiv; |
| 931 | interface->fGetProgramInfoLog = debugGLGetInfoLog; |
| 932 | interface->fGetProgramiv = debugGLGetShaderOrProgramiv; |
| 933 | interface->fGetShaderInfoLog = debugGLGetInfoLog; |
| 934 | interface->fGetShaderiv = debugGLGetShaderOrProgramiv; |
| 935 | interface->fGetString = debugGLGetString; |
| 936 | interface->fGetTexLevelParameteriv = debugGLGetTexLevelParameteriv; |
| 937 | interface->fGetUniformLocation = debugGLGetUniformLocation; |
| 938 | interface->fLineWidth = debugGLLineWidth; |
| 939 | interface->fLinkProgram = debugGLLinkProgram; |
| 940 | interface->fPixelStorei = debugGLPixelStorei; |
| 941 | interface->fQueryCounter = debugGLQueryCounter; |
| 942 | interface->fReadBuffer = debugGLReadBuffer; |
| 943 | interface->fReadPixels = debugGLReadPixels; |
| 944 | interface->fScissor = debugGLScissor; |
| 945 | interface->fShaderSource = debugGLShaderSource; |
| 946 | interface->fStencilFunc = debugGLStencilFunc; |
| 947 | interface->fStencilFuncSeparate = debugGLStencilFuncSeparate; |
| 948 | interface->fStencilMask = debugGLStencilMask; |
| 949 | interface->fStencilMaskSeparate = debugGLStencilMaskSeparate; |
| 950 | interface->fStencilOp = debugGLStencilOp; |
| 951 | interface->fStencilOpSeparate = debugGLStencilOpSeparate; |
| 952 | interface->fTexImage2D = debugGLTexImage2D; |
| 953 | interface->fTexParameteri = debugGLTexParameteri; |
| 954 | interface->fTexSubImage2D = debugGLTexSubImage2D; |
| 955 | interface->fTexStorage2D = debugGLTexStorage2D; |
| 956 | interface->fUniform1f = debugGLUniform1f; |
| 957 | interface->fUniform1i = debugGLUniform1i; |
| 958 | interface->fUniform1fv = debugGLUniform1fv; |
| 959 | interface->fUniform1iv = debugGLUniform1iv; |
| 960 | interface->fUniform2f = debugGLUniform2f; |
| 961 | interface->fUniform2i = debugGLUniform2i; |
| 962 | interface->fUniform2fv = debugGLUniform2fv; |
| 963 | interface->fUniform2iv = debugGLUniform2iv; |
| 964 | interface->fUniform3f = debugGLUniform3f; |
| 965 | interface->fUniform3i = debugGLUniform3i; |
| 966 | interface->fUniform3fv = debugGLUniform3fv; |
| 967 | interface->fUniform3iv = debugGLUniform3iv; |
| 968 | interface->fUniform4f = debugGLUniform4f; |
| 969 | interface->fUniform4i = debugGLUniform4i; |
| 970 | interface->fUniform4fv = debugGLUniform4fv; |
| 971 | interface->fUniform4iv = debugGLUniform4iv; |
| 972 | interface->fUniformMatrix2fv = debugGLUniformMatrix2fv; |
| 973 | interface->fUniformMatrix3fv = debugGLUniformMatrix3fv; |
| 974 | interface->fUniformMatrix4fv = debugGLUniformMatrix4fv; |
| 975 | interface->fUseProgram = debugGLUseProgram; |
| 976 | interface->fVertexAttrib4fv = debugGLVertexAttrib4fv; |
| 977 | interface->fVertexAttribPointer = debugGLVertexAttribPointer; |
| 978 | interface->fViewport = debugGLViewport; |
| 979 | interface->fBindFramebuffer = debugGLBindFramebuffer; |
| 980 | interface->fBindRenderbuffer = debugGLBindRenderbuffer; |
| 981 | interface->fCheckFramebufferStatus = debugGLCheckFramebufferStatus; |
| 982 | interface->fDeleteFramebuffers = debugGLDeleteFramebuffers; |
| 983 | interface->fDeleteRenderbuffers = debugGLDeleteRenderbuffers; |
| 984 | interface->fFramebufferRenderbuffer = debugGLFramebufferRenderbuffer; |
| 985 | interface->fFramebufferTexture2D = debugGLFramebufferTexture2D; |
| 986 | interface->fGenFramebuffers = debugGLGenIds; |
| 987 | interface->fGenRenderbuffers = debugGLGenIds; |
| 988 | interface->fGetFramebufferAttachmentParameteriv = debugGLGetFramebufferAttachmentParameteriv; |
| 989 | interface->fGetRenderbufferParameteriv = debugGLGetRenderbufferParameteriv; |
| 990 | interface->fRenderbufferStorage = debugGLRenderbufferStorage; |
| 991 | interface->fRenderbufferStorageMultisample = debugGLRenderbufferStorageMultisample; |
| 992 | interface->fBlitFramebuffer = debugGLBlitFramebuffer; |
| 993 | interface->fResolveMultisampleFramebuffer = debugGLResolveMultisampleFramebuffer; |
| 994 | interface->fMapBuffer = debugGLMapBuffer; |
| 995 | interface->fUnmapBuffer = debugGLUnmapBuffer; |
| 996 | interface->fBindFragDataLocationIndexed = debugGLBindFragDataLocationIndexed; |
| 997 | } |
| 998 | glInterface.get()->ref(); |
| 999 | return glInterface.get(); |
| 1000 | } |