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scroggo19b91532016-10-24 09:03:26 -07001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8/*
9 * Copyright (C) 2015 Google Inc. All rights reserved.
10 *
11 * Redistribution and use in source and binary forms, with or without
12 * modification, are permitted provided that the following conditions
13 * are met:
14 * 1. Redistributions of source code must retain the above copyright
15 * notice, this list of conditions and the following disclaimer.
16 * 2. Redistributions in binary form must reproduce the above copyright
17 * notice, this list of conditions and the following disclaimer in the
18 * documentation and/or other materials provided with the distribution.
19 *
20 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
21 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
28 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33#ifndef SkCodecAnimation_DEFINED
34#define SkCodecAnimation_DEFINED
35
36#include "SkCodec.h"
37#include "SkRect.h"
38
39class SkCodecAnimation {
40public:
41
42 // GIF and WebP support animation. The explanation below is in terms of GIF,
43 // but the same constants are used for WebP, too.
44 // GIFs have an optional 16-bit unsigned loop count that describes how an
45 // animated GIF should be cycled. If the loop count is absent, the animation
46 // cycles once; if it is 0, the animation cycles infinitely; otherwise the
47 // animation plays n + 1 cycles (where n is the specified loop count). If the
48 // GIF decoder defaults to kAnimationLoopOnce in the absence of any loop count
49 // and translates an explicit "0" loop count to kAnimationLoopInfinite, then we
50 // get a couple of nice side effects:
51 // * By making kAnimationLoopOnce be 0, we allow the animation cycling code to
52 // avoid special-casing it, and simply treat all non-negative loop counts
53 // identically.
54 // * By making the other two constants negative, we avoid conflicts with any
55 // real loop count values.
56 static const int kAnimationLoopOnce = 0;
57 static const int kAnimationLoopInfinite = -1;
58 static const int kAnimationNone = -2;
59
60 /**
61 * This specifies how the next frame is based on this frame.
62 *
63 * Names are based on the GIF 89a spec.
64 *
65 * The numbers correspond to values in a GIF.
66 */
67 enum DisposalMethod {
68 /**
69 * The next frame should be drawn on top of this one.
70 *
71 * In a GIF, a value of 0 (not specified) is also treated as Keep.
72 */
73 Keep_DisposalMethod = 1,
74
75 /**
76 * Similar to Keep, except the area inside this frame's rectangle
77 * should be cleared to the BackGround color (transparent) before
78 * drawing the next frame.
79 */
80 RestoreBGColor_DisposalMethod = 2,
81
82 /**
83 * The next frame should be drawn on top of the previous frame - i.e.
84 * disregarding this one.
85 *
86 * In a GIF, a value of 4 is also treated as RestorePrevious.
87 */
88 RestorePrevious_DisposalMethod = 3,
89 };
90
91private:
92 SkCodecAnimation();
93};
94#endif // SkCodecAnimation_DEFINED