Brian Salomon | 6d25f9d | 2021-03-02 14:28:21 -0500 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2021 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "gm/gm.h" |
| 9 | #include "include/core/SkCanvas.h" |
| 10 | #include "include/core/SkPaint.h" |
| 11 | #include "include/core/SkRect.h" |
| 12 | #include "include/effects/SkGradientShader.h" |
| 13 | #include "include/effects/SkImageFilters.h" |
| 14 | |
| 15 | static void draw_bg_blur(SkCanvas* canvas, SkIRect rect, float sigma) { |
| 16 | // First create an intermediate layer that has an opaque area that we blur with transparency |
| 17 | // all around it. We want to make sure the transparency doesn't affect the blur of the opaque |
| 18 | // content. |
| 19 | auto outsetRect = SkRect::Make(rect).makeOutset(10, 10); |
| 20 | canvas->saveLayer(outsetRect, nullptr); |
| 21 | SkColor colors[] = {SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN}; |
| 22 | float cx = (rect.left() + rect.right() )/2.f; |
| 23 | float cy = (rect.top() + rect.bottom())/2.f; |
| 24 | auto g = SkGradientShader::MakeSweep(cx, |
| 25 | cy, |
| 26 | colors, |
| 27 | nullptr, |
| 28 | 3, |
| 29 | SkTileMode::kMirror, |
| 30 | 0, |
| 31 | 45, |
| 32 | 0, |
| 33 | nullptr); |
| 34 | SkPaint paint; |
| 35 | paint.setShader(std::move(g)); |
| 36 | canvas->drawRect(SkRect::Make(rect), paint); |
| 37 | // Now do the bg-blur into another save-layer that should only read the opaque region. |
| 38 | SkCanvas::SaveLayerRec rec; |
| 39 | auto blur = SkImageFilters::Blur(sigma, sigma, SkTileMode::kClamp, nullptr, rect); |
| 40 | rec.fBounds = &outsetRect; |
| 41 | rec.fBackdrop = blur.get(); |
| 42 | canvas->saveLayer(rec); |
| 43 | canvas->restore(); |
| 44 | canvas->restore(); |
| 45 | } |
| 46 | |
| 47 | DEF_SIMPLE_GM(crbug_1174354, canvas, 70, 250) { |
| 48 | // The initial fix for crbug.com/1156805 had an issue where the border added to the downsampled |
| 49 | // texture that was used as input to the blur could actually bring in transparency when there |
| 50 | // wasn't any within the original src bounds. It was populated the border using a filtering draw |
| 51 | // from the full res source that could read from outside the pixels surrounding the original src |
| 52 | // bounds. |
| 53 | draw_bg_blur(canvas, SkIRect::MakeXYWH(10, 10, 50, 50), 5); |
| 54 | draw_bg_blur(canvas, SkIRect::MakeXYWH(10, 70, 50, 50), 15); |
| 55 | draw_bg_blur(canvas, SkIRect::MakeXYWH(10, 130, 50, 50), 30); |
| 56 | draw_bg_blur(canvas, SkIRect::MakeXYWH(10, 190, 50, 50), 70); |
| 57 | } |