Mike Klein | fd35c74 | 2017-05-15 15:55:54 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2017 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "gm.h" |
| 9 | #include "SkGradientShader.h" |
| 10 | |
| 11 | // All we're looking for here is that we see a smooth gradient. |
| 12 | DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) { |
| 13 | SkPoint center = {100000, 100000}; |
| 14 | SkScalar radius = 40; |
| 15 | SkColor colors[] = {SK_ColorBLACK, SK_ColorWHITE}; |
| 16 | |
| 17 | SkPaint p; |
| 18 | p.setShader(SkGradientShader::MakeRadial(center, radius, |
| 19 | colors, nullptr, SK_ARRAY_COUNT(colors), |
| 20 | SkShader::kRepeat_TileMode)); |
| 21 | canvas->drawPaint(p); |
| 22 | } |